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2 commits

Author SHA1 Message Date
Erik
e91f310279 refactor(update): cut over the frame orchestrator
Reduce GameWindow.OnUpdate to one typed orchestration call and remove transitive window callbacks from teardown, liveness, teleport placement, live presentation, auto-entry, and entity packet routing. Preserve the frozen retail object/network order while making the production owner graph explicit and testable.
2026-07-22 03:31:38 +02:00
Erik
d68c83d1a5 refactor(world): establish live entity composition seams 2026-07-21 13:09:58 +02:00