Reconstruct one combined static/dynamic object-part stream for each ordinary outdoor or interior cell, compute authored SortCenter CYpt keys, and stable-sort far to near before projecting opaque and delayed subsets. Prepare real cell-particle records at the leaf, preserve every S4-c2 router outcome, and merge object and particle delayed records by retained key before either source appends to the unchanged CLIP/ALPHA FIFO lists. Cell turns remain cell-major; equal cross-source ties are deterministically object-first.
File AP-241 and AP-242 for the remaining separate opaque/row-5 channels and unrepresented equal-key common ordinal. File AP-243 for the paired-binary correction: retail shares the cell CYpt/heading beyond 50 m while this bounded port always uses the more exact authored per-part center. Pin 162 active AP rows and correct world-alpha and AlphaFlushCounts prose.
Lead-approved scope clarification: RetailPViewPassExecutor.WalkLeaf.cs and RetailPViewPassExecutor.cs are the minimum existing production leaf adapter and thin particle-prepare forwarder omitted by the literal Walk/Wb file list. They contain no router, queue, mask, state, depth, or flush behavior; relocating them would create an artificial seam.
Gates: Release solution build 0W/0E; shader/manifest 32/32; focused production 210/210; real allocation 3/3 at 0 B; one-shot hermetic 16743/0/0 across 14 assemblies; InstalledDat 385 pass/10 documented fail/1 skip with all six AlphaFlushSites passing; git diff --check PASS. Initial no-restore solution build failed NETSDK1004 for 42 missing scratch assets; one solution restore preceded the official build.
Mutation proof, each restored before final gates:
1. Reverse comparator: authored-center order expected [202,101], actual [101,202].
2. Move ties left: multipart/subset order expected [11,12,21,22], actual [22,21,12,11].
3. Restore static/dynamic blocks: expected [2,3,1], actual [3,1,2].
4. Use entity origin: authored-center order expected [202,101], actual [101,202].
5. Restore particle tail: expected [Wb,Particle,Wb,Particle], actual [Wb,Wb,Particle,Particle].
6. Scope-global sort: first cell model X expected 5, actual 50.
7. Restore dead camera parameter: SubmitWalkAlphaInstance parameter count expected 2, actual 3.
8. Restore stale global-queue prose: exact Assert.DoesNotContain failure on distance-sorts one shared queue.
9. Remove AP-241 identity: Assert.Single found no matching row.
10. Allocate in real merge: expected 0 B, actual 3072 B.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Chunk 5 (consumer cutover): WalkProductionWorldData's per-cell views are
borrowed from ShadowObjectRegistry.GetRetailPartEntriesInCell and resolved
through RenderSceneQuery.TryGetByLocalEntityId; every render-side sweep,
bucket, parent-cell and root-position fallback is deleted (AD-116 for the
one-frame registry→scene window, counted in UnregisteredRenderMembershipCount).
A live entity with visual parts but no collision geometry registers
render-only (LiveEntityCollisionBuilder computes the part array before the
empty-shapes gate).
Closeout fixes found while landing it:
- RefloodOwnerForLandblock forwards the retained part array — a reflood is
retail's recalc_cross_cells over the SAME CPartArray; without it every owner
touched by a landblock replacement commit lost its render membership.
- Non-colliding DAT statics register render-only from BOTH publishers
(LandblockPhysicsPublisher.PublishStaticEntity,
LandblockPhysicsContentBuilder.RegisterRenderOnlyStatic). The G2 self-gate
pixel diff caught them vanishing (Facility Hub wall panels): retail floods
every object regardless of collision (CEnvCell::init_static_objects
0x0052c350, add_shadows_to_cells 0x00514ae0).
- S2 dual review fix batch (arch + retail lens, lead-verified):
Suspend clears the retail product (remove_shadows_from_cells 0x00511230 is
one transaction); AttachChild/DetachChild advance the mutation revision so
a prepared SetPosition cannot clobber a child's rows; an attached child
never floods on its own re-registration; RemoveLandblock and the non-rooted
RetireOwnerFromLandblock prune retail rows (render-only statics end with
their landblock); a render-only owner's no-cell-array commit republishes at
its destination cell (AD-117); an empty non-null part array is treated as
null; per-move closures/LINQ replaced by index loops; EnvCell shells stay
out of the scene's LocalEntityId index (payload-less records); the index
predicate compares the id; the dead per-cell scene indices are deleted.
Register: AD-116 (chunk 5), AD-117 (four residual Contract A/B readings).
Evidence: s2-membership-ownership-map.md §8 (chunk 5) and §9 (closeout).
Gates (Release): Core 4,984/4,984; Content 214/214; Runtime 1,884/1,884;
App hermetic lane 6,760/6,760; App InstalledDat lane 217 pass / 1 skip /
2 pre-existing #383 layout-fixture failures; App Windows lane 1/1.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Movement: CommitSetPosition's RefreshPositionRows/ReplacePositionRows and
the staged apply publish the retail render product from the exact cell
list collision just used, the transition's cell_array retail feeds
add_shadows_to_cells in CPhysicsObj::SetPositionInternal @0x00515330
(pseudo-C 283526-283539); the separate move-path bbox recompute is deleted.
calc_cross_cells @0x00515230 stays the distinct full-recompute path
(PhysicsShadowCommitAction.Recalculate).
Children (Contract B recursion): ShadowObjectRegistry.AttachChild/DetachChild
give an attached object the root's current cells as part entries only,
republished whenever the root's array changes, detached at withdrawal and
cascaded from the root's Deregister; nested attachment resolves to the root
with a bounded, cycle-safe chain. EquippedChildRenderController attaches at
realization (FromSetupRenderParts over the child's Setup) and detaches at
its single removal funnel. WalkProductionWorldData's dynamic sweep reads
TryGetRetailCellArray directly; the 64-hop parent-chain walk and its
FindParentLocalId plumbing are deleted. CollisionWorldState.Clear now
also clears the retail products.
Gates (implementer's isolated worktree at identical content): Release
build 0/0; Core 4,970/4,970; App hermetic 6,761/6,761; targeted
walk/child/live-entity/placement/comparator 166/166; Runtime 1,884/1,884.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
WalkProductionWorldData no longer floods; its indoor and outdoor static
sweeps read ShadowObjectRegistry.TryGetRetailCellArray (retail's
calc_cross_cells_static @0x00515160 -> AddPartsShadow @0x00517e40
CELLARRAY, computed once at registration). The App-owned render flood
(ResolveStaticRenderCells, its fingerprint cache, the primitive-Setup
special case) and Core's ComputeStaticRenderCells are deleted. The one
remaining fallback, an entity the physics publisher has not registered yet
while the projection journal already published it, buckets to the authored
parent cell and is counted per frame (UnregisteredStaticRenderFallbackCount)
for chunk 5 to judge on the connected route.
The Facility stair pin now registers at the projection's own entity id
(the old pure-function test never carried identity) and reads the retail
array; the installed-DAT comparator compares retail against collision.
Gates (run in the implementer's isolated worktree at identical content):
Release build 0/0; Core Physics 2,202/2,202; App hermetic 6,760/6,760 (the
two added WalkProductionWorldData tests); installed-DAT walk/flood/stair
family 24/24; Runtime 1,884/1,884.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The FW3.4 dense-Arwic pair triggered the +/-20% stop rule (+33.5% CPU
p50, 14x frame allocation). This slice removes the three measured
costs without changing GPU command order (the referee suites assert
identical recorded call sequences):
- WalkFrameDriver: Collect (ONE walk per frame - no GPU work; leaf
calls and flush points become a recorded event list; the driver
absorbed the renderer collection pass and exposes the visited sets)
+ Replay (prepare the whole stream once, then replay events,
interleaving DrawOrderedRange with leaf calls in the exact recorded
order). RunFrame = Collect+Replay for existing callers.
- WbDrawDispatcher: SubmitOrderedStream split into PrepareOrderedStream
(all sections + commands + merge runs uploaded once per frame) and
DrawOrderedRange (bind-once latch; per-run pipeline + DrawIdOffset +
DrawIndirectRangeRhi). Load-bearing correctness catch from the
implementation round: merge runs take FORCED BREAKS at the recorded
event marks - whole-stream merging must not fuse two segments that
retail separates with a leaf GPU call (shell, punch); the straddle
assert stays as a dead-code safety net.
- WalkProductionWorldData: WalkFrameStaticRecords carries an
ArraySegment into a per-frame grow-only arena; the per-cell
fresh-array copies (the 1.9 MB/frame alloc p50) are gone - zero
steady-state allocation after warmup.
Suites (lead-verified): full Release build 0 warnings; hermetic
6,758/0; Walk lane 209/1; InstalledDat Walk conformance 40/1
untouched. Next: the dense-Arwic re-measure against the same-session
baseline.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The owner watched the first passing lifecycle run and reported most
outdoor scenery not rendering (terrain/buildings/interiors fine, no
seams). Root cause: retained-scene record positions are RENDER-ORIGIN-
RELATIVE (each landblock carries (lbX - CenterX)*192 offsets), but the
walk world data bucketed outdoor statics by treating them as absolute -
garbage landblock bytes, so the walk's landscape-cell turns read empty
buckets and trees/rocks/fences never drew. LandscapeCellId now adds the
frame's RenderCenterLbX/Y back to the relative block index, producing
the TRUE cell ids the walk's OnLandscapeCellTurn emits. Buildings and
cell statics were unaffected (id-keyed, not position-bucketed).
The same run confirmed the campaign thesis live: NO SEAMS at the
doorway class under walk order + retail depth, with the lift hack
still present (its retirement is FW3.3).
Suites: hermetic 6,750/0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The first connected gate run of the static cutover crashed at
Aerlinthe: WalkProductionWorldData grew its scratch by probing with an
undersized span, but ArchRenderScene validates destination size UP
FRONT and throws (5,040 outdoor statics vs the 1,024-record probe; the
sanctuary shadow run never had enough outdoor statics to trip it).
Presize from the query's own counts instead - IndexCounts.For for the
outdoor sweep, GetCellStaticCount for per-cell copies.
Suites: full Release build 0 warnings; hermetic 6,750/0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The retail frame walk now drives every production static draw. In
RetailPViewRenderer.DrawInside, when the concrete executor + the
packed product + the FW3.1 walk registries are all wired (all
production compositions - anything less throws):
- A pre-walk events-only collection pass (the shadow sink generalized
to WalkVisitedSetCollector) gathers the frame's visited cells,
buildings, and landscape-cell turns; the visited cells union into
prepareCells so EnvCellRenderer prepares every shell the driver
draws.
- DrawWalkDrivenStatics runs the WalkFrameDriver over the production
world data (WalkProductionWorldData over RenderSceneQuery + the
building registry): sky, terrain slices, outdoor statics at their
landscape-cell turns, buildings (alpha barrier -> punch/look-in
passes -> shell) in retail order, interior clear+seals as leaf
closures (the old tail block's drain reasoning moves with them),
flood cells shell-then-contents. Landscape/cell-stage particle
owners re-source from the walk's visited sets - retail gates
particles per cell turn (ShouldDrawParticles @0x0050FE60), which
this is; the old sphere filter was the approximation.
- DrawLandscapeDynamicsPhase + DrawBuildingLookInDynamics carry the
dynamics-only remainder (LookInObject now dynamic-classified,
late outside-dynamics + weather, particle unions); DrawDynamicsLast
and the outdoor flush are unchanged.
- The product builder stops emitting LandscapeOutdoorStatic /
LandscapeBuildingShell / CellStatic (methods deleted, dead index
tracking removed); LookInObject loads cells with
includeStatics: false.
The old static path survives ONLY behind !walkActive for the
standalone/diagnostic executor-fake path that keeps 15 retail-ordering
regression tests exercising the barrier/punch/seal machinery; no
production composition can reach it. Its deletion is FW4 scope (the
plan's "deleting the patch apparatus") - recorded in the plan.
Transitional risks recorded in code/report: the two-pass walk cost
(FW3.4 measures), the interior slice-count reconciliation between the
old clip assembly and the walk's own exit-view survival, and the
outdoor merged-flood punch coverage now riding the walk's own
building-BSP punches (retail-faithful per FW1; the owner visual gate
verifies).
Suites (lead-verified): full Release build 0 warnings; hermetic
6,750/0 (baseline minus the three deleted route tests); Walk lane
201/1; InstalledDat Walk conformance 40/1 untouched. The two
IL-branch tests the implementation round reported failing pass in
every lead run - the recurring parallel-load flake pair.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>