88 lines
4.2 KiB
Markdown
88 lines
4.2 KiB
Markdown
# Campaign CH — round-4 in-client test script (2026-08-10 goal window)
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One connected session, retail GUI. Covers everything changed since round 3.
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Launch as usual (`ACDREAM_RETAIL_UI=1`); no probe flags needed.
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## 1. Jump-in-air — THE fix (root-caused this window)
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- Jump, press jump again mid-air → **"You can't jump while in the air"**
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flush at the very top of the viewport, small font, tell-yellow. This was
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three rounds of silence: the refusal always fired; the production
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controller-install path never wired the text callback (`a5a7eb4f`).
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- Jump while badly overloaded (if testable) → "You're too loaded down to
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jump" the same way.
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## 2. On-screen text presentation (round-3 changes)
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- Text sits flush to the top (no 60px gap) in the 11px retail DAT font —
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visibly smaller than round 2. Color = incoming-tell yellow.
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- Recall: "In Portal Space - Please Wait..." now appears there too (small,
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top), NOT as big centered text — every rotation segment of the tunnel.
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- Report: position/font are best-available approximations (AP-178) — say
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what still differs from retail memory.
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## 3. /help (round-3 rewrite)
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- `/help` → exactly TWO chat entries: the "Note: You may substitute a
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forward slash (/) for the at symbol (@)." line, then the 13-topic
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listing with retail's real one-liners.
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- `/help death` → the Note line, then "For more information, type @help
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<command>." running straight into the 8-line death/corpse listing.
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- `/help somenonsenseverb` → "Unknown command" (currently in chat, not the
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SpewBox — known gap #367, don't re-report).
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## 4. Chat window shell (CH6a — includes the border restoration)
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- The main chat window is the authored retail layout: correct chrome,
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no artifacts, **all four edges + all four corners draw their border
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art** and resize (diagonal cursors on corners; the flat TOP edge is a
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MOVE handle in retail — the top corners resize).
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- Grow AND shrink from every corner, both axes (min 300×100, max
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2000×2000).
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- **Also eyeball the COMBAT, EXAMINE, POWERBAR (jump bar) and VITALS
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window borders** — their Type-9 border art was silently blanked by the
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first CH6a landing and restored in the rework.
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## 5. Floating chat windows (CH6b)
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- **Alt+1 .. Alt+4** toggle the four floating chat windows (retail's
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default binding — NOT plain 1-4; rebindable in Settings).
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- Defaults: window 1 = speech/tells/emotes; 2 = allegiance-family
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(patron/vassal etc.); 3 = fellowship; 4 = the Turbine rooms
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(General/Trade/LFG/Roleplay).
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- The main window's 1/2/3/4 buttons LIGHT UP to mirror which floaties are
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open — clicking them does nothing (retail-faithful: they are pure
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indicators).
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- Each floaty: resizes from every edge/corner, moves by its title bar,
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has its own input line (sends as Say — #369 tracks the channel-share
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question), closes with its X, reopens with Alt+N, and its position/
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visibility/filters survive a client restart.
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- A closed floaty accumulates lines while closed (open it after some
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fellowship chat and the lines are there).
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## 6. Window opacity (CH6c) + the transparency setting
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- OUT OF THE BOX everything is fully opaque (retail-identical).
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- Settings → Chat: two linked sliders — "window opacity" (unfocused) and
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"active opacity" (focused). Lowering the first makes unfocused retail
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windows translucent; clicking into a window snaps it to the active
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value. Retail EASES this transition (~1s fade) — ours SNAPS for now
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(registered AP-190); note how it feels.
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- The sliders drag each other (raising unfocused above active pulls
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active up; lowering active pulls unfocused down) — retail's linking.
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- Apply on Save; persists across restart.
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## 7. Ctrl+M (#358 — finally)
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- Ctrl+M mutes all audio; Ctrl+M again unmutes. (The binding had been
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added to a dead preset table; production never loaded it.)
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## Known-open, do not report as new
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- #367 unknown-command line in chat instead of SpewBox; #364 three /help
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group topics partial; #366 unseen-text chat indicator; #369 floaty send
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channel; #360-#362 command tails; AP-177 SpewBox line lifetime;
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AP-190 snap-not-ease opacity transition.
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- #368 headless collision thread-affinity (bot-host only, follow-up task
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exists). Headless bots hydrate and move again (#365 fixed) up to that
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defect.
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