The generalized channel menu wouldn't open: the factory recursed the Type-6
menu element's dat children, building its invisible Type-12 label child as a
UiText. Hit-testing is children-first and UiText consumes MouseDown (selection),
so the label child swallowed the menu button click and the dropdown never opened.
The transcript similarly gained an invisible Ghosted-button child (a 16x16
selection dead-zone). The old hand-made build never had these — it skipped Type 12
and hand-placed the widgets with no children.
Fix: behavioral widgets (Meter/Menu/Button/Scrollbar/Text/Field) draw their full
appearance and reproduce their dat sub-elements procedurally, so they are LEAF —
the importer must not build their dat children as separate (click-stealing)
widgets. Add UiElement.ConsumesDatChildren (default false; the 6 behavioral
widgets override true) and gate LayoutImporter recursion on it (replacing the
UiMeter-only special case). Only generic containers (UiDatElement, panels) recurse.
Visually confirmed in the live client (channel menu opens; General/Trade selected
and sent). Vitals unchanged (UiMeter was already leaf). Full suite: 404 passed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Rename UiChatInput → UiField (UIElement_Field, RegisterElementClass(3) @ :126190);
update doc to cite retail's CatchDroppedItem/MouseOverTop drag-drop hooks for
future item windows. BackgroundColor default → transparent (controller sets
the translucent 0.35α value explicitly, matching UiText pattern).
- Register Type 3 in DatWidgetFactory.Create: `3 => new UiField()`.
- ChatWindowController.Bind (Variant B): factory now builds 0x10000016 as an
invisible UiText placeholder (Type 12); Bind removes that placeholder via
FindElement(InputId).Parent.RemoveChild and places a UiField at the same rect.
Result: exactly ONE input widget in the input bar, no stray UiText duplicate.
- Input property type changed from UiChatInput to UiField; GameWindow.cs:1861
UiField.Keyboard assignment compiles unchanged (field exists).
- Tests: UiChatInputTests → UiFieldTests (class + all ctor refs renamed);
DatWidgetFactoryTests: new Type3_Field_MakesUiField test; ChatWindowControllerTests:
updated stale "skipped by factory" comments; LayoutConformanceTests: updated
VitalsTree_ChromeCornerHasExpectedSprite — Type-3 chrome-corner elements are
now UiField (sprite rendering for Type-3 dat image elements is a known
limitation, tracked for post-Task-8 UiField.BackgroundSprite follow-up).
- Full suite: 404 passed, 2 skipped, 0 failed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 17:48:51 +02:00
Renamed from src/AcDream.App/UI/UiChatInput.cs (Browse further)