Recon-grounded (three parallel sweeps 2026-08-15): full retail flow
(gmCharGenMainUI mode 0x1000000b, six ECGProgress pages with every widget
id), byte-exact 0xF656 layout incl. the trailing checksum ACE never reads,
0xF643 create semantics (local roster append + retail logs straight in; no
fresh CharacterList), the chargen DAT table shape, the preview rig
(gmCG3DView over CreatureMode - Appearance/Summary pages only), and every
acdream seam to reuse (generic layout resolver, fixed canvas, offscreen
viewport pipeline, RuntimeCharacterSelectionState as the J-owner template,
the 0xF643 correlation landmine). Slice order CC1 data / CC2 wire (parallel)
then CC3 Runtime owner, CC4/CC5 form pages, CC6a/b appearance+preview
staged, CC7 end-to-end + user gate.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>