Move materialized live-object sidecars and presentation worksets to exact RuntimeEntityKey ownership. Runtime remains the only GUID/incarnation/local-ID authority while hydration, animation, effects, lights, equipped children, renderer resources, visibility, liveness, and teardown resolve exact projection identities. Preserve synchronous callbacks, local-ID allocation order, and current rendering behavior. |
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| .. | ||
| AnimationHookFrameQueue.cs | ||
| EntityEffectAdvanceSource.cs | ||
| EntityEffectController.cs | ||
| EntityEffectPoseRegistry.cs | ||
| EntityEffectProfile.cs | ||
| EntityScriptActivator.cs | ||
| IndexedSetupPartPoseBuilder.cs | ||
| LiveEntityLightController.cs | ||
| ParticleVisibilityController.cs | ||