The client shipped with a PE icon Explorer showed and a window that did not:
launched from the launcher it still drew the stock Windows application icon.
Silk's Window.Create only builds the managed object. IWindow.Initialize is
what, in Silk's own words, "creates the window on the underlying platform".
Applying an icon before that throws:
after Window.Create : IsInitialized = False
SetWindowIcon BEFORE Initialize : THREW InvalidOperationException:
Window should be initialized.
after Initialize : IsInitialized = True
SetWindowIcon AFTER Initialize : returned without throwing
What made this quiet rather than obvious is the fallback. GLFW registers its
window class against a resource named GLFW_ICON and, not finding one, uses
IDI_APPLICATION - the generic Windows icon - rather than the executable's own.
So the PE icon kept showing on the file while the live window lost it, which
reads as a packaging problem and is nothing of the kind. The launcher was
unaffected because Avalonia takes a different path entirely, and that
asymmetry was the tell.
Apply now happens in OnLoad, beside the other window-dependent startup work,
and refuses with a message naming the ordering requirement if it is ever
called on an uninitialized window - the previous generic catch reported
"Window should be initialized" to a stderr nobody reads, which said nothing
about icons.
The regression guard reads the compiled call graph, because this is an
ordering edge with no observable return value: OnLoad must call Apply, and no
method that calls Window.Create may. Verified by reintroducing the bug and
watching it fail, then restoring the fix and watching it pass.
Solution builds clean; 14,408 tests pass on the standard hermetic lane filter,
0 failures.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
acdream had no application icon on either executable. Two marks now ship,
built from the game's own material rather than drawn freehand:
* Client - the retail mosswart head. Not an illustration of one: the actual
creature mesh (Setup 0x02000B4F part 14, skin atlas 0x05001E11,
ClothingBase 0x10000344) read out of client_portal.dat through acdream's
own GfxObjMesh/SetupMesh port, then smoothed, lit and graded. Palette
values are sampled from that texture, including the mustard belly the
Mosswart lore calls a "foul yellow".
* Launcher - a forged ring enclosing a barbed crescent, rebuilt from
measurements of the retail wordmark and the acclient.exe icon resource.
An original construction in the same visual language, not a copy of the
trademarked logo. Its warm field matches the retail client icon.
Three techniques carry the render quality, all in tools/IconForge:
* PN-triangle tessellation (smooth.py). The retail head is 104 triangles
and renders faceted. Each triangle becomes a cubic Bezier patch built
from its own corner positions and normals, so the silhouette genuinely
rounds rather than merely shading smoothly - and it needs no mesh
connectivity, which matters because UV seams would otherwise pull apart.
Normals are welded across coincident positions first, but only within a
crease angle, so ear fins and tusk edges stay sharp.
* Matcaps (ring.py). A Lambert rasterizer cannot produce chrome, because
chrome is almost entirely reflection and there is nothing here to
reflect. Sampling a lit-sphere image by the camera-space normal is the
standard stand-in for an environment map.
* Distance-transform bevelling (chisel.py). Flat shapes become chiselled
metal by treating distance-to-edge as height. The height field is
blurred before differentiating; without that the medial axis of each
stroke shows through as a hatched ridge.
Two facts worth recording, both discovered the hard way. Creature Setups
define no upright pose in PlacementFrames, so the exporter must be handed
the weenie's MotionTable id or all 17 parts stack on the origin. And a
mosswart's eyes sit on the sides of the skull like a frog's, so a dead-on
frontal turns them edge-on and the face stops reading as a mosswart at all;
the hero angle is az 266 / el 32.
Wiring: <ApplicationIcon> gives each executable its PE icon. The client's
runtime window icon is embedded rather than copied beside the binary - a
window icon has no sensible fallback if the file goes missing, and
embedding survives single-file publish. WindowIconLoaderTests guards the
resource names, which are coupled to LogicalName in the csproj by string
alone and would otherwise fail only as a silently icon-less window.
Both halves of the pipeline are deterministic and reproduce the committed
PNGs byte-for-byte, so an accidental edit shows up as a diff.
Solution builds clean; 14,378 tests pass on the standard hermetic lane
filter, 0 failures.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>