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2 commits

Author SHA1 Message Date
Erik
9ec83307fc docs(render): Phase A8.F — correct PortalProjection near-clip comments
The clip predicate (w+z>=0) is convention-agnostic, not GL-specific:
Matrix4x4.CreatePerspectiveFieldOfView (which all acdream cameras use) is
NDC z in [0,1], not [-1,1]. Comment said "GL near plane / z_ndc>=-1" which
is misleading though the code is correct (eye w=0 always excluded; divide
safe under both conventions). Also soften the ProjectToNdc CCW claim: it
preserves projected winding; the caller must feed camera-facing portals.
No behavior change. (Opus code-review I-1/M-1.)

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-29 11:57:30 +02:00
Erik
a28a176ad6 feat(render): Phase A8.F — PortalProjection with GL near-plane clip (z>=-w) 2026-05-29 11:48:49 +02:00