L.2d slice 1.5 ship identified the Holtburg doorway blocker as a closed
Door entity (Setup 0x020019FF) whose PhysicsState.Ethereal bit flips
when the player Uses the door. The L.2d shape-fidelity work doesn't
cover this — the door's collision shape is correct; what's missing is
honoring the *runtime* state change.
L.2g is the new sub-phase that handles it. Scope is narrow:
* Parse inbound GameMessageSetState (0xF74B).
* Plumb the new PhysicsState value into ShadowObjectRegistry's
cached per-entity state so the existing CollisionExemption.IsExempt
already-in-place short-circuit sees up-to-date bits.
* Verify the Holtburg inn-door scenario: walk in blocked, Use door,
walk through, auto-close blocks again after 30s.
* Confirm UpdateMotion (NonCombat, On/Off) drives non-creature
entities (door swing animation).
Why a new L.2 sub-letter (and not B.4 or Door-special-case): the wire
mechanism (SetState flipping Ethereal) is also how ACE handles activated
traps, opened chests, spell projectiles becoming ethereal. Generic
infrastructure with doors as the verification scenario; lane is the
informal sixth "dynamic state."
Roadmap state:
* L.2 plan-of-record adds the L.2g section after L.2f.
* Milestones doc M1 phase list extended `a-f` -> `a-g`.
* CLAUDE.md status pointer + "next phase candidates" list updated to
name L.2g slice 1 implementation as the natural next step.
Risk: low. Wire-byte width has a hex-dump fallback path in slice 1
(holtburger says 12 bytes, ACE writes 16, capture settles it). ETHEREAL
plumbing already exists; we feed it new data. No resolver changes.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Introduce a morale + scope-management layer above the roadmap. Seven
milestones (M0-M7) from "Connect & explore" to "v1.0", each defined by a
concrete playable scenario and ~6-10 weeks of work. Each milestone hit
triggers a recorded demo video + a freeze list of phases that go
off-limits until M7's polish pass.
M0 ("Connect & explore") is declared done retroactively — ~25 shipped
phases through 2026-05-12 (terrain, network, audio, particles, chat,
input, streaming, WB rendering migration, sky/lighting, particle system,
combat/spell/item data layers) are frozen. Currently working toward M1
("Walkable + clickable world"): L.2 collision + B.4 interaction, ~4-6
weeks.
CLAUDE.md gains a "Milestone discipline" section above the existing
"Roadmap discipline" — sets the two-altitude orientation (milestones
above, phases below), names M1 as the current target, and codifies the
four motivation rules: (1) one active milestone at a time, (2) frozen
phases off-limits, (3) recorded demo video per landing, (4) state both
altitudes at session start.
Addresses the "everything is half-built" feeling caused by per-phase
vertical-slice ships never adding up to a milestone-level "done" event.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>