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Author SHA1 Message Date
Erik
8116d101bc docs: SHELL-SEALING / wrong-flood-root handoff (cellar floor + interior walls grey)
The user's primary symptom (interior walls + cellar floor render as grey clear-color
with dynamic objects / outdoor slices showing through; flicker at room/cellar
transitions) is the KNOWN R1-completion problem: the PView flood roots at the CAMERA
cell (viewer cell), and when the camera is in a different interior cell than the player
(room 0171 vs cellar 0174), the flood does not seal the player's cell. Decisive
evidence: flap-cam root=0xA9B40171 playerCell=0xA9B40174. This handoff separates the
two problems I conflated, lists the disproven causes, gives the next diagnostic step
(shell/flap/vis probes in the cellar), and a kickoff prompt. HEAD 2b7f5a1.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-05 17:04:52 +02:00