Commit graph

9 commits

Author SHA1 Message Date
Erik
a377b9bff7 feat(ui): #409 — client-wide retail tooltip system
Full re-derivation from named-retail decomp: UIElement::StartTooltipAtMouse
@0x00460D70 -> UIElementManager::StartTooltip @0x0045DE90/@0x00459700,
UIElement::MouseHover @0x00462520 (P0x4B TooltipOn gate + global
m_tooltipEnable), UIElementManager::CheckTooltip @0x0045B6E0 (dwell/
auto-hide timer, default 0.25s/10s), SwitchMouseOver/DeletingElement
(dismissal). Corrects the earlier GF-16 investigation: P0x47 is the
element-desc id WITHIN the popup LayoutDesc (P0x48), not a "behavior
enum"; P0x4A is read off the popup's own instantiated root, not the
trigger element.

- ElementInfo/UiElement gain six tooltip data fields (P0x47/48/49/4A/4B/50),
  read generically by ElementReader and copied through LayoutImporter,
  mirroring the existing AuthoredInvisible passthrough pattern.
- UiRoot's existing CheckTooltip-derived hover timer gains TooltipShow/
  TooltipHide events, a per-element P0x50 delay override, and dismissal
  wiring at every retail-confirmed teardown site.
- RetailTooltipPresenter (owned by RetailUiRuntime, mounted alongside
  RetailDialogFactory) builds the popup via the existing LayoutImporter
  dat-lock seam, auto-resizes by the measured-vs-authored text delta
  (word-wrapped via the existing UiText.WrapWords primitive), positions
  at the mouse clamped to the display, and stays topmost over dialogs via
  its own later per-tick BringToFront (register AD-106).
- Misc.TooltipEnable/Misc.TooltipDelay are client-local UserPreferences
  (retail's own 2013 Config tab authors no visible row for either) —
  SettingsStore gains a MiscSettings section, no new options-panel row.
- Live-DAT sweep: 434 elements author >=1 trigger property (243 with
  literal text this port shows; 191 rely on retail's dynamic
  InqProperty(0x49) override, deferred as register TS-85 alongside the
  unmodeled P0x3D wrap-width override).

Gates: Release build 0 errors; App suite (live-DAT env) 5410/5407 passed/
3 skipped (was 5379/3); Runtime 1735/0 unchanged; UI.Abstractions 926/0;
full solution 14,617/14,548 passed/69 skipped/0 failed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 20:03:24 +02:00
Erik
b236a44279 fix(ui): OP2 rework — dormant UiDatElement subclasses, fixed Panel/CheckboxBitfield64 mechanism
OP2 (df9c7a35) was double-REJECTed: an unconditional Type-8/Type-5 factory
mapping silently re-classed 15 elements across 7 shipped panels (vendor
backdrop lost its fill, character/spellbook roots stopped passing clicks
through, combat gained a phantom import-time tab takeover, ten ListBoxes
gained a spurious hit-testable viewport) because the stale 27 pre-existing
fixtures never exercised the new fields — and the mechanism itself cited a
nonexistent "UIElement_TabControl" class, inverted UiCheckboxBitfield64's
checked-state predicate, and synthesized fake per-row geometry instead of
using the widget's own authored template.

Shape change: UiTabPanel (renamed from UiTabControl) and UiTemplateListBox
now derive from UiDatElement (unsealed) and stay DORMANT by default — an
imported Type-8/Type-5 element gets authored-media drawing, ClickThrough
generic-decoration default, and IUiDatStateful propagation identical to the
pre-OP2 UiDatElement fallback, with zero import-time side effects. The
factory's Type-8/Type-5 arms are unconditional again (no more guard whose
premise the blast-radius sweep proved false), because dormancy makes an
unactivated instance behaviorally indistinguishable from the old fallback.
UiTabPanel.ActivateTabBehavior() and UiTemplateListBox's lazy viewport
creation are the explicit, controller-driven opt-ins Campaign OP slice OP3+
will call; today nothing does, so the four pre-existing shipped Type-8
hosts (character/spellbook/vendor/combat) and ten pre-existing Type-5
ListBoxes keep their pre-OP2 behavior exactly. Filed AD-73 for this
dormant-vs-retail's-unconditional-activation adaptation.

Mechanism fixes (docs/research/2026-08-11-op2-review-mechanism.md):
- UiTabPanel cites UIElement_Panel (Type 8 is UIElement_Panel; no
  UIElement_TabControl exists in the PDB), resolves buttons/pages via a
  GetChildRecursive-equivalent descendant search (not direct-children-only),
  performs no switch when no entry authors 0x32 (deleted the _tabs[0]
  fallback), and surfaces unresolved tab-table entries via UnresolvedEntries
  + a diagnostic line instead of a silent no-op.
- ElementReader.ReadTabTable skips entries missing 0x30/0x31, matching
  retail's SetupTabPageHash @0x0046C2E0 entry filter.
- UiCheckboxBitfield64 now builds every row from its OWN authored template
  (property 0x64 -> {0x2100002B, 0x10000521}) via AddItemFromTemplateList,
  deleting the synthesized ElementInfo + invented RowHeight=14 — matching
  retail's CreateChildren @0x00485DF0, which is itself a UIElement_ListBox
  call. IsSet is now retail's ANY-bit-set predicate (Refresh @0x004859C0),
  not all-bits-set. TS-72 retired: the click-toggle bit math is now fully
  decomp-confirmed (SetBitsOnOrOff via ListenToElementMessage @0x00485AE0).

Regenerated all 32 UI fixtures against real DAT (ACDREAM_REGENERATE_UI_FIXTURES=1)
and committed them — 27 pre-existing fixtures now carry Outline/OutlineColor/
TabTable/TemplateList/ScrollbarElementId; the 5 Options fixtures were already
current. Updated EffectsUiControllerTests' now-correct UiTemplateListBox
class-identity assertion. Added: 6 built-widget behavior pins for all five
pre-existing Type-8 elements + a representative Type-5 element the dormancy
model protects (OP2ReworkBlastRadiusConformanceTests.cs); 5 reader-level
tests driving ReadTabTable/ReadTemplateList/the 0x72 reader from raw
property bags (ElementReaderTests.cs); a multi-bit-mask UiCheckboxBitfield64
test proving the any-bit predicate (the prior single-bit test couldn't
distinguish it from all-bits); an activation-idempotency test and a
before-activation click-is-inert test for UiTabPanel.

Full Release suite: 12,868 passed / 4 skipped / 0 failed (baseline 12,853/4/0
post-OP1-fixes; +15 net new tests, zero regressions).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 01:08:08 +02:00
Erik
bcc34ee301 feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles
Campaign CH round 4, user-gate items 1+2. Root cause: retail ships a
second (background) glyph atlas per font, dilated 2px on every side,
plus two border-pixel scalars (Font.NumHorizontalBorderPixels/
NumVerticalBorderPixels) that acdream's font reader never read — so
even the pre-existing outline parameter drew almost nothing once
enabled. Landed together (either half alone is a no-op or a
regression):

- UiDatFont carries BorderX/BorderY from the DAT font resource.
- UiRenderContext.DrawStringDat inflates the background blit's source
  and destination rect by that margin and restructures into retail's
  exact two-pass whole-string outline-then-fill model
  (UIElement_Text::DrawSelf), plus the 8-neighbour +-1px fallback for
  fonts with no background atlas. Corrects the stale "property 0xd"
  comment to the real ids, 0x21 (Outline) / 0x22 (OutlineColor).
- LayoutDesc property 0x21/0x22 import (ElementInfo.Outline/
  OutlineColor, LayoutImporter.ReadState, ElementReader.Merge/
  ApplyCanonicalLegacyProjection, DatWidgetFactory.BuildText) so every
  authored-outline element across the DAT set is correct at once.
- SpewBox: RetailFontId corrected from a round-3 heuristic
  (0x40000025) to the actually-authored 0x40000001 (18px bold serif),
  Outline=true set on the controller's UiText. Fill colour stays the
  user-gate-round-1-pinned yellow — font atlases are alpha-only
  (PFID_A8), so there is no baked shading that could explain the
  screenshot's gold as anything other than the outline itself.
- Chat transcript: default fill now seeds from its authored
  ARGB(255,204,204,204) instead of an unrelated color-table slot
  (ChatTranscriptRenderer.BuildLines takes the transcript's own
  DefaultColor as a parameter); the 34-entry LogTextType table is
  untouched, and every existing CH1 conformance test stays green
  unmodified.

Regenerated the committed chat_2100006f.json fixture from the real
installed DAT, confirming end to end (not by missing-field default)
that the transcript carries no outline.

Tests: font-reader border fields + inflation math pinned against the
real DAT font, two-pass draw ordering/tint/inflation via a new
TextRenderer.DebugSpriteSegmentVerts test seam, property 0x21/0x22
import at both the ElementReader.Merge and StateDesc-property layers,
SpewBox font/outline, and the chat default-shade seed with the color
table proven untouched.

Full Release suite: 12,610 passed / 4 skipped / 0 failed
(AcDream.slnx, complete solution).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-10 19:28:34 +02:00
Erik
b7dc91a053 feat(ui): D.2b item interaction + retail cursors + live character sheet
Lands the codex-worktree D.2b stream plus the extraction the 2026-07-02
UI architecture review mandated before commit:

- ItemInteractionController: single owner of double-click use/equip/
  container-open, targeted-use mode (health kits), drag-out drop;
  toolbar shortcut drags don't drop the real item. ItemEquipRules for
  multi-slot (coat) coverage via equip masks.
- Cursor phase: CursorFeedbackController (semantic priority chain:
  drag > resize > window-move > target-mode > text) + RetailCursorCatalog
  (enums 0x27/0x28/0x29, hotspot 14,14; ClientUISystem::UpdateCursorState
  0x00564630) resolved through the portal EnumIDMap chain by
  RetailCursorResolver; RetailCursorManager applies dat cursor art to the
  OS cursor. Register row AP-72 covers the OS standard-cursor fallback.
- Character window goes live: CharacterSheetProvider owns sheet assembly,
  XP-curve/raise-cost math and the raise flow — extracted out of
  GameWindow per Code Structure Rule 1 instead of committing the ~430-line
  feature body there. Optimistic XP/credit debits go through eventful
  store APIs (new ClientObjectTable.UpdateInt64Property +
  LocalPlayerState.DebitIntProperty/DebitInt64Property) instead of raw
  property-dictionary writes; register row AP-73 covers the still-missing
  raise ledger (#163).
- RetailWindowFrame: the shared nine-slice window mount recipe; the
  character window uses it, remaining windows migrate via #164.
- Status-bar buttons toggle inventory/character windows; retail row-major
  backpack ordering; WorldSession.SendUseWithTarget + raise/train sends.

GameWindow shrinks 14,214 -> 13,877 lines despite the new features; the
sheet/raise logic is unit-tested in CharacterSheetProviderTests instead
of trapped in the god object. Build green; full suite 3,286 tests pass.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 09:18:43 +02:00
Erik
6e0be4bd34 feat(ui): importer carries dat FontColor (0x1B) onto text widgets; character colors from dat where present
LayoutImporter.ReadState now reads Properties 0x1B (ColorBaseProperty, ARGB bytes) and stores the normalized Vector4 in ElementInfo.FontColor (nullable). ElementReader.Merge propagates it with the same non-null-derived-wins rule as FontDid and HJustify. DatWidgetFactory.BuildText seeds UiText.DefaultColor from FontColor when present.

Diagnosis for LayoutDesc 0x2100002E: ALL 12 header and footer text elements carry NO dat color. Every color is runtime set by CharacterStatController. Comments added at each callsite. No hardcoded colors deleted.

Tests added: 3 ElementReader FontColor Merge + 3 DatWidgetFactory DefaultColor. 702 passed, 0 failed. Screenshots: character window, vitals, toolbar all unchanged.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-26 10:15:55 +02:00
Erik
41430420b3 feat(ui): importer carries dat justification (0x14/0x15) onto text widgets; drop character footer-title height hack
LayoutImporter.ReadState now reads Properties[0x14] (HorizontalJustification,
EnumBaseProperty: 0=Left, 1=Center, 3/5=Right) and Properties[0x15]
(VerticalJustification: 2=Top, 4=Bottom; else Center) into two new ElementInfo
fields HJustify/VJustify. Merge propagates them with the same non-default-wins
rule used for FontDid.

DatWidgetFactory.BuildText applies the resolved justify at build time:
HJustify=Center sets Centered=true, HJustify=Right sets RightAligned=true,
VJustify=Top/Bottom sets VerticalJustify. Controllers that FindElement and set
those properties afterward continue to override - backward-compat preserved.

UiText gains VerticalJustify (Top/Center/Bottom, default Center). The Centered
and RightAligned single-line paths call UiText.VOffset() for the Y coordinate,
so VJustify.Top renders text at y=Padding rather than the fixed (H-lh)/2 center.

CharacterStatController: footer title (0x1000024E, H=55 dat box) previously
used Height=18 + Anchors=None to prevent center-vertical overlap with line-1/2.
Diagnostic confirmed dat says HJustify=Center, VJustify=Center. The hack is
replaced with one minimal explicit override: VerticalJustify=Top on the
already-Centered element. Text now renders at top of the 55px box natively.
Centered=false and RightAligned=false hand-sets removed where dat supplies them.

Dat justify values (studio diagnostic, 2026-06-26):
  0x1000024E footer title: HJustify=Center, VJustify=Center
  0x10000235/0x10000243/0x10000245 value fields: HJustify=Right
  header name/heritage/pk/level: HJustify=Center

+13 tests: ElementReader Merge propagation; DatWidgetFactory BuildText
justify application + controller-override backward-compat; UiText VOffset.
696 passed, 0 failed.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-26 10:05:36 +02:00
Erik
8aa643f3e0 fix(D.2b): correct edge-anchor mapping (RightEdge==1=stretch) + enable vitals horizontal resize
ToAnchors was inverted vs retail UIElement::UpdateForParentSizeChange @0x00462640:
stretch is RightEdge==1 (not ==2/==4), LeftEdge==2 = track-right. Verified against
all 19 vitals fixture pieces. Enables Resizable/ResizeX on the importer vitals root
(the prior 'dat is fixed-size' conclusion was wrong). At-rest render unchanged
(anchors only fire on resize). Added a 160->200 resize conformance test.
Also fixed DatWidgetFactoryTests.RectAndAnchors_SetFromElementInfo which encoded
the old inverted model (Right=2 expecting Right anchor; corrected to Right=1).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-15 17:05:04 +02:00
Erik
55239575e6 refactor(D.2b): ElementReader review fixes — defensive Children copy + sentinel doc
- Merge: defensive copy `new List<ElementInfo>(derived.Children)` so a
  later mutation of the merged result or the input can't corrupt the other
- Merge: add comment on Width/Height 0-sentinel (Plan-1 safe; Plan-2
  limitation and float?-upgrade path documented inline)
- Test: replace mid-sentence "Wait —" authoring trace in
  EdgeFlagsToAnchors_ValueThree_FallsBackToTopLeft with a clean
  conclusion-first summary of the value-3 mapping rule

9/9 ElementReaderTests pass; 0 build errors.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-15 13:25:44 +02:00
Erik
f73422a79a feat(D.2b): ElementReader — layout inheritance merge + edge-flag anchors
Implements Task 2 of the LayoutDesc Importer (Plan 1 — vitals conformance).

- ElementInfo POCO: GL-free/dat-free snapshot of a resolved layout element.
  Shape matches the plan spec exactly (Id, Type as uint, X/Y/Width/Height as
  float, raw Left/Top/Right/Bottom uint edge flags, ReadOrder, FontDid, StateMedia
  dict, Children list). Tasks 3–6 depend on this shape.

- ElementReader.ToAnchors(uint,uint,uint,uint): maps dat edge-flag values
  (0=none, 1=near-pin, 2=far-pin, 3=floating-center, 4=stretch) to AnchorEdges
  bit flags. Corrects the plan's stale assumption that value 4 was the only anchor
  trigger; the verified format doc §4 shows 1→Left/Top, 2→Right/Bottom, 4→both.
  All-zero falls back to Left|Top (default pin top-left).

- ElementReader.Merge(base_, derived): inheritance merge mirroring BaseElement/
  BaseLayoutId. Derived scalars win when non-zero; position/edge-flags/ReadOrder
  always from derived; StateMedia merged (base defaults, derived overrides);
  Children from derived only.

TDD: tests written first (9 tests covering ToAnchors near-pin/far-pin/stretch/
zero/value-3, Merge scalar override/font inheritance/StateMedia merge/children).
All 9 pass; dotnet build 0 errors 0 warnings.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-15 13:20:23 +02:00