The retail movement-manager family the R4 MoveToManager port left as
do-not-invent seams (decomp §9f/§9g). Faithful C# ports of retail's
PositionManager facade + StickyManager + ConstraintManager + the
TargetManager voyeur system, with full conformance tests. NO wiring yet
— purely additive, no behavior change. Wiring (retiring TS-39 sticky +
AP-79 target adapter) is R5-V2/V3.
New Core classes (src/AcDream.Core/Physics/Motion/):
- StickyManager (0x00555400): follow-a-target steering. adjust_offset's
dense x87 mush decoded via ACE (StickyRadius 0.3, StickyTime 1.0,
follow speed ×5 / fallback 15) — speed-clamped signed-distance steer +
bounded turn-to-face; 1 s watchdog; Ok→initialized / non-Ok→teardown.
- ConstraintManager (0x00556090): the server-position rubber-band leash.
90% IsFullyConstrained jump gate + grounded linear brake taper.
Structural only — acdream never ARMS it (retail arms from
SmartBox::HandleReceivedPosition, which acdream lacks, with two x87
constants BN elided). IsFullyConstrained stays false = TS-35 behavior;
leash-arming + the unknown constants are a deferred issue.
- PositionManager facade (0x00555160): lazy Sticky/Constraint + fan-out.
- TargetManager (0x0051a370) + TargettedVoyeurInfo: the peer-to-peer
voyeur subscription system (0.5 s throttle, 10 s staleness,
send-on-drift-past-radius, dead-reckon GetInterpolatedPosition). A
faithful superset of the AP-79 adapter — SetTarget subscribes ON the
target; the target's HandleTargetting pushes updates back.
- IPhysicsObjHost: the CPhysicsObj back-pointer seam (position/velocity/
radius/contact/GetObjectA + target-tracking fan-out) the App wires per
entity in V2/V3. MotionDeltaFrame: mutable retail-Frame delta accumulator.
Supporting:
- TargetInfo extended to the full retail 10-field struct (additive
defaults keep the R4 4-arg call sites compiling).
- MoveToMath: signed CylinderDistanceNoZ, NormalizeCheckSmall,
GlobalToLocalVec.
- Rename: the misnamed AcDream.Core.Physics.PositionManager (a remote
anim+interp per-frame combiner, NOT the retail facade) → RemoteMotion
Combiner, freeing the name and removing the ambiguity that breaks every
file importing both Physics + Physics.Motion (GameWindow will in V2/V3).
Tests: 42 new conformance cases (Sticky/Constraint/Position facade +
TargetManager incl. the full cross-entity voyeur round-trip). Full suite
4006 green (+2 skipped), no regressions.
Decomp + ACE cross-ref + port plan: docs/research/2026-07-03-r5-managers/.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 19:34:49 +02:00
Renamed from tests/AcDream.Core.Tests/Physics/PositionManagerTests.cs (Browse further)