Commit graph

2 commits

Author SHA1 Message Date
Erik
21ee5e1035 test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
xUnit's default parallel execution let diagnostic-harness tests (CellarUp,
DoorBug, DoorCollisionApparatus) mutate PhysicsResolveCapture.CapturePath
and PhysicsDiagnostics probe flags concurrently with victim tests
(MotionInterpreter, PositionManager, PlayerMovementController,
DispatcherToMovement, BSPStepUp), producing a flaky 14-26 failure range.

Fixes:
- Add PhysicsResolveCapture.ResetForTest() + PhysicsDiagnostics.ResetForTest()
  as documented test-only reset APIs (never called from production paths).
- Add IDisposable to CellarUpTrajectoryReplayTests with ctor/Dispose calling
  both ResetForTest() — prevents CapturePath from leaking between the Capture_*
  tests in the same class (the immediate root cause of Capture_SkipsNonPlayerCalls
  finding an unexpected file).
- Add xunit.runner.json (maxParallelThreads=1, parallelizeTestCollections=false)
  to AcDream.Core.Tests — eliminates parallelism-induced probe-flag leaks across
  all test classes without requiring [Collection] boilerplate on every offender.

After: two consecutive runs produce the identical 12-failure set.
Confirmed: LiveCompare_FirstCap_FixClosesCottageFloorCap passes.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-02 15:20:24 +02:00
Erik
fb5fba6229 test(phys): A6.P3 #98 — live ResolveWithTransition capture apparatus
Apparatus only — no fix attempt. Per the systematic-debugging skill's
"3+ failures = question architecture" rule, the 6 hypotheses we
tested speculatively on the harness's airborne-at-tick-1 bug all
failed because we kept guessing what state the harness lacks. This
commit ships the evidence-driven path: capture the EXACT player
ResolveWithTransition call (every input + body-before + body-after +
result) into a JSON Lines fixture, then a comparison test loads the
fixture and replays it against the test engine. The first per-field
divergence pinpoints the missing apparatus state — no more guessing.

Adds:
- src/AcDream.Core/Physics/PhysicsResolveCapture.cs — new static module
  with CapturePath (env var ACDREAM_CAPTURE_RESOLVE), PhysicsBodySnapshot
  record, JSON Lines writer (thread-safe, flushes per record), process-
  exit hook for clean shutdown.

- PhysicsEngine.ResolveWithTransition probe wiring: snapshot body at
  method entry, snapshot again before return, refactor the two returns
  into one path so the capture call site is single. Filtered to
  IsPlayer mover flag so NPC/remote DR calls don't pollute.

- CellarUpTrajectoryReplayTests.cs:
  • Capture_WritesJsonLinesRecordsWhenIsPlayerAndEnabled — drives 3
    ticks with capture on, reads file back, verifies round-trip of
    inputs + body-before/after snapshots.
  • Capture_SkipsNonPlayerCalls — drives 3 NPC-style ticks (no
    IsPlayer flag), confirms the file is not created.

Off by default. Set ACDREAM_CAPTURE_RESOLVE=<path> to a writable file
path; capture starts on the next player ResolveWithTransition call.

Test baseline: 1172 + 8 pre-existing failures + 2 new smoke tests
that pass = 1174 + 8. Verified by stashed-baseline comparison.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 19:41:11 +02:00