acdream/tests
Erik 00bb030c9f feat(A.5 T11): activate LandblockStreamer worker thread
Phase A.1 reverted to synchronous mode due to DatCollection thread-
safety; T10 documented the lock that makes concurrent reads safe. T11
activates the dedicated worker thread and switches enqueue methods
to non-blocking Channel.Writer.TryWrite.

EnqueueLoad now takes LandblockStreamJobKind (default: LoadNear from
all callers, matching previous full-load semantics). T13/T16 will
route by kind per TwoTierDiff.

Constructor gains optional buildMeshOrNull param (defaults to null-
returning stub); T12 wires the real LandblockMesh.Build factory.

GameWindow construction site updated: Action<uint> enqueueLoad
delegate now wraps a lambda (method group won't bind to Action<uint>
when the method has an optional second param).

LandblockStreamerTests updated: the synchronous-thread-pinning test
replaced by Load_ExecutesLoaderOnWorkerThread which asserts the
loader runs on a different thread; Load_FollowedByDrain now supplies
a stubMesh so the worker can produce Loaded (not Failed) results.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 07:32:35 +02:00
..
AcDream.Core.Net.Tests feat(net): wire 0xF625 ObjDescEvent for live appearance updates 2026-05-06 10:46:14 +02:00
AcDream.Core.Tests feat(A.5 T11): activate LandblockStreamer worker thread 2026-05-10 07:32:35 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests fix(ui): pre-merge code review — apply persisted settings without devtools, hide inert sliders 2026-04-27 06:22:35 +02:00