Filed AD-122: VtankProfileDirectory.WriteCharacterBinding writes a real VTank
.cdf's Nav/Meta lines (4-5) as MossTank's own .af (metaf text) names, not
VTank's native binary .nav/.met. When ACDREAM_VTANK_PROFILE_DIR points at a
real installed VirindiTank profile folder for direct interop, that .cdf
names files a real VTank instance cannot load — Settings (.usd) and Loot
(.utl) stay real/binary-compatible; only Nav/Meta went .af-only for slice 1.
Added a warning sentence to the ACDREAM_VTANK_PROFILE_DIR row in
docs/launch-options.md pointing at the register row. Documentation-only;
no code or test changes.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Item H (slice-1 fix round), six sub-parts:
1. Restored VtankMetaProfileSerializerTests.LoadsKnownTypedCondActRecord
and SignedHighBitLandblockIdRoundTripsExactly (the latter adapted from
the deleted RoundTripPreservesEveryVtankConditionActionAndEmbeddedNav's
LandblockEquals/LandcellEquals coverage of unchecked((int)0x8B370000u)),
both deleted as collateral damage of an unrelated file move in commit
0d10399e0. Neither calls the deleted VtankMetaProfileSerializer.Save
writer (demoted to import-only in 3ff9461ef) — both are pure reader
assertions.
2. MetafSerializer.SaveMeta now refuses (throws InvalidOperationException
naming the count) to silently drop a disabled MetaRule: real VTank/
metaf has zero concept of "disabled" (confirmed: metaf_monolithic.py
has no "enabled"/"disabled" occurrences anywhere), so
MetaRule.Enabled is a MossTank-only extension with no metaf-compatible
marker. A new SaveMeta(profile, dropDisabledRules: true) overload lets
a caller accept the loss explicitly.
MossTankMetaProfileStore.WriteLegacyExport (the .af convenience mirror
beside MossTank's own fully-fidelity JSON storage) deliberately does
NOT opt in — it leaves that mirror stale and logs a warning via its
existing try/catch rather than losing the rule. Recorded as gap 6 in
docs/research/vtank-kb/07-meta-and-expressions.md section 5.
3. New VtankProfilesDefault (src/AcDream.App/Plugins/): the graphical
host's default VtankProfiles root (<DataDirectory>/vtank), extracted
out of Program.cs's inline Path.Combine call into its own pure,
injectable-root function specifically so the "Path.Combine only, never
a hard-coded Windows path" guarantee is a real, failable Linux-path
unit test (VtankProfilesDefaultTests.ResolveIsBuiltWithPathCombineOnly)
rather than something only checkable by reading the source — the
pattern item F's VtankProfileDirectory rewrite removed when
Resolve/PortableDefault moved out of the plugin.
4. New BuffedDoubleRequirementDoesNotApplyBonusWhenBaseKeyIsAbsent: the
KeyExistsDouble gate (ComputedItemInfo.cs:234) already existed in
BuffedDouble, but only the int side
(BuffedIntRequirementDoesNotApplyBonusWhenBaseKeyIsAbsent) had a
pinning test.
5/6. DoubleSpellBonuses gained an explicit Change field (KB doc 05
section 2.2: "additive unless the static table's Change==1, in which
case multiplicative", ComputedItemInfo.cs:244), replacing
BuffedDouble's prior `(int)bonus.Bonus == 1` magnitude-based proxy —
that proxy only worked because every multiplicative bonus in the
current 19 rows happens to fall in [1.0, 2.0) and every additive one
happens to be under 1.0; it would have silently mis-branched on a
future row like an additive 1.5 or a multiplicative 2.0+. Every
existing row's Change value was derived mechanically from its old
proxy result (no behavior change for the current table), and
BuffedDoubleRequirementAppliesAdditiveBonusWhenBaseKeyExists/
AppliesMultiplicativeBonusWhenChangeIsSet pin both branches through
the real named field.
Full MossTank suite: 574 -> 581. App.Tests
(Plugin|LaunchOptions|RuntimeOptions filter): 135 -> 137. Core.Tests
(Plugin filter): 50/50 (no change, no Core-side edits this item).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Item F (slice-1 fix round). IPluginHost.VtankProfileDirectory handed the
plugin a raw string path and told it to fall back to its own
System.IO-based portable default when null — a plugin reading and
resolving filesystem paths itself, which is exactly the seam the rest of
IPluginHost.Storage deliberately avoids (Core.Plugins.ScopedPluginHost
scopes/validates every key; the plugin never sees a path).
- IPluginHost: VtankProfileDirectory (string?) deleted; new VtankProfiles
(IPluginStorage, defaults to NoOpPluginStorage) added — a second,
UNSCOPED storage instance (unlike Storage, which Core scopes per
plugin manifest id) rooted at a host-composed VTank-compatible
directory.
- ScopedPluginHost.VtankProfiles forwards _inner.VtankProfiles directly
(no scoping — it names one shared external location, not per-plugin
data). New PluginSessionTests.ScopedHostForwardsVtankProfilesUnscoped
proves the forwarded instance is the exact same object (Assert.Same),
not a wrapper.
- AppPluginHost/Program.cs: new vtankProfiles constructor parameter,
composed as FilePluginStorage(runtimeOptions.VtankProfileDirectoryOverride
?? Path.Combine(applicationPaths.DataDirectory, "vtank")).
- RuntimeOptions.VtankProfileDirectoryOverride: new init-only property
parsed from ACDREAM_VTANK_PROFILE_DIR (row added to
docs/launch-options.md, side-effects column states the redirect is the
only effect and documents the NullIfEmpty whitespace-not-special-cased
quirk it shares with every other path-override flag). New
RuntimeOptionsTests.VtankProfileDirectoryOverrideIsNullUnlessSet.
- FilePluginStorage.List(prefix): empty prefix now means "the storage
root itself" instead of throwing (Resolve() rejects empty/whitespace
keys, which is correct for every OTHER caller but wrong for "list
everything" — VtankProfileDirectory needs exactly that).
- Headless: HeadlessPluginHost gained the same VtankProfiles
property/constructor param, threaded through HeadlessPluginSession.Create
-> HeadlessSessionHost -> HeadlessProcessHost, composed from the new
HeadlessPathSet.VtankProfilesDirectory (<DataDirectory>/vtank, no
ACDREAM_VTANK_PROFILE_DIR-equivalent override — Headless path overrides
are HeadlessPathOverrides/CLI flags, not env vars). A small
AcDream.Headless.Plugins.FilePluginStorage duplicates the App
implementation byte-for-byte (Headless does not reference AcDream.App
and no shared "platform plugins" library exists yet to host one copy;
documented as a reasonable future consolidation, not required here).
- VtankProfileDirectory.cs rewritten: Resolve/PortableDefault deleted
outright (no more System.IO, no plugin-owned portable-default fallback);
ListSettingsProfiles/ListNavigationProfiles/ListMetaProfiles now take
IPluginStorage and enumerate through EnumerateFileNames, which calls
storage.List(string.Empty) and skips any key containing '/' (VTank's
profile directory is flat; a nested key from some other IPluginStorage
implementation is not a profile file). VtankProfileDirectoryTests
rewritten against an in-memory IPluginStorage fake instead of real
temp directories; new NestedPathKeysAreNotTreatedAsProfileFiles pins
that skip. The prior Resolve/PortableDefault-specific tests (Linux-path
guarantee, host-override-vs-portable-default) are superseded by
RuntimeOptionsTests.VtankProfileDirectoryOverrideIsNullUnlessSet plus
the RuntimeOptions.FromEnvironment Path.Combine-only composition in
Program.cs.
- docs/architecture/acdream-architecture.md: one sentence in the
Storage/List(prefix) paragraph naming VtankProfiles as the second,
unscoped storage.
No production caller of VtankProfileDirectory's listing methods exists
yet (A2's foundation is not wired into MossTankProfileStore/
MossTankMetaProfileStore/MossTankRouteProfileStore's own selection —
per that slice's own ledger note), so this is a contract + plumbing
change with no MossTank runtime behavior change.
MossTank suite: 562/562. Core.Tests (Plugin filter): 50/50. App.Tests
(Plugin|LaunchOptions|RuntimeOptions filter): 135/135. Headless.Tests:
173/174 (the one failure, HeadlessCredentialResolverTests.
LinuxRejectsGroupOrOtherCredentialPermissions, is a pre-existing
Linux-only lane gate that throws PlatformNotSupportedException on this
Windows host — unrelated to this change).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Item A (slice-1 fix round). VTank/metaf's Portal2/UseNPC nav nodes carry
TWO coordinate triples (metaf_monolithic.py:356-357,11482,11618 —
"FORMAT: ptl/tlk myx myy myz tgtx tgty tgtz tgtObjectClass tgtName"): the
outer header ("myxyz", retail's own dead-weight last-save player position
per docs/research/vtank-kb/06-navigation-and-nav.md section 1.2) and the
embedded d-record ("tgtxyz", the real target coordinate used to match a
live world object by name+class+proximity). The prior port's
RouteWaypoint had a single Position field, so both the .af reader
(MetafSerializer.ReadNavNode) and the binary .nav reader
(VtankNavRouteSerializer.ReadWaypoint, case 6/7) overwrote "myxyz" with
"tgtxyz" on load, and the .af writer echoed the same Position value for
BOTH triples on save — a real .af round trip of the same waypoint was
lossy, which is why aphus/augments/lockandkey/neftet were excluded from
the byte-identity proof.
- RouteWaypoint: new ReferencePosition field (Position stays "myxyz",
ReferencePosition is "tgtxyz"); included in Clone().
- MetafSerializer.ReadNavNode/RenderNavNode: ptl/tlk read/write both
triples distinctly. WriteBinaryNavBlob's embedded-route writer (the
MossTank runtime blob EmbedNav actions carry) fixed the same way — it
was echoing Position for the reference triple too.
- VtankNavRouteSerializer.ReadWaypoint case 6/7: keep the header triple in
Position, read the trailing triple into ReferencePosition instead of
overwriting Position.
- Navigation.TickUse: TryFindObject now searches near ReferencePosition
(the real target coordinate) instead of Position, preserving the
correct runtime search behavior now that Position no longer aliases it.
- MossTankPanel.AddSelectedObjectWaypoint: new Portal2/UseNPC waypoints
now set Position from the live snapshot (matching retail's own
"wherever the character stood") and ReferencePosition from the selected
object's live position (the real search anchor) — previously both were
set from the object's position.
- MossTankRouteProfileStore's WaypointDocument DTO carries the reference
triple too, so MossTank's own JSON-persisted routes round-trip it.
- MetafSerializerTests: un-excluded aphus/augments/lockandkey/neftet.af
from the byte-identity proof (they all embed a ptl/tlk node and now
round-trip correctly) and added example_sort_meta.af, which also
passes. bore_quest.af was NOT added despite the slice-1 contract's
ask: it is hand-edited the same way as the already-excluded
bore_enhanced.af (space instead of tab between "IF:"/"DO:" and the
following keyword, confirmed at bore_quest.af line 9 — metaf's own
Rule.ExportToMetAF always joins with a tab, metaf_monolithic.py:12371),
so it can never byte-match; documented alongside bore_enhanced's
existing exclusion note instead. New PtlNodeKeepsBothCoordinateTriplesDistinct
test pins the two-triple split directly (failed before this change:
Position held the second triple with nowhere to read the first triple
back from). VtankNavRouteSerializerTests updated to assert the split
instead of the old collapsed value.
- jmp direction: metaf's NJump class has no strafe-direction field at all
(metaf_monolithic.py:11708-11821, confirmed reading ImportFromMetAF/
ExportToMetAF end to end) — the .af format cannot represent
RouteWaypoint.JumpDirection, full stop. ReadNavNode no longer assigns
JumpDirection = Forward explicitly (the model's own default), and the
loss is now recorded as gap 9 in docs/research/vtank-kb/
06-navigation-and-nav.md section 6.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner amendment 2026-09-06: MossTank implements the human-readable metaf
.af format for metas and nav routes instead of VTank's binary .met/.nav;
the reference converter lives in the owner's metas repo. Docs 06 §1/07 §1
stay as the binary record; their semantics sections remain the oracle.
Doc 07 spot-checked by the lead: ExpressionEvaluator.cs:787-790 (';'
returns the first operand), hn.cs:41-80 (the pass loop), bw.cs:25 (the
'> 5' six-view cap), d6.cs:7-8 (Button/Layout only).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
VTClassic's .utl blocks, all requirement types, EarlyMatch/NeedsID
identify-avoidance, ComputedItemInfo, salvage-combine extra block; VTank's
host-side corpse selection (rare-first, fo.cs:436-446), approach/open/loot
rules, the ownership-denial chat regexes (fo.cs:71-73), timeouts. MossTank
gap ranked. Lead spot-check of those three claims.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
x.cs reader/writer (uTank2 NAV 1.2, route types, ten waypoint types incl.
the live-position quirk of five of them), ca.cs cycle driver, fd.cs steering
and creep band, bi.cs jump (2000 ms cap), b7.cs door/lockpick, priority
interactions, 240 m/unit confirmed at four sites, two real routes decoded.
MossTank gap ranked. Lead spot-check: header vs a real file, jump cap,
conversion sites.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Buff plan and per-tick re-evaluation, the profile-item enchant pipeline
(PluginCore.cs:8327-8445), helper heals/random helper, the nine recharge
thresholds and rule order, kits/potions/food, dispel and worn-item mana.
MossTank gap ranked. Lead spot-check: fk.b() dead check, ba.cs 100-draw
loop, MySpell.HasScarabsInInventory.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
~48 documented subcommands plus 15 parser-only debug verbs (no /vt pause),
the d5/ah chat sinks, the three-tier export model (public static PC,
permission-gated relay, LootPluginBase SPI) annotated against
MosswartMassacre's real usage, and the interop gaps in Plugin.Abstractions.
Lead spot-check: PC field, eExternalsPermissionLevel, start/stop parser.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
All 137 settings with type/default/category/UI control/consumer citation,
the self-describing .usd table grammar (parsed from the decompile and
verified against defaultsettings.usd), profile selection and /vt opt.
MossTank gap: no .usd reader/writer, BuffProfileDocument drops ten fields,
RechargeHandlerSet opaque; setting-name coverage is already 137/137.
Lead spot-check: f3 accessors, the four reader classes, catalog count.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
02: the single-winner priority list (24 rule classes, 45 instantiations),
the 293 ms heartbeat + event poke, the force-combat-mode gate and its
stuck-state recovery, IdlePeace in full, MossTank gap. Two draft errors
corrected by the lead against the source: GoToPeaceModeToUseKits exists
(a5.cs:121, defaultsettings.usd:931) and the fallback-wand list is
Items-page insertion order (eq.cs:83-94, PluginCore.cs:8422-8434).
03: target acquisition/selection, monster rules, weapon/damage/ammo, attack
execution, debuffs, pets, MossTank gap. Spot-checked: the hardcoded
debuff-kind order (hi.cs:123-168) and quality-before-UseArcs (hi.cs:509-535).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
156 controls across nine tabs plus the three secondary views, each with type,
geometry and bound setting where determinable; VVS control semantics our
markup must offer (multi-column lists with text/check/icon columns, combo,
notebook); window icon and StoredViewInfo facts; MossTank gap. Three cited
claims spot-checked against refs/ by the lead.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner direction 2026-09-06: decompile VTank, VirindiViewService and Classic
Looter (done, under refs/, gitignored), write the full catalog with citations
before implementing, keep file compatibility (.usd/.met/.nav/.utl), use our
native UI with VTank's own view XML as the layout truth (VVS not ported), and
keep everything Linux-clean. Also records the arbitration commit c406942ef in
its plan ledger; VT2 re-judges it against the catalog.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner request 2026-09-06: the macro must use the Items profile to wield what
it needs, enter the right combat mode by itself to buff or fight from peace
mode, and return to peace when idle with Peace Mode When Idle on. Verified
gap: ACE drops any cast outside magic mode, and the buff pass never enters
magic mode or wields a caster; idle-peace lives only inside the combat
controller and so never runs with combat disabled.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner report 2026-09-06: MossTank's shelf icon (0x06002C41) drew with a white
ring. DAT icon art reserves pure-white-opaque pixels as the recolor key that
retail IconData::RenderIcons (0x0058d180) replaces per pixel through
SurfaceWindow::ReplaceColor (0x004415b0) from the effect tile — the solid-black
0x21 tile when there are no effects. The inventory already does this through
IconComposer; the plugin did sink (markup <icon did>, <button icon>, <list icons>
and the shelf button) blitted the art raw.
RetailMarkupIconResolver.ResolveDid now hands out IconComposer.GetKeyedIcon —
the drag-icon composite (base art + effects==0 recolor, no overlay, no
underlay), sharing that cache — so did icons look like a mundane inventory item
does. The resolver no longer needs a TextureCache. KeyedIconInstalledDatTests
pins both halves against the real DAT: the raw art carries the key, the
composite carries none, and ResolveDid returns exactly the keyed composite.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- Split the two hermetic RetailMarkupIconResolver memoization tests (and
their counting fakes) out of the Lane=InstalledDat class into a new
untagged RetailMarkupIconResolverMemoizationTests.cs so CI's portable
filter (Lane!=InstalledDat) actually runs them.
- PluginSidePanel: move the entry button's Anchors = AnchorEdges.None from
the Add() call site into PluginShelfButton's own constructor (same
comment carried over) so a second construction path cannot miss it.
- UiRectOutlinePainterOrderTests: assert the back panel's border segment
carries exactly 4 quads (24 vertices, FloatsPerVertex each) so a partial
outline cannot pass the painter-order check.
- RetailMarkupIconResolver: document the type as UI-thread-only (every
caller is a draw-time icon source) and bound the MISS cache to 256
entries with FIFO eviction — HIT entries stay unbounded (bounded by the
DAT's own surface count already). New test proves the 257th distinct
miss evicts the first (re-probe count rises); verified failing first
against the un-bounded code (Expected 258, Actual 257) before restoring
the fix.
- docs/plugin-ui-markup.md: split the icon-binding row's failure mode into
Build-time (missing property only — the binder never checks CLR type)
vs. draw-time (a resolved value that cannot convert to a number throws
from the draw, not from Build).
- docs/ISSUES.md: filed #486 (credits picture scroll frozen by the
per-draw anchor pass) and #487 (radar compass tokens candidate, same
mechanism, unconfirmed); corrected #461's causality — the graceful
logout/reveal-cancel log lines are printed by LiveSessionController.Tick's
catch -> StopAfterFailure -> StopCore AFTER the motion-update exception,
then it rethrows, so the logout is a consequence of the crash, not its
cause; real chain is the #462 stalled login-reveal materialization
leaving PlayerMovementController in RuntimeOwnedDormant outside its
SetPosition ground phase when an inbound 0xF74C arrives.
- Plan doc: recorded the three fix-round commits' verdicts (all PASS) and
the Smoke-plugin cleanup commit SHA in the Review ledger, plus a pointer
to the two newly filed issues.
Verified: dotnet build AcDream.slnx -c Release (0/0), targeted filter
85/0/0, full App suite 7364 passed / 97 skipped / 36 failed (36 pre-existing
InstalledDat/Manual/Linux-only failures, unchanged by name from baseline;
net +1 passed test from the new eviction test).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner direction 2026-09-06: the owner visually accepted all three connected
gates from the plugin-shelf/DAT-icon work — the movable plugin shelf
(Slice A), the DAT icon markup (Slice B), and the retained-UI outline-order
fix (761a7519f). With that gate passed, the Smoke plugin's job as the gate
artifact is done, so it is deleted outright rather than merely hidden:
src/AcDream.Plugins.Smoke/ (SmokePlugin.cs, SmokeIconPanel.cs, csproj, lock
files).
Reference sites cleaned:
- AcDream.slnx: removed the project entry.
- src/AcDream.App/AcDream.App.csproj: removed the Smoke ProjectReference and
the CopySmokePluginToBuildOutput/CopySmokePluginToPublishOutput targets;
the MossTank equivalents are untouched.
- .github/workflows/headless-portability.yml: the Linux package-contract
step no longer asserts a Smoke plugin.dll/plugin.json pair — repointed at
MossTank's, since the step's job was to prove the plugin-copy packaging
mechanism works end to end, not specifically to prove Smoke.
- tests/AcDream.Core.Tests/Plugins/PluginManifestTests.cs: the inline JSON
fixture used Smoke's manifest values as arbitrary test data; swapped for
MossTank's so the parser test still proves the same thing.
- tests/AcDream.App.Tests/Rendering/LinuxPlatformBoundaryTests.cs: the
shipped-plugin-copy shape test counted 4 GetTargetPath targets (Smoke +
MossTank, build + publish); now 2 (MossTank only).
- tests/AcDream.App.Tests/Plugins/AppAutomationSurfaceIconInstalledDatTests.cs:
reworded a doc comment that named the now-deleted SmokeIconPanel.
- README.md, docs/plugin-ui-markup.md: dropped Smoke-specific mentions,
kept the icon markup example/grammar (now citing MossTank's own real
IconSurfaceId).
- docs/plans/2026-09-06-plugin-shelf-and-dat-icons.md: recorded the owner's
2026-09-06 acceptance and the Smoke removal in the review ledger; deleted
the now-moot "before shipment" Smoke-in-release-zip warning.
- docs/reviews/coverage-ledger.md, docs/reviews/findings-ledger.md: left
untouched — both are frozen audit snapshots ("complete for baseline
<hash>"), so their Smoke rows are historical record, not live claims.
- docs/ISSUES.md: left untouched — its Smoke mentions are inside closed
issue #193's historical write-up of a past investigation.
MossTank plugin shelf icon: MossTankPlugin.cs's PluginPanelDescriptor now
sets IconSurfaceId = 0x06002C41 (IconText = "MT" remains the fallback).
Verified against the installed retail DAT with a new InstalledDat-lane test,
tests/AcDream.App.Tests/UI/MossTankIconInstalledDatTests.cs, mirroring
RetailMarkupIconResolverInstalledDatTests's convention: confirms the id is a
real Portal/HighRes RenderSurface and that RetailMarkupIconResolver.ResolveDid
returns a non-zero texture for it.
Verified: dotnet build AcDream.slnx -c Release green; a stale
plugins/AcDream.Plugins.Smoke output folder from a prior build was deleted
and a fresh build does not recreate it. Full App suite: 7,363 passed / 97
skipped / 36 failed (was 7,362/97/36) — the failing set is unchanged and
none are plugin-related; the one new pass is the MossTank DAT-icon test.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Bounded residual round on the Slice B review fix commit (466272ec5),
docs/plans/2026-09-06-plugin-shelf-and-dat-icons.md.
N1 (BLOCKING): PluginSidePanel's shelf entries resolved icons through
_bindings.Assets.ResolveSprite (= ResolveChrome =
TextureCache.GetOrUploadRenderSurface), which returns a non-zero 1x1
magenta placeholder for a missing id - so PluginShelfButton's initials
fallback could never fire in production. RetailUiRuntime.MountPlugins
now passes the same iconResolver.ResolveDid every markup icon sink
already uses, which returns (0,0,0) for an unresolvable id. Re-pointed
the existing initials-fallback unit test at a resolver matching
ResolveDid's real contract, and added an InstalledDat-lane test
(ShelfButton_BogusDescriptorId_OnTheRealResolver_FallsBackToInitials)
proving a bogus descriptor id on the REAL resolver yields initials.
N2: MarkupDocument's <button icon>/<list icons> handling only built the
uint reader (BindUintLiteralOrBinding/BindUintList) when an
IMarkupIconResolver was wired, so a malformed icon="{Typo}" or
icons="notabinding" silently loaded instead of throwing at Build on a
resolver-less host. Both readers now build unconditionally (same rule
ValidateIconKind already followed); only the IconSource/IconIdsSource
assignment stays gated on icons is not null.
N3: a negative bound icon id threw OverflowException out of
Convert.ToUInt32 every frame from inside UiSimpleButton.OnDraw (scalar
path), while the list's IEnumerable<int> path silently wrapped -1 to
0xFFFFFFFF (unchecked reinterpret). Both paths now map any
out-of-range value (negative, or above uint.MaxValue) to 0u instead -
Decal's own "no icon" convention - via a shared ToUintOrZero helper
that catches exactly the OverflowException Convert.ToUInt32 already
throws for both cases.
N4 (perf): RetailMarkupIconResolver.ResolveDid probed Portal/HighRes
(two cache misses + two B-tree lookups under the database lock) on
EVERY call for an unresolvable id, and re-entered the DAT lock on
every resolve of a hit too. Memoizes the resolved (tex,w,h) tuple per
DID, including the (0,0,0) miss, in a plain Dictionary.
N5 (nit): documented in TextureCache.GetOrUploadRenderSurface that the
(id, nearest) cache key uploads the same RenderSurface twice when both
samplers are wanted (chrome via ResolveChrome, plugin icons via
ResolveDid's nearest:true) - GetOrCreateLinearUiTwin exists but only
shares in the nearest-registered-first direction, so wiring it through
here is left as a documented nit rather than a behavior change.
N6 (nit): corrected stale SampleData.cs:64 citations to :69 (Melee
Defense's real line after the file grew) across SmokeIconPanel.cs,
PluginSidePanelTests.cs, RetailMarkupIconResolverInstalledDatTests.cs,
and docs/plugin-ui-markup.md (including the 64-82 range, now 69-83).
N7 (nit): <icon iconkind="..."> was silently ignored (icon derives its
kind from which of did/spell/item is set, unlike button/list). Now
throws FormatException at Build with a message naming the correct
surfaces; documented in plugin-ui-markup.md.
N8 (nit): the truth-table's `list colors` row now says IEnumerable<uint>
or IEnumerable<int> (shared BindUintList), matching `list icons`.
N9 (ship check): added a "Before shipment" line to the plan's Review
ledger. Confirmed the Smoke plugin (including its auto-open Icon Smoke
panel) IS included in the launcher's client-<rid>.zip release payload:
tools/publish-bin.ps1's New-PayloadZip zips App's entire publish
directory unfiltered, and AcDream.App.csproj's
CopySmokePluginToPublishOutput target runs unconditionally
AfterTargets="Publish". No behavior changed per instruction - flagged
for follow-up after the owner's connected gate.
Verification: dotnet build AcDream.slnx -c Release green; filtered
test command 108/108 passed (0 skipped) including the InstalledDat
lane; full AcDream.App.Tests suite 7362 passed / 97 skipped / 36
failed (all 36 pre-existing, same names, none touching
Markup/PluginSidePanel/RetailMarkupIconResolver/TextureCache/PluginIcons);
AcDream.Plugins.MossTank.Tests 337/337 passed.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Two Opus reviews of commit 8217a349e (Slice B: DAT icons in plugin
markup) found one BLOCKING defect and 14 SHOULD-FIX findings. All 15
fixed here in one commit per the review contract.
BLOCKING (finding 1): an unresolvable did painted a magenta square.
TextureCache.GetOrUploadRenderSurface's 1x1 magenta placeholder for a
missing RenderSurface is load-bearing for authored chrome, but
RetailMarkupIconResolver.ResolveDid only short-circuited did==0, so any
other unresolvable id fell through to that placeholder and got scaled
up by UiMarkupIcon/UiMarkupList/UiSimpleButton -- the classic
resolve(0)-style footgun (claude-memory/feedback_ui_resolve_zero_magenta.md),
just triggered by a missing id instead of a literal 0. Fixed by probing
Portal/HighRes existence via IDatReaderWriter.TryGet<RenderSurface>
BEFORE ever calling GetOrUploadRenderSurface -- that TryGet already
serializes concurrent DAT access internally (DatDatabaseWrapper's own
_databaseLock), the same synchronization IconComposer.TryDecode relies
on, so no additional lock was needed. RetailMarkupIconResolver now
takes IDatReaderWriter + TextureCache directly (RetailUiAssets gained a
TextureCache field, its one construction site in
InteractionRetainedUiComposition.cs updated) instead of the old
resolveSprite delegate, since it also needs the nearest-sampled upload
path for finding 6 below.
Finding 2 -- Smoke panel wiring bugs: its list fed iconkind="spell"
raw art DIDs (PluginSpellInfo.IconId) instead of spell ids, so
IMarkupIconResolver.ResolveSpell composited the wrong (or no) badge
every row. SmokeIconPanel.Binding.SpellIds now yields SpellId (the
printed text still shows IconId alongside). The bare-index demo and the
descriptor both moved from the unverified literal 7735 to 0x165 --
retail's real Melee Defense skill icon (SampleData.cs:64,
0x06000165) -- so the owner's visual gate proves real art, not a guess.
StartVisible flipped true, and a character with no self-buffs known
falls back to spell 1's real catalog entry (or an honest "no spells
known" row with icon 0 if even that fails) rather than fabricating art.
Finding 3 -- PluginIcons.Normalize's threshold was silently rewritten
from the contract's 0x01000000 to 0x06000000 during Slice B. Restored
to 0x01000000; the class/method XML docs now state the number directly
(no cref to the private const); the test table adds 0x02000000 (a value
that only distinguishes the two thresholds) and 0x01000000 itself
(passes through unchanged).
Finding 4 -- an unknown iconkind (e.g. "spel") only threw when a
resolver happened to be wired, because BuildIconSource/
BuildRowIconResolve validated inside their own null-icons early return.
A new ValidateIconKind helper runs UNCONDITIONALLY before that branch,
so a malformed iconkind is a Build-time author error on every host.
Finding 5 -- BindUintLiteralOrBinding required an exact uint property
type, rejecting the int-typed bindings Decal-facing code commonly uses
(MosswartMassacre's HudPictureBox.Image is int end to end). It now
matches BindUint's existing leniency: any property, converted via
Convert.ToUInt32 at read time. BindUintList likewise now accepts
IEnumerable<int> alongside IEnumerable<uint> (unchecked per-element
reinterpret -- icon ids never go negative in practice).
Finding 6 -- TextureCache._renderSurfaceGpuTextures was keyed by id
alone, so whichever caller asked for a given RenderSurface id FIRST won
the sampler for every later caller of the same id -- UiDatFont's glyph
atlases already request nearest:true while ResolveChrome's background
art requests nearest:false, so this was a real, reachable collision,
not hypothetical. Rekeyed to (id, nearest); RetailMarkupIconResolver.
ResolveDid now requests nearest:true (pixel-exact 32x32 icon art);
ResolveChrome is untouched (still nearest:false/linear). Audited every
other _renderSurfaceGpuTextures use site (TryGetValue/set/Dispose
iteration+Clear) plus the separate _nearestUiTextureSources/
_linearUiTwinHandles/_uploadMetadata dictionaries (all keyed by handle
or accounting name, unaffected) -- no other eviction/accounting path
assumed id-only keying.
Finding 7 -- column-reservation semantics, per the DECIDED shape:
MarkupDocument now sets button.IconSource / list.IconIdsSource +
IconResolve ONLY when a resolver (icons parameter) is actually wired --
previously button.IconSource was always assigned (even to an
always-empty func on an icons:null host); combined with this finding's
other half -- UiSimpleButton.OnDraw now reserves its icon column
whenever IconSource is non-null, regardless of a per-frame resolve miss,
so a bound id that goes briefly to 0 no longer slides the caption back
and forth -- would have permanently reserved a blank column on such a
host. UiMarkupList already reserved its column whenever IconIdsSource
was set; no draw-side change needed there.
Finding 8 -- added a with/without-icons comparison test for
UiMarkupList (mirroring the existing UiSimpleButton one): asserts the
row text quad's x is strictly greater with an icon column present, and
the icon quad itself has non-zero width.
Finding 9 -- <icon tooltip=""> (empty string) was still treated as
"has a tooltip" by a bare attribute-presence check, making the icon
swallow clicks with no visible tooltip ever appearing. Now uses
!string.IsNullOrWhiteSpace, matching ApplyCommon's own predicate for
every other element's tooltip.
Finding 10 -- PluginShelfButton.OnDraw drew nothing when a non-zero
descriptor icon id resolved to no texture (a bad Decal index, a DAT id
from a different install), rather than falling back to Initials the
way a zero id already did. Now decides once, on the first draw
(memoized, so Initials' string work never repeats every frame): a
failed resolve permanently switches Text to the initials fallback,
computed and assigned BEFORE base.OnDraw actually paints the caption.
Finding 11 -- MarkupDocument.AddElement's switch had no default arm, so
an unknown or miscased element name (<Icon>, <butotn>) silently
vanished from the built tree instead of failing loudly like every
other malformed-markup case. Added a default arm that throws
FormatException. Ran AcDream.Plugins.MossTank.Tests (337/337,
unchanged) and the full App markup suite to confirm no existing markup
relies on an unknown element.
Finding 12 -- PluginPanelDescriptor.IconSurfaceId's XML doc now states
that a bare Decal index is accepted and normalized, citing
PluginIcons.Normalize.
Finding 13 -- docs/plugin-ui-markup.md: replaced the blanket "wrong
type/missing property throws at Build" sentence with the per-attribute
truth table the review produced (which attributes are silent at
runtime vs. throw at Build, and each one's bound CLR/delegate type);
restated the icon-id boundary as 0x01000000; added the "do NOT add
0x06000000 to the four already-full IconId records" warning (citing
SkillBase._iconID / UIRegion::SetImageByDID @0x004f150e); documented
that 0x-prefixed hex is required (an unprefixed all-digit literal
parses as decimal); noted unknown element names now throw; called out
list colors (0xRRGGBB) vs. color=/background=/border= (#AARRGGBB) as
non-interchangeable grammars; documented the root <panel visible>
binding-only exception; corrected the shelf's collapse toggle glyphs
(</>, not the old doc's arrows) and the 28px collapsed-tab size; added
the IconId record-equality API-v1 note; and called out iconkind as
per-<list> (mixed id spaces need pre-normalized DIDs; the composited
spell badge has no did-space escape hatch) plus the existing
one-text-column LIMITATION being deferred to MossTank.
Coverage added for finding 14: a PluginSidePanelTests case proving the
shelf button normalizes a bare descriptor index before resolving, and a
reflection-based unit on AppAutomationSurface.ProjectWorldObject (its
public callers gate on IsAvailable, which needs a fully connected
session heavier than this mapping needs -- the plan's own documented
fallback) proving PluginWorldObject.IconId carries ClientObject.IconId
through unchanged; PluginInventoryItem.IconId uses the identical
one-line pattern inline in CaptureOwnedItems, reviewed by inspection.
Finding 15: recorded a "Review ledger" section in the plan doc with
both slices' commits, both review verdicts, and the two items
explicitly deferred to the MossTank plugin work (multi-column list,
root literal visible).
Verification: full solution builds green. Targeted filter
(Markup|PluginSidePanel|PluginIcons|AppAutomation|TextureCache|
UiDatFont) passes 131/131, including the two InstalledDat-lane tests
(RetailMarkupIconResolverInstalledDatTests,
AppAutomationSurfaceIconInstalledDatTests) actually resolving against
the real installed DAT, not skipping. AcDream.Plugins.MossTank.Tests
passes 337/337 unchanged. Full AcDream.App.Tests suite: 7351 passed /
97 skipped / 36 failed -- identical failure set/count to the
7334/97/36 baseline (the +17 passes are exactly the new/expanded
tests: 2 new PluginIconsTests.Normalize theory rows, 10 new
MarkupIconTests cases, 2 new PluginSidePanelTests cases, 1 new
AppAutomationSurfaceTests case, and the 2 new standalone test files).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner request: plugin panels (Decal/VirindiViewService-class, per the
MosswartMassacre reference usage) need to embed real DAT icons the way
FlagTrackerView.SafeSetListImage does — spell/skill art, raw portal
indices, and a window icon. This is Slice B of
docs/plans/2026-09-06-plugin-shelf-and-dat-icons.md (Slice A, the
movable/collapsible shelf, landed in 01b98ca30/4fada238e/718005b21).
What shipped:
- AcDream.Plugin.Abstractions.PluginIcons.Normalize: the one Decal-style
bare-index -> 0x06xxxxxx RenderSurface DID grammar, applied at every
icon SINK (descriptor IconSurfaceId in PluginShelfButton, and markup
<icon did>/<button icon>/<list icons> did-kind ids) rather than on the
plugin-facing records, which already carry real DIDs read straight
from the client's tables.
- PluginSpellInfo.IconId / PluginSkillInfo.IconId /
PluginInventoryItem.IconId / PluginWorldObject.IconId: additive init
properties (default 0), filled in AppAutomationSurface from
SpellMetadata.IconId (already projected from SpellBase.Icon by
RetailSpellMetadataProjector — no gap there), a new BindSkillIcons
parallel to BindSkillNames (GameWindow reads
DatReaderWriter.Types.SkillBase.IconId — confirmed via reflection over
the installed Chorizite.DatReaderWriter package, since its XML docs
don't cover Pack/Unpack-generated public fields: Description, Name,
IconId (uint), TrainedCost, SpecializedCost, Category, ChargenUse,
MinLevel, Formula, UpperBound, LowerBound, LearnMod), and
ClientObject.IconId in CaptureOwnedItems/ProjectWorldObject.
- IMarkupIconResolver (AcDream.App.UI): ResolveDid/ResolveSpell/
ResolveItem. MarkupDocument.Build gains an optional parameter (null by
default -> every icon sink resolves to nothing rather than throwing,
so pre-Slice-B callers/tests are unaffected). RetailUiRuntime.
MountPlugins builds ONE RetailMarkupIconResolver per pass from
RetailUiAssets.ResolveSprite + RetailUiAssets.Icons (the shared
IconComposer) + Toolbar.Objects (the SAME ClientObjectTable
Magic/Toolbar bindings already borrow for their own icon resolution —
no second object lookup introduced).
- New UiMarkupIcon widget (<icon x y w h did|spell|item tooltip>):
exactly one source required (FormatException at Build otherwise,
matching every other malformed-attribute rule), aspect-preserved,
centered, click-through unless a tooltip makes it a real hit-test
target.
- UiSimpleButton.IconSource and UiMarkupList.IconIdsSource/IconResolve:
additive, default null/no-op, so every existing button/list caller
(including the plugin shelf's own toggle/minimize buttons) is
unaffected. Button icon draws flush left and shifts the caption's
centering region right; list icons reserve a leading RowHeight-2
column (Decal's IconColumn) and skip rows whose id is 0 or
unresolvable.
- MarkupDocument centralizes the did/spell/item dispatch (including
PluginIcons.Normalize for did) in two small helpers (BuildIconSource
for <icon>/<button>, BuildRowIconResolve for <list>) so all three
markup surfaces share one resolver call path.
- AcDream.Plugins.Smoke ships a RegisterPanelContent (in-memory KSML,
no plugin-side .xml file) proof panel exercising every new surface:
a bare-index <icon>, a literal-hex <icon>, a composited <icon
spell=...>, a <button icon=...>, and a <list icons=... iconkind=
spell> of the first five known self-buffs with their IconId printed
alongside. Descriptor IconSurfaceId reuses the same bare index to
prove the shelf button and the panel's own icon normalize identically.
- docs/plugin-ui-markup.md is the new SSOT for the full markup
vocabulary + icon grammar + the Slice A shelf; linked from
docs/README.md and docs/plans/2026-04-24-ui-framework.md.
Design decisions where the plan left room:
- Normalize runs inside the resolver dispatch (BuildIconSource/
BuildRowIconResolve), not scattered at each markup call site, so
every did-kind sink shares one choke point.
- did/spell/item all accept either a literal (decimal or 0x-hex) or a
{Binding}, via one BindUintLiteralOrBinding helper, for symmetry —
the plan only showed spell/item as bindings but didn't forbid a
literal.
- <icon> requires exactly one source INCLUDING zero (not just two);
an icon with no source is not a coherent element.
- The button/list icon draw math (icon column extent, padding) lives
in the widgets themselves (UiSimpleButton/UiMarkupList), not in
MarkupDocument, keeping the parser only responsible for wiring
Func<(tex,w,h)> sources.
Tests: PluginIconsTests (Normalize table), MarkupIconTests (icon/button/
list resolver dispatch via a fake IMarkupIconResolver, plus draw-level
pins via the RecordingGpuDevice/TextRenderer apparatus already used by
UiAncestorClipTests/UiRenderContextDrawStringDatOutlineTests — "draws
nothing when unresolvable" and "button/list icon shifts the text"),
and AppAutomationSurfaceIconInstalledDatTests (Lane=InstalledDat: a
known spell's IconId matches the real installed SpellTable's own Icon
field exactly). Verified every new test fails to COMPILE without this
change (git-stashed the src/ changes, rebuilt the test project: CS0246
on IMarkupIconResolver) before restoring. Full App suite: 7331 passed /
97 skipped / 36 failed (identical pre-existing failure set/count to the
7306/97/36 baseline; the +25 passes are exactly the new tests).
AcDream.Plugins.MossTank.Tests (the main consumer of the touched
Plugin.Abstractions records) passes 337/337 unchanged, confirming
API-v1 binary/source compatibility. Full solution builds green.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Opus re-review of 4fada238e (Slice A review-fix round) left seven residuals.
All seven addressed here, in one commit per the residual-round contract:
NEW-1 (test-coverage): no test pinned the Draggable:true->false change
itself. Added Drag_StartingOnShelfPadding_DoesNotMoveTheShelf, pressing the
shelf's own PADDING (left of the first button's Left=4, below the 12px grip)
and dragging 100px through the real UiRoot press/move/release path. Proven
to fail against the pre-4fada238e shelf: temporarily setting Draggable=true
in the ctor and re-running this test moved the shelf from Left=760 to 764
(clamped to parent.Width-Width) instead of leaving it in place — reverted
after confirming.
NEW-2 (correctness): RetailWindowLayoutPersistence.ClampAllToScreen clamps
generically to screen.Width-handle.Width, 4px (OuterPadding) off what the
shelf's own dock formula (parent.Width-Width-OuterPadding) would produce for
the same new parent size. A screen shrink that triggers that clamp used to
flip _userPositioned permanently even though nothing a user would call
"dragging" happened. PluginSidePanel.OnHandleMoved now re-derives "still
docked" at comparison time as a function of the CURRENT parent size: either
the live dock formula's own result, or what ClampAllToScreen's clamp would
produce from the PREVIOUS docked position — only a position matching
NEITHER flips _userPositioned. New test
ClampAllToScreen_AfterShrinkingTheRoot_DoesNotFlipAnchoring_ButARealDragStillDoes
shrinks the root, runs ClampAllToScreen, confirms the shelf still anchors
top-right through a later reflow and a collapse, then confirms a genuine
grip drag afterward still flips anchoring.
NEW-3 (decision, documented): KeepWindowReachable's per-tick clamp and
ClampAllToScreen's screen-resize sweep both touch plugin windows. Evidence
gathered and recorded as a doc comment on KeepWindowReachable:
RetailWindowManager.MoveTo (line 178) already short-circuits an unchanged
position before ever raising Moved; persistence's ScreenSize and Host.Root's
size derive from the same d.Window.Size and are reconciled every frame
(UiHost.Draw sets Root.Width/Height from screenSize); and because
RetainedGameplayUiFrame.Render ticks BEFORE it draws in the same frame,
ClampAllToScreen always resolves a screen-resize's clamp before
KeepWindowReachable ever observes the new size next tick, making
KeepWindowReachable's own pass a structural no-op for that case (never a
second write). KeepWindowReachable is NOT dropped, though: it is the only
reachability guarantee for (a) a plugin window whose geometry is mutated
directly rather than through MoveTo — pinned by the pre-existing
FullWidthPluginWindowStartsAndStaysReachableAtMinimumCanvas test, which
exercises exactly that with no screen resize at all — and (b) a host wired
with no RetailWindowLayoutPersistence at all. Decision: keep both; they do
not race.
NEW-4 (robustness): RetailWindowLayoutPersistence._attached is mutated
mid-session by WindowRegistered/WindowUnregistered (a callback invoked from
inside one of these loops — e.g. Apply -> Show()/Hide() -> a controller
unregistering another window — could otherwise mutate the list being
enumerated). All five bare `foreach (... in _attached)` loops
(RestoreAllCore, ClampAllToScreen, SaveAll, SaveNamed, RestoreNamed) now
snapshot with .ToArray(), matching Dispose's existing pattern.
NEW-5 (retail-faithfulness): the plugin-shelf hide message hard-coded
"Shift+Ctrl+F1" even though InputAction.TogglePluginManager is rebindable
through Configure Keyboard. RetailUiRuntime.PluginShelfHiddenMessage now
looks up the CURRENT binding via the live InputDispatcher and formats it
through Layout.RetailKeyNames.Describe — the exact formatter Configure
Keyboard's own row captions already use
(Layout/KeyboardConfigController.cs:284) — falling back to an honest
"bind it in Configure Keyboard" message when the action is unbound or no
dispatcher is wired.
NEW-6 (bookkeeping): added divergence-register row IA-27 for the plugin
shelf's repurposing of retail's plugin-manager chord (Shift+Ctrl+F1),
its ASCII </> toggle glyphs, its two acdream-authored system messages, and
its Draggable=false grip-only drag model — citing PluginSidePanel.cs and
the RetailUiRuntime.cs TogglePluginManager case. Header count bumped
23->24 active IA rows.
NEW-7 (correctness): the one-time dock wrote Left directly, so the
first-run docked position went unsaved until some later, unrelated event
happened to trigger a save. PluginSidePanel.OnTick now routes the one-time
dock through the retained-window handle's MoveTo when registered (falling
back to the direct field write when unregistered, as before) —
_dockLeft/_dockTop are set to the TARGET position BEFORE calling MoveTo so
the synchronous OnHandleMoved re-entry it triggers (NEW-2's logic) reads the
new dock position and does not flip _userPositioned. New test
FreshShelf_OneTick_SavesTheDockedPositionImmediately confirms the store has
the docked X/Y after exactly one tick and that a subsequent collapse still
preserves the right (not left) edge.
Verification: dotnet build src/AcDream.App (Release) green; targeted filter
(PluginSidePanel|RetailWindowLayout|Markup|UiRootInput|KeyboardConfig) 145
passed / 2 pre-existing Lane=Manual failures (unrelated, gated on
ACDREAM_PROBE_LIVE_MOUNT=1); full tests/AcDream.App.Tests suite: 7306
passed / 97 skipped / 36 failed — same 36 pre-existing failures by name
(installed-DAT/Cathedral/Linux/Lane=Manual probe tests), +3 passed vs the
7303 baseline (exactly the three new tests this round added).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner pivot 2026-09-06: before MossTank feature work resumes, the plugin
shelf must be movable and easy to hide, and plugin markup must embed DAT
icons the way Decal/VirindiViewService plugins (MosswartMassacre) do.
This plan is the contract for Slice A (shelf) and Slice B (icons): verified
current-state facts, behavior, files, tests, review lenses, and scope.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Prepare the original unpinned witness with an explicit cathedral-shell non-vacuity gate. Write-only while the separate production bridge owns test execution; preserve the scratch and its failed diagnostics.
Co-Authored-By: OpenAI Codex <noreply@openai.com>
Use the existing InvalidDataException content-integrity boundary for a loaded destination's out-of-range positive reciprocal index. Preserve negative/unavailable skips; record the managed guard with AP-159 at implementation landing.
Co-Authored-By: OpenAI Codex <noreply@openai.com>
Port the proven missing box admission and immediate destination transit, preserving sphere callers and separate registered source/equality residuals. Keep the failed authored-input diagnostic and original golden untouched.
Co-Authored-By: OpenAI Codex <noreply@openai.com>
Preserve the three explicit diagnostic outcomes and all18 outgoing edges. Native box containment rejects the extra room; five later-part sphere-input alarms remain red and nondecisive for these edge results. Correct AD-117's disproven widening guarantee. No production geometry or golden change, FPS remains deferred, G4 unpassed.
Co-Authored-By: OpenAI Codex <noreply@openai.com>
Project the original Run failure with loaded build, cached GPU and cell context before unwind. Preserve crash status and rethrow; contain report failures and omit arbitrary messages, source paths and session data.
Focused 19/19, narrow production/privacy review and default Release 17044/0/0 pass. Preserve the wrong-package smoke failure and real emitted report; corrected recipe10 smoke exits gracefully with two provisional PNG passes. AMD initiating cause and G4 remain open; FPS deferred. No new retail behavior deviation.
Native-boundary injection: old code 9 pass / 6 expected Assert.Throws failures. Separate acquire and present sabotage each fail their 3 fatal cases; restored focused gate 82/82. One independent API/production review PASS. Lead locked Release 0W0E; literal-hermetic 17051/0/0, manifest32/32. No retirement, recovery, normal result policy or retail behavior changes. This is first-failure evidence preservation, not an AMD reset fix; extended reproduction and G4 remain open.
Retain building and object collision for available neighboring landcells when the terrain polygon does not cover the sphere center. Verified against named and paired retail dispatch. Add prepared-flat regressions and installed cathedral repro with sabotage proof. Full Release gate 17036/0/0 and graphical wall blocking, overlap correction and escape pass provisionally. Owner accepts functional collision; exact retail settle coordinates are not claimed. Retire UN-10; keep AP159, AMD stability and final G4 open.