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Author SHA1 Message Date
Erik
f90fa2f863 docs(handoff): Phase A8 R3.5 paused for restructure — fresh-session handoff
R1 + R2 + R3 + R3.5 v1 + R3.5 v2 all shipped this session (ed727042bfeafd). Primary #78 fix works (cottage walls solid from inside). Three
transition / sky issues remain that resist symptom-level patching:

  A — Exit indoor→outdoor: "objects through ground + building parts missing"
  B — Inside through window: "sky doesn't render"
  C — Entry outdoor→indoor: "floor transparent showing cellar + wrong texture"

Root cause: architectural mismatch with WB's RenderInsideOut reference.
We draw initial terrain unconditionally + depth-clear-if-inside as a
workaround; WB skips initial terrain when inside and renders terrain
ONLY at the stencil-gated step. The R3.5 v1+v2 patches were symptom
fixes that kept producing new edge cases — the exact "patching symptoms"
anti-pattern the predecessor revert handoff called out.

Handoff doc captures: what shipped, what works, what doesn't (with
verbatim user reports), the architectural diagnosis (WB vs our pipeline),
the recommended next-session approach (brainstorm → write-plan → execute
with the full superpowers workflow), and a self-contained pickup prompt.

No code changes in this commit — handoff is doc-only. The 5 implementation
commits (ed727042bfeafd) remain at HEAD; next session decides whether
to revert R3.5 v1+v2 for a cleaner diff vs the R3 baseline, or layer
the restructure on top.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-26 20:52:46 +02:00