User finding 2 (retail screenshot, houseless character): the House tab
shows "You do not currently own a house." ABOVE "You may buy another
house immediately." — ours showed only the second line, and the prior
session had REFUTED the first line outright ("no such string exists
anywhere in the 2013 dump").
Re-derivation: the string exists in the binary at data_7ab688 — it is
gmHouseUI::DisplayBuyPayment @0x004a2b30's HOUSELESS branch. Two
compounding misreads hid it: (a) DisplayBuyPayment was mislabeled
houseless-silent, but its m_pHouseData gate only selects WHICH text
(jne 0x4a2b63) — the ListBox emit (@0x004a2b80 onward,
AddItemFromTemplateList + SetTextWithFont) runs in BOTH branches; and
(b) BN's pseudo-C renders both push-literal operands as spurious
&vftable.RecvNotice_* symbol matches (the TS-85/F3 artifact class), so
text sweeps of the dump find nothing — capstone byte-decode of the
PDB-paired binary resolves houseless @0x004a2b57 push 0x7ab688 =
"You do not currently own a house." and owned @0x004a2b63 push
0x7ab65c = "The purchase price for this dwelling is:\n" (+
HousePaymentList::ComposeText, still #413 item-3 scope). The morning
brief's alternate DAT-string-table hypothesis was checked and is NOT
the mechanism — plain exe string-pool literal.
RuntimeHouseState.Recompute now renders the houseless case as retail's
exact two lines in gmHouseUI::Update's fixed builder order
(DisplayBuyPayment first, DisplayPurchaseTimeText last); the owned case
is unchanged (its DisplayBuyPayment content needs ComposeText, #413
item 3). Class doc + ISSUES #413 corrected honestly — the user's retail
evidence supersedes the earlier refutation. Runtime house tests updated
to pin both lines; 9/9 pass.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
gmHouseUI::DisplayPurchaseTimeText @0x004a3110's not-yet-expired
branch was wrongly marked "unrecoverable from this decomp dump" — a
direct capstone disassembly resolves all three concatenated pieces:
prefix "You may buy another landscape house at " @0x7ab790 (pushed
@0x004a3265), the strftime "%c" format literal @0x7ab7ec (pushed
@0x004a321d) applied to localtime(timestamp + 0x278d00) — the expiry
moment, 30 days after the purchase timestamp — and suffix ". This
restriction does not apply to apartments." @0x7ab7b8 (pushed
@0x004a3235).
Ported in RuntimeHouseState.Recompute, substituting .NET's
culture-default DateTime.ToString() for the CRT's strftime("%c", ...)
(different formatting engine, same "process locale, full date+time"
intent) — filed as register row IA-23 (an approximation, not a gap).
TimeProvider.LocalTimeZone (overridable, defaulting to
TimeZoneInfo.Local in production) keeps the conversion deterministically
testable while matching retail's own localtime() call.
Updated RuntimeHouseStateTests: the not-expired case now asserts the
composed prefix/suffix structure and the exact expiry instant (pinned
via a UTC-fixed test TimeProvider), replacing the old "renders nothing"
assertion. Un-claimed "unrecoverable" in ISSUES #413 item 2.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Derived the mechanism from the decomp before writing code: neither
gmHouseUI::PostInit @0x004a2710 nor gmMapUI::PostInit @0x004a1c70 sends a
HouseQuery, and six of gmHouseUI's seven Display* builders early-return on
m_pHouseData == 0. The only text a houseless character's House tab shows is
gmHouseUI::DisplayPurchaseTimeText @0x004a3110's expired branch (it doesn't
gate on m_pHouseData) — the local player's PropertyInt.HousePurchaseTimestamp
plus HouseSystem::HasPurchaseWaitPeriodExpired renders exactly "You may buy
another house immediately." for a fresh character. Exhaustive search of the
2013 EoR decomp, ACE, and the live DAT found zero support for a second
"You do not currently own a house." line the task brief described — this
commit ports what the decomp actually shows.
Ships:
- RuntimeHouseState: a minimal (no disposal, no construction-transaction
Fault() point) Runtime owner per ISSUES #413's own sizing note, wired
through GameEventWiring's existing HouseData/HouseStatus delegate holes,
LiveSessionEventRouter, and GameRuntime.HouseOwner. Participates in
RuntimeGenerationReset (new House stage) since a fresh login must not
show a stale character's house state.
- HousePageController.Bindings.Lines/OnShown wired to real data; OnShown
fires WorldSession.SendHouseQuery() on tab-open (AD-107: an acdream
trigger, not a ported retail call site — filed in the divergence
register).
- Fixed a real bug found along the way: HousePageController.Bind never
wired UiTemplateListBox.TemplateResolver, so no row could ever render
regardless of Lines content. Now reuses the Map tab's generic hotspot
resolver.
Live-verified against a real local ACE server and the +Acdream character
(--session-config auto-select + a UI automation script): screenshot and
structural UI-tree dump both confirm the House tab renders exactly "You may
buy another house immediately." Graceful logout confirmed both launches.
ISSUES #413 narrowed to its one remaining piece: the six owned-house-only
Display* builders (DisplayBuyPayment/RentPayment/BuyTime/RentTimes/
Location/WarningText), unexercisable without a test character that owns a
house.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>