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Author SHA1 Message Date
Erik
b585d80e7a docs: Campaign OP plan — nine review-gated slices for the retail Options panel
Fable-authored plan from the four seam-verified research lanes. Eight
design decisions stated per the campaign directive (reactable at gates):
the retail panel is acdream's ONE in-client settings surface (the F11
SettingsPanel was never rendered post-V11 — lane D's verified correction),
retail's 21-vs-batched wire split ships exactly with all three flush
triggers, the 2015-only PK-deaths row ships wire+store with a register
row, Configure Keyboard is the campaign's only rebind screen (DAT
ActionMap data, keybinds.json persistence), dead support-URL buttons
short-circuit to their own byte-verified retail failure strings, Exit to
Character Selection adapts to Exit Game behind retail's confirm dialog +
mid-air refusal, lane B group C re-points to server truth per CH3
precedent, and bots declare options by NAME in the K1 strict schema.

Slices: OP1 Runtime map/dirty/blob (+ the headless local-write fix both
lanes found), OP2 the two missing widget primitives + UIOption mappings,
OP3 shell + Gameplay tab vertical, OP4 Character tab, OP5 Chat tab, OP6
Config tab, OP7 headless characterOptions, OP8 Configure Keyboard, OP9
closeout + connected test script. U1 closed during planning: the Defaults
button restores DAT DBPropertyCollection values
(UIOption::InqDefaultGameplayOptionProperty @0x004ef8d0,
GetDIDFromEnumStatic(0x16, 2)).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-10 22:52:16 +02:00