acdream/tests/AcDream.Core.Tests/Streaming/StreamingControllerTests.cs
Erik 295bce9bb2 feat(A.5 T7): LandblockStreamResult.Loaded.Tier+MeshData; Promoted variant
Extends the Loaded result record with a LandblockStreamTier discriminator
and a LandblockMeshData payload (default! stub — T13 wires the real
off-thread mesh build). Adds the Promoted variant for Far→Near upgrades
that only need the entity layer, not a mesh rebuild.

LandblockStreamer.HandleJob passes Tier.Near + default! MeshData at the
existing synchronous load site; StreamingControllerTests updated to
match the new positional signature.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 22:53:07 +02:00

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using System.Collections.Generic;
using AcDream.App.Streaming;
using AcDream.Core.World;
using DatReaderWriter.DBObjs;
using Xunit;
namespace AcDream.Core.Tests.Streaming;
public class StreamingControllerTests
{
private sealed class FakeStreamer
{
public List<uint> Loads { get; } = new();
public List<uint> Unloads { get; } = new();
public Queue<LandblockStreamResult> Pending { get; } = new();
public void EnqueueLoad(uint id) => Loads.Add(id);
public void EnqueueUnload(uint id) => Unloads.Add(id);
public IReadOnlyList<LandblockStreamResult> DrainCompletions(int max)
{
var batch = new List<LandblockStreamResult>();
while (batch.Count < max && Pending.Count > 0)
batch.Add(Pending.Dequeue());
return batch;
}
}
[Fact]
public void FirstTick_EnqueuesWholeVisibleWindow()
{
var state = new GpuWorldState();
var fake = new FakeStreamer();
var controller = new StreamingController(
enqueueLoad: fake.EnqueueLoad,
enqueueUnload: fake.EnqueueUnload,
drainCompletions: fake.DrainCompletions,
applyTerrain: _ => { },
state: state,
radius: 2);
// Center at (50, 50); no landblocks loaded yet.
controller.Tick(observerCx: 50, observerCy: 50);
// 5×5 window = 25 loads enqueued, 0 unloads.
Assert.Equal(25, fake.Loads.Count);
Assert.Empty(fake.Unloads);
}
[Fact]
public void SecondTick_SamePosition_EnqueuesNothing()
{
var state = new GpuWorldState();
var fake = new FakeStreamer();
var controller = new StreamingController(
fake.EnqueueLoad, fake.EnqueueUnload, fake.DrainCompletions,
_ => { }, state, radius: 2);
controller.Tick(50, 50);
fake.Loads.Clear();
controller.Tick(50, 50);
Assert.Empty(fake.Loads);
Assert.Empty(fake.Unloads);
}
[Fact]
public void DrainingLoadedResult_AddsToState()
{
var state = new GpuWorldState();
var fake = new FakeStreamer();
var applied = new List<LoadedLandblock>();
var controller = new StreamingController(
fake.EnqueueLoad, fake.EnqueueUnload, fake.DrainCompletions,
applied.Add, state, radius: 2);
// Note: LoadedLandblock's actual fields are LandblockId, Heightmap,
// Entities (positional record). Adjust if the first positional arg
// name differs.
var lb = new LoadedLandblock(0x32320FFEu, new LandBlock(), System.Array.Empty<WorldEntity>());
fake.Pending.Enqueue(new LandblockStreamResult.Loaded(0x32320FFEu, LandblockStreamTier.Near, lb, MeshData: default!));
controller.Tick(50, 50);
Assert.Single(applied);
Assert.True(state.IsLoaded(0x32320FFEu));
}
[Fact]
public void DrainingUnloadedResult_RemovesFromState()
{
var state = new GpuWorldState();
var fake = new FakeStreamer();
var controller = new StreamingController(
fake.EnqueueLoad, fake.EnqueueUnload, fake.DrainCompletions,
_ => { }, state, radius: 2);
var lb = new LoadedLandblock(0x32320FFEu, new LandBlock(), System.Array.Empty<WorldEntity>());
state.AddLandblock(lb);
fake.Pending.Enqueue(new LandblockStreamResult.Unloaded(0x32320FFEu));
controller.Tick(50, 50);
Assert.False(state.IsLoaded(0x32320FFEu));
}
}