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3 commits

Author SHA1 Message Date
Erik
5f18ba5507 test(render) Campaign FW1: the portal-gate microscope + its verdict
Per-portal dump for the street fixture (archived beside the fixtures):
retail punched exactly the buildings whose portal polygons MY camera
model clips to NOTHING (001a/0022: clipN=0, doorways ~75 deg off my
north-facing axis) and skipped the ones mine puts on-screen (001e/0026:
clipN=4-6) - a clean inversion isolating the final look-in delta to
either the camera FACING decode (re-check the terrace-edge fixture
against its known vista direction; the motion sweep's 20-degree
residual is now suspect) or a portal-pass clip mechanism that does not
gate on the active view (cdb ConstructView(CBldPortal) trace next
retail session). All layers above are retail-pinned.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 10:58:09 +02:00
Erik
a6b37c0aac research(render) Campaign FW1: the ten pose-stamped oracle fixtures
Second capture round (owner-driven): every frame carries the camera
pose from Render::viewer_pos, closing the FW0 pose gap. The
holtburg-transitions fixture records a full out-and-back doorway
crossing with all four root flips. README documents the P-line format
and the marker-timing caveat that gates still fixtures first.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 10:20:31 +02:00
Erik
71b11817ad research(render) Campaign FW0: retail walk-oracle harness + 10 live trace fixtures
cdb capture harness (recon offsets + per-pose scripts; .gitignore gains a
negation so the walk-oracle scripts are tracked despite the global *.cdb
ignore) and the FW1 conformance fixtures: terrace center/edge, cathedral
arrival, doorway still, cottage walkout, street porch-cam/outdoor, town
walkabout, foundry entry, foundry deep. Binding findings in the README:
the frame roots at the CAMERA cell; outdoor root draws the #456 far
building every frame and hides it by depth cover, never omission;
interior root gates through the exit-view chain; look-ins punch at the
owning building turn; transitions are one-frame flips.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 09:10:07 +02:00