Resolve the authored spell shortcut row prototype so the spellbook presents the retail icon, name, separator, selected overlay, and scrollbar geometry. Port exact school and level filters, stable display ordering, selection exposure, and learned-spell drags into the open favorite bar.
Route deletion through the shared retail confirmation dialog and send CM_Magic::Event_RemoveSpell only after an affirmative answer, leaving the inbound server notice authoritative for list state.
Co-Authored-By: Codex <noreply@openai.com>
Ports retail UIElement_ItemList (class 0x10000031) as a behavioral-leaf
container that owns its UiItemSlot children procedurally. Single-cell
default covers every toolbar slot; N-cell grid is deferred to the inventory
phase. OnDraw syncs the cell rect to the list's Width/Height each frame so
the cell is sized and hit-testable from the first rendered frame, even
though the factory sets rect AFTER construction.
Factory: adds `0x10000031u => new UiItemList(resolve)` arm before the
fallback, so all 18 toolbar itemlist slots route to UiItemList instead of
UiDatElement.
Tests: 4 new (IsLeafWidget, StartsWithOneCell, Cell_returnsFirstSlot,
Create_buildsUiItemList_forItemListClassId). All 4 pass; full suite green
(415 pass / 2 skip in App.Tests; 0 fail total).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>