Mechanism lens: 53/53 table rows verified four independent ways; golden vector recomputed byte-for-byte; 15/15 citations resolve. MUST-FIX: TS-71's deferral rationale asserts a nonexistent obstacle — both hosts already funnel one Runtime tick seam (LiveSessionController.Tick), so the 480 s timer + logout flush wire with zero host edits. SHOULD-FIX: port CPlayerModule::OnChanged cases 2/0x12 (fellowship mutual-exclusion emits a second 0x0005); add the id-by-id 53-row word/mask pin. Blast lens: CH3/CH4 seams bit-identical; routes single-write; reset clean; the blob echo reads canonical J4.3/J4.5 owners (the important negative). MUST-FIX: SaveOptions before the PlayerDescription seed would flush CLIENT DEFAULTS over server options — needs a HasServerSeed latch (set by Replace, required by TryFlush, cleared by ResetSession). SHOULD-FIX: router test substitutes a fake binding for the production seam; flush callback runs under _dirtyGate (deadlock with the router gate once the timer wires); ledger blind to IsDirty; SaveOptions result encoding differs between adapters; Replace leaves stale dirty state; no cross-check between PlayerDescriptionParser enums and CharacterOptionTable. Fix round follows as one consolidated pass. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
22 KiB
Campaign OP slice OP1 — mechanism-faithfulness review
Commit under review: 86c0a7e0 ("feat(runtime,net): Campaign OP slice
OP1 — full character-option table, dirty model, real 0x01A1 blob builder").
Lens: retail-mechanism faithfulness and contract fidelity ONLY. Blast
radius is a sibling reviewer's lane.
Mode: read-only. No build, no test run, no launch. Git reads only.
Date: 2026-08-10.
Verdict: APPROVE-WITH-FIXES. 1 MUST-FIX, 2 SHOULD-FIX, 7 NOTE.
The ported data is correct. I verified all 53 table rows (not a sample) against the verbatim retail header, re-decoded both byte tables from the research myself, and recomputed the golden wire vector byte-for-byte — every one matches. The defects are (a) a register row whose stated reason for a deferral is factually wrong, and (b) an omitted half of the retail function the code claims to mirror "exactly".
1. Row-by-row table check — 53 / 53 rows verified
src/AcDream.Runtime/Gameplay/CharacterOptionTable.cs:111-165.
Method. I did not trust the research doc's summary tables. For each of the 53 rows I checked four independent things:
- id → name against
docs/research/named-retail/acclient.h:4162-4218(enum PlayerOption, read directly). - name → word + mask against
acclient.h:3404-3436(enum CharacterOption= the Options1 bitfield) andacclient.h:3451-3481(enum CharacterOptions2), read directly. - IsAutoSave against my own decode of the 0x34-byte jump table quoted
at
docs/research/2026-08-10-set-character-options-wire.md§3.2 — I indexed the 52 bytes myself rather than reading off the doc's id list. - ClientDefault against my own decode of the 0x2B-byte table quoted at
the same doc's §8.2 /
2026-08-10-character-options-map.md§1.4.
Result: 53/53 rows correct. Zero altered ids, zero altered masks, zero altered flags. Specifically:
| Column | Expected | Found in code | Verdict |
|---|---|---|---|
| id coverage | contiguous 0x00..0x34 |
contiguous 0x00..0x34, 53 entries |
✅ |
| word + mask | 53 rows from acclient.h |
53 rows | ✅ all 53 |
IsAutoSave |
21 ids: 00 01 02 0F 10 11 12 19 1B 23 24 25 26 27 2A 2B 2E 2F 31 32 33 |
identical set, count 21 | ✅ |
ClientDefault |
16 ids: 00 02 06 08 0A 0D 0E 0F 14 15 19 1B 23 24 25 2A |
identical set, count 16 | ✅ |
My own decode of the §3.2 table (00⇒auto-save) yields exactly the 21 ids
above; my own decode of the §8.2 table (43 bytes, indices 0x00..0x2A,
00⇒true) yields exactly the 16 above, with 0x2B..0x34 falling off the
end to false. Both match the code.
Independent arithmetic cross-check. OR-ing every ClientDefault=true
row's mask into its own word by hand:
- Options1 =
0x02|0x08|0x40|0x100|0x400|0x2000|0x8000|0x40000|0x400000|0x800000|0x10000000|0x40000000=0x50C4A54A✅ (matches the byte-verified constructor literal atPlayerModule::PlayerModule @0x005D51F0) - Options2 =
0x100|0x200|0x400|0x8000=0x00008700✅
This is a genuine cross-confirmation of the id→mask assignment for those 16
rows, exactly as the type's XML doc claims
(CharacterOptionTable.cs:41-45).
Deeper verification of the five highest-risk rows. The rows where a
transposition would be invisible are the ones whose mask is out of order
relative to the id. I read their retail setter bodies directly out of
docs/research/named-retail/acclient_2013_pseudo_c.txt rather than relying
on the header:
| Retail setter | Writes | Tail-jumps with id | Code row | Verdict |
|---|---|---|---|---|
PlayerModule::SetIgnoreTradeRequests @0x005D2B90 |
options_ |= 0x20000 |
arg2 = 3 |
IgnoreTradeRequests, O1, 0x00020000 |
✅ |
PlayerModule::SetDisplayAge @0x005D37E0 |
options2_ |= 0x20 |
arg2 = 0x1d |
DisplayAge, O2, 0x00000020 |
✅ |
PlayerModule::SetDisplayNumberDeaths @0x005D38D0 |
options2_ |= 0x10 |
arg2 = 0x20 |
DisplayNumberDeaths, O2, 0x00000010 |
✅ |
PlayerModule::SetUseCraftSuccessDialog @0x005D34D0 |
options_ |= 0x80000000 |
arg2 = 0x1a |
UseCraftSuccessDialog, O1, 0x80000000 |
✅ |
PlayerModule::ConfirmVolatileRareUse @0x005D3510 (getter) |
options2_ >> 0x12 (bit 18) |
id 0x2D |
ConfirmVolatileRareUse, O2, 0x00040000 |
✅ |
Those five setter bodies also independently confirm two mechanisms the code
claims: the unchanged-value early return
(if (((options >> bit) & 1) == arg2) return;) and the local write
BEFORE the OnChanged tail-jump (this->options_ = eax_1; then
jump vtable+0x14). Both are exactly what TrySetOption models.
The CharacterOptionId enum (SocialActions.cs:362-417) is likewise a
faithful transcription: every member is <Name>_PlayerOption with the
suffix dropped, except the six Hear*Chat→ListenTo*Chat renames the doc
comment itself declares, plus the ACE-sourced HearPkDeathMessages.
2. Golden byte vector — recomputed independently, matches
tests/AcDream.Core.Net.Tests/Messages/SocialActionsTests.cs:141-198.
Is it genuinely hand-computed? Yes. expected is a literal byte[]
with per-line field comments; it is not produced by calling
BuildSetCharacterOptions or any helper. It is capable of catching the
CH3 failure mode (green tests pinning a wrong shape).
Does it encode the documented layout? I recomputed all 92 bytes from wire research §2.7 without looking at the builder:
| # | Field | §2.7 rule | Expected bytes | Match |
|---|---|---|---|---|
| 1 | envelope | u32 0xF7B1 |
B1 F7 00 00 |
✅ |
| 2 | seq | u32 5 |
05 00 00 00 |
✅ |
| 3 | opcode | u32 0x1A1 |
A1 01 00 00 |
✅ |
| 4 | header | 0x460 | 0x01 | 0x08 = 0x469 |
69 04 00 00 |
✅ |
| 5 | options1 | 0x50C4A54A LE |
4A A5 C4 50 |
✅ |
| 6 | shortcut count | u32 1 |
01 00 00 00 |
✅ |
| 7-9 | shortcut record | i32 index, u32 objectID, u32 spellID |
00…, 01 00 00 80, 00… |
✅ |
| 10-11 | tab0 | u32 1, u32 1234 (0x4D2) |
01 00 00 00, D2 04 00 00 |
✅ |
| 12-18 | tabs 1..7 | 7 × lone u32 0 |
7 × 00 00 00 00 |
✅ |
| 19 | desiredComps sizeInfo | (tableSize<<16)|count = 1 |
01 00 00 00 |
✅ |
| 20-21 | one kv pair | u32 key, u32 value |
01 00 00 68, 0C 00 00 00 |
✅ |
| 22 | spellbookFilters | u32 0x3FFF |
FF 3F 00 00 |
✅ |
| 23 | options2 | u32 0x00948700 LE |
00 87 94 00 |
✅ |
Length: 12 + 4 + 4 + 4 + 12 + 8 + 28 + 4 + 8 + 4 + 4 = 92 ✅ (asserted). Payload 80 bytes ⇒ tail pad 0 ✅.
Builder conformance to §2.3–§2.7 (SocialActions.cs:214-301):
- Four unconditional
u32s in pack order (header, options1, …, spellbookFilters, options2) ✅ — and the 16 unconditional payload bytes matchPlayerModule::GetPackSize @0x005D4500'smov esi, 0x10. - Header base
0x400|0x020|0x040 = 0x460✅ exactly per theSetPackHeader @0x005D44A0disassembly (SocialActions.cs:77-80). - Optional sections in retail's order (shortcuts → 8 lists → desired comps) ✅ matches §2.3 field numbering 3/4/5.
- Never sets
0x100✅, omits0x200✅ (only|= 0x001and|= 0x008are reachable). - Echo-not-zero ✅ —
CharacterOptionsBlobSource.Capturepulls liveOptions1/Options2,Spellbook.GetFavorites(0..7),Spellbook.DesiredComponents,Spellbook.SpellbookFilters, andInventory.Shortcuts, honouring §5.3's "do echo the real values anyway". - 4-byte tail pad computed ✅ (
:245), always 0 in practice, as the doc comment states. - Exactly-8-lists precondition enforced with a throw ✅ (
:226-231).
The PlayerDescriptionParser round-trip test is a genuine independent
oracle: that parser predates this builder and was written against ACE's
outbound PlayerDescription. Its read order (flags, options1, shortcuts
under 0x01, 8 lists under 0x400, desired comps under 0x08, filters,
options2 under 0x40) matches the builder's write order field-for-field.
The u32 count vs u16 count + u16 pad difference is equivalent on
little-endian for counts < 65536, exactly as §2.4c notes.
3. Findings
MUST-FIX 1 — TS-71's stated deferral rationale asserts a constraint that does not exist
Where: docs/architecture/retail-divergence-register.md:353 ("Why
deferred" column), and the same claim in the commit message.
The row says:
Wiring the timer requires a new per-frame phase touching both
AcDream.App'sUpdateFrameOrchestratorgraph andAcDream.Headless'sHeadlessSessionHost.Tick— outside Campaign OP slice OP1's Runtime/wire-layer scope.
That is not true. Both hosts already funnel through ONE Runtime-owned per-session tick:
- Headless:
src/AcDream.Headless/Hosting/HeadlessSessionHost.cs:341→Runtime.Session.Tick() - Graphical:
src/AcDream.App/World/RetailLiveFrameCoordinator.cs:61→_session.Tick(), where_sessionisIRuntimeLiveSessionFramePhase(:24), i.e. Runtime's ownLiveSessionController.Tick()(src/AcDream.Runtime/Session/LiveSessionController.cs:417).
LiveSessionController and its ProductionLiveSessionOperations
(LiveSessionController.cs:137) are both Runtime-internal and constructed
by GameRuntime, which owns CharacterOwner. Adding the
TryFlushIfAutoSaveDue call there is a Runtime-internal change requiring
zero host edits — no new per-frame phase, no UpdateFrameOrchestrator
graph change, no HeadlessSessionHost.Tick body change.
The plan named this exact seam:
docs/plans/2026-08-10-options-panel-campaign.md:157-158 — "flush triggers
= explicit SaveOptions command, session logout, and the 480 s timer
(retail constant, lane C §3.3) driven from the existing Runtime tick" —
and set the target as "not deferred".
This is the precise failure mode CLAUDE.md's C4-closeout handoff flags as having cost the most that campaign: a contract asserting a mechanism that does not exist, and inferring a fact you can observe. The register is the auditable record; a future reader will act on that column.
Fix (either is acceptable): wire TryFlushIfAutoSaveDue into
LiveSessionController.Tick() and retire the timer half of TS-71 — the
plan's stated target — or restate the row's "Why deferred" column
truthfully (e.g. "the flush needs a WorldSession + character-state pair
at the Runtime tick seam, which LiveSessionController does not currently
hold; deferred rather than widen its constructor mid-slice"). The logout
half's rationale is defensible as written and I am not challenging it.
Everything else about TS-71 is accurate: the symptom description
("a player who toggles ONLY batched options and then disconnects without
pressing Apply loses those toggles"), the scope ("auto-save ids are
unaffected"), the file pointer, and both retail anchors
(CPlayerModule::UseTime @0x0059A710, CPlayerSystem::LogOffCharacter @0x00563520) check out against §3.3.
SHOULD-FIX 2 — TrySetOption omits OnChanged's side-effect switch while claiming to mirror it "exactly"
Where: src/AcDream.Runtime/Gameplay/RuntimeCharacterState.cs:696
(doc comment) and :712-730 (body).
The doc comment says it "Mirrors CPlayerModule::OnChanged(PlayerOption) @0x0059A8E0 exactly". I read that function's body in the decomp. It
has four steps; TrySetOption implements two:
| Retail step | In TrySetOption? |
|---|---|
1. CM_UI::SendNotice_PlayerOptionChanged(opt) |
❌ (acceptable — Revision is the local fan-out; no consumer needs more today) |
| 2. six-case side-effect switch | ❌ not modelled at all |
3. if (IsAutoSaveOption) { Event_PlayerOptionChangedEvent(...); return; } |
✅ |
4. else if (!m_bDirty) { m_bDirty = 1; m_timeFirstDirtied = cur_time; } |
✅ |
Four of step 2's six cases (0x04 weather, 0x05 day, 0x07 combat
target, 0x30 fog) are presentation bindings the campaign plan defers to
later slices — fine. The other two are state mutations and belong with
the option owner:
case 2: if (IgnoreFellowshipRequests(this)) SetFellowshipAutoAcceptRequests(this, 0);
case 0x12: if (FellowshipAutoAcceptRequests(this)) SetIgnoreFellowshipRequests(this, 0);
Both 0x02 and 0x12 are auto-save ids. Because those are recursive
SetXxx calls, retail runs the cleared option through its own accessor →
OnChanged → IsAutoSaveOption → a second 0x0005 on the wire. So
turning on either fellowship option while the other is set produces two
messages in retail and leaves exactly one bit set. acdream sends one and
leaves both bits set — a state retail cannot produce, and one ACE
stores without complaint (§5.1: no validation, no clamping). ACE's
Entity/Fellowship.cs:98 checks the ignore flag first, so the auto-accept
bit would be silently dead.
Reachability today: none. No acdream entrance can set 0x02/0x12 —
the only live callers are the six ListenTo*Chat ids
(ClientCommandController.cs:287,292 and the Settings chat toggles), and
the headless characterOptions block does not exist yet. So this is
latent, not a live bug.
But it becomes live the moment OP4 ships the Character tab, and the
plan makes TrySetOption the single seam that tab writes through. There is
no register row and no plan note: grep for OnChanged and
FellowshipAutoAccept across retail-divergence-register.md and
2026-08-10-options-panel-campaign.md returns 0 hits.
Fix: either implement the two mutual-exclusion cases inside
TrySetOption (they compose naturally — a recursive TrySetOption(other, false, sendAutoSave') call reproduces retail's second 0x0005), or add a
register row and soften the doc comment from "exactly" to name what is and
is not ported. Note the research's own planner section (§7.1 Group A) files
these two ids under "wire + state only, ACE does the rest", which
under-states them — §1.5 and §3.1 are the authoritative sections and both
document the mechanism.
SHOULD-FIX 3 — no test pins the id→(word, mask) map
The auto-save and client-default columns are pinned beautifully: hand-
transcribed id arrays (CharacterOptionTableTests.cs:20-43 and :50-68)
driven against a [Theory] that walks all 53 ids. Both arrays match the
byte tables exactly; this is the right shape.
The word/mask column has no equivalent. It is covered only by:
SpotCheck_WordAndMaskAgainstVerbatimAcclientEnums(:152-181) — 4 ids.ReconstructedClientDefaultWords_MatchIndependentlyConfirmedConstants(:119-140) — constrains the set of the 16ClientDefaultmasks, not the id→mask assignment, and says nothing about the other 37.
So a transposition among the 37 non-default masks — swapping DisplayAge
(O2 0x20) with DisplayNumberDeaths (O2 0x10), say — passes the entire
suite silently. That is exactly the REJECT-class data this review was asked
to guard, and it is the one column with no id-by-id pin.
I verified all 53 by hand this round, so nothing is wrong today. Add a
53-row [InlineData(id, isOptions1, mask)] theory transcribed from
acclient.h so the next edit cannot silently alter one.
NOTE 4 — header bit predicate: Count > 0 vs retail's pointer-non-null
SocialActions.cs:234-235 sets 0x001/0x008 when the collection is
non-empty. PlayerModule::SetPackHeader @0x005D44A0 tests the member
pointer (test eax,eax on shortcuts_, [ecx+0x88] on
desired_comps_), so a retail client with an allocated-but-empty
ShortCutManager still sets 0x01 and emits u32 count = 0. Per §2.5,
an absent flag means the receiver destroys its copy rather than emptying
it. Unobservable against ACE (both sections are read-and-discarded, §5.3),
and the code comment honestly says "non-empty" rather than claiming the
retail predicate. No action; recorded so a retail-server target does not
inherit it unexamined.
NOTE 5 — desiredComps sizeInfo high half written as 0
Retail packs (_table_size << 16) | _currNum
(PackableHashTable::Pack @0x005692B0); acdream writes the count alone.
Matches §2.4c ("advisory; ACE ignores it") and is commented at
SocialActions.cs:277-279. No action.
NOTE 6 — flush delegates run under _dirtyGate
TryFlush (RuntimeCharacterState.cs:789-799) and
TryFlushIfAutoSaveDue (:808-819) invoke the caller's flush action
while holding the lock, then clear _isDirty. A re-entrant MarkDirty
from inside flush would succeed (C# locks are reentrant) and then be
erased by the trailing _isDirty = false. Not reachable from either
adapter's current closure. Worth knowing before the Options panel starts
flushing from inside change handlers.
NOTE 7 — TrySetOption's compare-and-write is not atomic
:718-722 reads the word via a Volatile.Read property, compares, then
calls SetOptionBit, which re-reads. Fine under the binding
one-update-thread Runtime contract (memory #368); flagged only so nobody
later assumes it is thread-safe.
NOTE 8 — SaveOptions result asymmetry between hosts
DirectGameRuntimeCommandAdapter.SaveOptions reports whether the flush
actually fired (primaryObjectId: flushed ? 1u : 0u);
CurrentGameRuntimeCommandAdapter.SaveOptions publishes a bus command and
always reports Accepted, because LiveCommandBus.Publish has no return
channel. Inherent to the graphical bus (the same reason the adapter
pre-validates the option id at :681-687), not a defect.
NOTE 9 — comment wording at SocialActions.cs:65
"The other unconditional bits from the same disassembly are OR'd in
below when their section is non-empty" — 0x001/0x008 are the
conditional bits. One-word fix.
NOTE 10 — the factory closure survived, correctly
The plan said "The LiveSessionRuntimeFactory local closure is deleted,
not duplicated". SendSingleCharacterOption still exists
(LiveSessionRuntimeFactory.cs:347-352) — it must, to bind session —
but it now holds no policy, only the sendAutoSave binding. The plan's
intent (one policy, one place) is satisfied.
4. Items that passed cleanly
Q3 — routing and rejection at every wire-reaching seam. ✅
grep across src/ finds exactly two call sites of
WorldSession.SendSetSingleCharacterOption outside WorldSession itself:
LiveSessionRuntimeFactory.cs:352 and
DirectGameRuntimeCommandAdapter.cs:670. Both are inside a
TrySetOption(...) sendAutoSave closure, so an id outside
CharacterOptionTable — including the 0x35/0x36 landmines that would
OR a whole default mask into ACE's word (§5.4.3) — physically cannot reach
the wire. CurrentGameRuntimeCommandAdapter additionally pre-rejects at
:681-687 because the bus cannot carry a rejection back. Both App
entrances (ClientCommandController.Bindings.SetSingleCharacterOption at
:287,292 and RuntimeSettingsTargets.SetSingleCharacterOption at :321)
converge on the same local function. SetOptionBit's remaining direct
callers are the state class itself and tests only.
Ordering is retail's: local write first (SetOptionBit at :722), then
send-or-dirty (:724-727) — matching the setter bodies I read
(this->options_ = eax_1; then jump vtable+0x14). The headless
local-write gap that lanes B §4.4 and C §7.4 independently found is closed.
Q4 — flush semantics vs §3.3–§3.5. ✅ The pure logic is correct.
MarkDirty(:773-781) stamps only on the first dirtying change — matchesif (!m_bDirty) { m_bDirty = 1; m_timeFirstDirtied = cur_time; }.- Auto-save ids never dirty (
:724-727is an if/else) — matches step 3'sreturn. TryFlushno-ops when clean — matchesSaveToServer(force: 0)with both production call sites passing 0.TryFlushIfAutoSaveDuefires atelapsed >= 480 s— matches the byte-verified480.0 + m_timeFirstDirtied <= Timer::cur_time, including the inclusive boundary, and the test pins 479 s → no / 480 s → yes.- Unchanged value produces nothing at all (
:719-720) — matches §3.5's last row and the accessors' own early return.
Nothing else is silently unwired: SaveOptions is implemented on both
production IRuntimeCharacterCommands implementors and registered on the
graphical router (SaveCharacterOptionsRuntimeCmd); the only other
implementor is a test double.
Q5 — retail anchors. ✅ Every ported mechanism cites a named symbol +
address, and I resolved 15/15 cited addresses in
docs/research/named-retail/symbols.json; every symbol↔address pair is
exactly as claimed:
| Cited in code / register | symbols.json |
|---|---|
CPlayerModule::IsAutoSaveOption @0x0059A600 |
✅ |
PlayerModule::GetDefaultOptionValue @0x005D2A30 |
✅ |
CPlayerModule::UseTime @0x0059A710 |
✅ |
CPlayerModule::OnChanged @0x0059A8E0 |
✅ |
CPlayerModule::SaveToServer @0x0059A660 |
✅ |
PlayerModule::SetHearGeneralChat @0x005D35C0 |
✅ |
PlayerModule::Pack @0x005D45C0 |
✅ |
PlayerModule::SetPackHeader @0x005D44A0 |
✅ |
PlayerModule::GetPackSize @0x005D4500 |
✅ |
PackableHashTable::Pack @0x005692B0 |
✅ |
PlayerModule::PlayerModule @0x005D51F0 |
✅ |
CPlayerSystem::LogOffCharacter @0x00563520 |
✅ |
CM_Character::Event_CharacterOptionsEvent @0x006A10C0 |
✅ |
PlayerModule::GetOption @0x005D3AA0 |
✅ |
PlayerModule::SetOption @0x005D3EB0 |
✅ |
Header line-range citations also check out exactly:
acclient.h:3404-3436 (CharacterOption spans 3404→3436),
:3451-3481 (CharacterOptions2), :4162-4218 (PlayerOption,
terminating at TotalNumberOfPlayerOptions = 0x34 on line 4217),
:36507 (struct PlayerModule), :7835 (PlayerModulePackHeader).
AP-193 and AP-194. ✅ Both accurately describe what they cover.
AP-193 correctly scopes the 0x34 row as ACE-sourced and unverifiable, and
correctly notes the 2013 bounds check (cmp eax, 0x33 / ja) is evidence
about the 2013 build, not the shipping one — matching §8.1 U4. AP-194
correctly states the GetDefaultOptionValue vs constructor-default
disagreement for 0x2D/0x2F/0x32, correctly attributes it to the
table's 0x2A bound, and correctly instructs future readers not to "fix"
it — matching §8.2. The code reproduces the quirk rather than correcting
it, which is the right call.
5. Verdict
APPROVE-WITH-FIXES.
The transcription work is excellent — all 53 rows are right, the golden
vector is right and genuinely independent, the wire layout matches §2.3–§2.7
field for field, the flush state machine matches §3.3–§3.5 including the
480 s boundary, and unknown/0x35/0x36 ids cannot reach the wire from
any seam. The two substantive gaps are that a declared deviation's stated
cause is false (MUST-FIX 1) and that the retail function the shared seam
claims to mirror "exactly" is only half ported, with no register row
(SHOULD-FIX 2). Neither blocks the slice's data; both must be closed before
OP4 puts a Character tab on top of this seam.