Erik
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0f7b395be1
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docs(render): Phase U — implementation plan (U.1-U.4 detailed, U.5/U.6 stubbed)
Ten bite-sized tasks to the first visual gate: U.1 delete two-pipe; U.2 GL-free
core (builder ordering+fixpoint, OtherPortalClip, ClipPlaneSet, ACDREAM_PROBE_VIS);
U.3 GPU gate (gl_ClipDistance in mesh_modern/terrain_modern + clip SSBO/UBO upload);
U.4 unified gated draw (EnvCellRenderer cell shells + WbDrawDispatcher All +
gated terrain; live-dynamic unclipped per retail) + per-instance slot assignment +
probe validation. U.5 outdoor-peering / U.6 dungeon-scale detailed after the gate.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-05-30 15:48:17 +02:00 |
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