Add paired depth-write variants for all five blended SetSurface families in ordinary and atmospheric Wb pipeline sets at both sample counts and in EnvCell. Select them only from the carried AlphaTestEnabled state, retain pure-Clip and Translucent override behavior, and cover disposal plus partial-construction rollback.
Correct the three stale depth oracles and the AP register count/temporary AP-232 overclaim.
Required restored mutations and first discriminating failures:
1. Wb StraightAlpha+Clip collapsed to depth-off: WalkStaticStreamPopulatorTests.ImmediateBuildingDetail_UsesExactResolvedSetSurfaceState failed at line 1278; expected wb-mesh-alpha-depth-write-1x, binds were wb-mesh-alpha-1x.
2. EnvCell raw Additive+Clip collapsed to depth-off: EnvCellAlphaDrawSourceTests.DetailOn_EveryEnvCellFamilyDrawsOnceInPlaceWithAuthoredOpacity failed at line 132; expected envcell-raw-additive-depth-write, actual envcell-raw-additive.
3. EnvCell non-Clip raw Additive forced depth-on: the same production transcript failed at line 132; first row expected envcell-raw-additive, actual envcell-raw-additive-depth-write.
4. Late Translucent|Clip override forced alpha-test/depth-on: the same production transcript failed at line 132; expected envcell-alpha, actual envcell-alpha-depth-write.
Resolve exact SetSurface blend, alpha-test, and fog state once during extraction and preserve it through recipe-10 prepared payloads, Wb/EnvCell command data, Vulkan pipelines, push constants, and both ordinary/atmospheric one-pass shaders. Preserve AP-240 Wb pure-Clip immediate opaque/A2C while EnvCell uses retail premultiplied Clip; detail-off routing remains unchanged. Correct AP-232 and register the remaining detail-off state divergence.
Mutation first failures (all restored):
- raw Add->SRCALPHA/ONE: WalkStaticStreamPopulatorTests.ImmediateBuildingDetail_UsesExactResolvedSetSurfaceState line 1278, expected wb-mesh-raw-additive-1x.
- inverse-add->alpha-add: same test line 1278, expected wb-mesh-inverse-additive-1x.
- remove Env inverse: EnvCellAlphaDrawSourceTests.DetailOn_EveryEnvCellFamilyDrawsOnceInPlaceWithAuthoredOpacity line 132, expected envcell-inverse.
- raw IsAdditive precedence: same test line 132, Translucent|Clip|Additive expected envcell-alpha.
- Wb paletted ParamB=0: OrderPreservingSubmitterTests line 333, expected 0.392156869.
- Wb DDS ParamB=0.05: same test line 333, expected 0.784313738.
- disable Alpha+Clip test: WalkStaticStreamPopulatorTests line 1286, expected 0.784313738.
- always fog raw Add: same test line 1287, expected no-fog true.
- disable fog non-Add: same test line 1287, expected no-fog false.
- X=a*qA: RetailDetailTextureContractTests line 261, shared squared-alpha substring absent.
- X includes base alpha: same test line 262, forbidden baseTexel.a present.
- CLIP uses 0.05: EnvCellAlphaDrawSourceTests.ClipShaders_UseGreaterEqualForThePerRangeReference line 367.
- second detail draw: EnvCell detail-on line 131, collection contained 2 draws.
- straight-alpha substitute: Wb immediate line 1278, expected wb-mesh-additive-1x.
- omit ordered detail arm: OrderPreservingSubmitterTests line 318, expected (77,3.5), got (0,0).
- omit atmospheric combine: RetailDetailTextureContractTests line 260, shared include absent.
- drop serialized opacity: ObjectMeshDataSerializerTests line 292, expected opacity bits, got 1.0.
- stale detail arm: atmospheric adjacency line 402, expected slot 0, got 77.
- per-frame surface map: EnvCell warmed allocation line 285, expected 0 B, got 204800 B.
Replace the building and EnvCell detail replay with retail's exact single-pass stage result, including authored surface opacity, squared detail alpha, final-alpha clipping, and the original subset pipeline/order. Arm the ordered walk command in place to close#471, delete the replay pipelines/shaders, and advance prepared content to recipe 9.
Mutation witnesses (each restored before commit):
- X=a*qA: RetailDetailTextureContractTests.BothShaderFamiliesUseTheSharedOnePassSourceAndDebugPrecedesDetailSample line 174, missing materialAlpha * detail.a * detail.a.
- X*=base alpha: same test line 175, forbidden baseTexel.a found.
- CLIP against base alpha: EnvCellAlphaDrawSourceTests.ClipShaders_UseGreaterEqualForThePerRangeReference line 260, final-X conditional missing.
- second detail draw: EnvCellAlphaDrawSourceTests.DetailOn_EveryEnvCellFamilyDrawsOnceInPlaceWithAuthoredOpacity line 105, Assert.Single saw 2 MDI calls.
- straight-alpha substitution: WalkStaticStreamPopulatorTests.ImmediateBuildingDetail_RetainsOriginalFramebufferFamily line 1244, Additive first failed (only wb-mesh-alpha-1x recorded; InvAlpha also failed).
- omit ordered arm: OrderPreservingSubmitterTests.PrepareThenDraw_OrdinaryBuildingClipBuildingOrdinary_ArmsOnePassInPlace line 305, expected (77,3.5), got (0,0).
- omit atmospheric combine: RetailDetailTextureContractTests.BothShaderFamiliesUseTheSharedOnePassSourceAndDebugPrecedesDetailSample line 173, atmospheric shared include missing.
- drop serialized opacity: ObjectMeshDataSerializerTests.SurfaceOpacity_RoundTripsBitExactlyAndDeterministically line 288, first reported 0.5 bits 1056964608 vs 1065353216.
- stale detail arm: ordered adjacency test line 307, expected following ordinary (0,0), got (77,3.5).
- per-frame surface map: EnvCellAlphaDrawSourceTests.ProductionWholeLeaf_WarmedScanSubmitRhiAndFilteredReplayDoNotAllocate line 178, expected 0 B, got 147456 B.
Verification before commit: shader compiler 23/23; focused App 213/213; Content 75/75; Core Wb 10/10; launcher migration 6/6; Release solution build 0 warnings / 0 errors; git diff --check clean.
Exclude deferred EnvCell subsets from the opaque turn, preserve exact CLIP/ALPHA fixed-state groups through leaf replay, and use retail's row-3 override, blend, depth, and texture-class alpha references. Keep the existing building-detail sentinel distinct from the two CLIP references.
Bound rejected source payload, replace no-op allocation proofs with actual EnvCell and particle RHI paths, rebuild checked-in SPIR-V, and correct AP-238/AP-240 plus the S4-c2 evidence record.
Gates: Release 0W/0E; hermetic 16735/0/0; InstalledDat 255 pass/10 known fail/1 skip; shaders 32/32; focused 239/239; allocation 2/2 at 0 B. The evidence/comment repair re-ran Release 0W/0E, shaders 32/32, affected 37/37, and allocation 2/2; mesh_detail.vert.spv remained byte-identical at SHA-256 5346247ab7d606046943e19b28888c814e08dc6cb27cd9750096ac055457eb57.
Mutation proof, with each mutation restored after its named first failure:
1. Restoring the opaque predicate to !IsAdditive fails WholeLeaf_MixedCellDrawsOpaqueAtTurnThenClipAndAlphaAtDrain first at draw count: expected 1, actual 3.
2. Selecting _alphaPipeline for CLIP fails WholeLeaf_ClipDrainBindsExactStateAndTextureClassReference first at the bind sequence: expected [envcell-clip], actual [envcell-alpha].
3. Disabling CLIP depth write fails that production Theory first at Assert.True(clipPipeline.Depth.Write): expected true, actual false.
4. Swapping palette/DDS references fails the DDS row first: expected 0.784313738, actual 0.392156869; the palette row reports the inverse.
5. Mutating mesh_modern.frag from < to <= fails ClipShaders_UseGreaterEqualForThePerRangeReference first at Assert.Contains("if (color.a < alphaCutoff) discard;"): the required source spelling is absent.
6. Restoring row-3 OverrideClipmap=true fails the real-interface clip Theory first at Assert.False: expected false, actual true.
7. Deleting failed-append rollback fails the flush/end/abort rejection-storm rows first at the bounded pending-count assertion: expected 0, actual 9000.
8. Selecting _transparentDetailPipeline for a ClipMap detail contribution fails the leaf detail pin first at the bind sequence: expected second bind envcell-retail-detail-clip, actual envcell-retail-detail-alpha.
9. Resetting detail ParamB to zero fails the same detail pin first at the second pushed reference: expected 0.784313738, actual 0.
10. Classifying CLIP with exact mask equality excludes legal 0x09 and fails WholeLeaf_PositiveStippleClipMaskUsesClipPipelineAndDdsReference first at pipeline: expected envcell-clip, actual envcell-alpha.
11. Mapping the new blend to SRC_ALPHA/INVSRCALPHA fails AllRetailBlendModesAreRepresentable first at the tuple: expected (One, OneMinusSrcAlpha), actual (SrcAlpha, OneMinusSrcAlpha).
12. Restoring mesh_detail.vert's uParamB > 0.5 category predicate fails ClipShaders_UseGreaterEqualForThePerRangeReference first because vDetailCategory = uParamB == 1.0 is absent.
13. Treating every positive detail uParamB as a cutoff fails that source pin first because isRetailClipReference(uParamB) ? uParamB : 0.05 is absent.
14. Adding arbitrary 0.5 as an accepted reference to either mesh_modern.frag or mesh_detail.frag fails that source pin first at Assert.DoesNotContain("value - 0.5"); both mutations were run and reversed independently.
Retail: D3DPolyRender::SetSurface @ 0x0059c4d0; paired binary @ 0x0059c72a, 0x0059c747/0x0059c74f, 0x0059c821, 0x0059c838, 0x0059c866.
Final allowed fix round for S4-c2 on cc8e5677a. This lands every item in
the campaign packet section 12 without adding a flush site, shader, distance,
overflow recovery draw, or graphical-client run.
R2-1 particle row 5: ParticleRenderer now constructs and owns the actual
particle-mesh-opaque pipeline using the existing particle_mesh shaders and
layout, Blend=None, depth test/write enabled with WorldCompare, dynamic
per-batch cull, clockwise front face, and no alpha-to-coverage. The production
dispatch selects it for an opaque-classified mesh particle whose clamped
material alpha is 1.0. Nonopaque mesh pipelines remain depth-write-off. The
production route keeps cached reserve/immediate delegates and the warmed
append/immediate paths allocate 0 B.
R2-2 EnvCell exact per-subset routing: ObjectMeshManager carries Content's
TextureBatchData.RetailSurfaceMask onto ObjectRenderBatch at the real upload
boundary. EnvCellRenderer scans the active prepared cell snapshot and feeds
each real transparent batch's exact mask through RetailAlphaMeshRouter. Pure
0x08 Base1ClipMap reaches CLIP, 0x02 alpha-family reaches ALPHA, and table
Immediate subsets draw at the cell turn. Separate fixed-route draw sources
coalesce to at most one token per (cell,list) and filtered replay draws only
that list's subsets; a mixed cell contributes to both lists without duplicate
replay. Detail-on routes eligible subsets immediately with the detail pass.
The warmed dispatch/source allocation pins measure 0 B; the production scan/filter is covered behaviorally and uses only retained scratch/enumerators (static allocation audit).
R2-3 capacity cleanup: RetailAlphaQueue registers a source before the 3,000
entry capacity return. A source whose first append is rejected is therefore
reset by flush, EndFrame, or abort, but its rejected payload is never prepared
or drawn.
R2-4 production proof and prose: both actual Wb submit sites are exercised;
the particle tests call the production dispatcher and inspect the constructed
owner's production pipeline/selector; EnvCell tests upload real Content batch
masks through ObjectMeshManager and drain real filtered MDI calls. The A1
positive proof executes WorldSceneRenderer's real outdoor frame owner through
RetailPViewRenderer.DrawInside and RetailAlphaQueue.EndFrame and observes
[DrawBuilding x N, RenderNormalMode] with no LandscapeFlush. The packet and
register now state the varying retail first-for-list truth and the exact
per-subset EnvCell/AP-238, visible AP-239 compositing, and AP-240 feeder scope.
Physical active register counts remain AP=159 and AD=92.
Final clean-state gates (actual output):
- Release solution build: Build succeeded; 0 Warning(s); 0 Error(s).
- Hermetic solution filter: every project green, 16,728 passed / 0 failed /
0 skipped total; AcDream.App.Tests 6,875/6,875.
- InstalledDat: 255 passed / 10 failed / 1 skipped / 266 total, exactly the
allowed identities: TowerAscent_StaircaseStaysConeVisible_EveryStep;
MainGameUiAndChatInput_MediaBearingChildrenNowBuildAsRealWidgets (#383);
EveryAuthoredInvisibleWidget_StartsHiddenAcrossAllLayouts (#383);
Oh_doorway_still_first_frame_diff (#458); and the six
AlphaFlushCounts_{CathedralArrival,CathedralLeak,CathedralStairArch,
FoundryDeep,HoltburgDoorwayStill,TerraceEdge}_MatchesRetailFrame2. All six
AlphaFlushSites_* pass in the same lane.
- VulkanShaderDescriptorContractTests + VulkanShaderManifestTests +
RenderPackSpirvValidatorTests: 32 passed / 0 failed / 0 skipped.
- Corrected queue/router/walk/driver/particle/Wb/EnvCell/PView production
filter: 211 passed / 0 failed / 0 skipped.
- Explicit warmed production allocation pins: 2 passed; both measure 0 B.
- Register: physical AP-238/AP-239/AP-240/AD-120/~~AP-34~~ rows each count
exactly 1; active physical rows AP=159 and AD=92.
- git diff --check: PASS.
Production mutation checks (each applied, run to the named first failure, and
exactly reversed before the final gates):
1. Restoring the particle row-5 throw fails
OpaqueClassifiedMeshBatch_WithNoMaterialAlpha_DrawsImmediateOnOpaqueDepthState
first with InvalidOperationException: mutation: row 5 unreachable.
2. Deleting row 5's immediate callback fails that same production-dispatch
test's first collection assertion: expected [(Mesh, 11, True)], actual [].
3. Constructing the actual owner pipeline with depthWrite:false fails
ImmediateOpaqueMesh_UsesProductionParticleMeshOpaquePipelineDescription
first at Assert.True(description.Depth.Write): expected true, actual false.
4. Mapping the production selector back to _meshAlphaPipeline fails that same
test first at Assert.Same: expected particle-mesh-opaque, actual
particle-mesh-alpha.
5. Dropping RetailSurfaceMask at the real ObjectMeshManager upload boundary
fails the mixed-cell production scan first: expected Clip | Alpha, actual
Immediate.
6. Hardcoding the uploaded EnvCell scan to MaskAlphaFamily fails the mixed-cell
production scan first: expected Clip | Alpha, actual Alpha; the pure-mask
pin also reports expected Clip, actual Alpha.
7. Inverting the production detail predicate fails the detail-on production
pin first: expected Immediate, actual Clip.
8. Removing both EnvCell replay filters fails the mixed production drain's real
MDI assertions: each call expected DrawCount 1, actual DrawCount 2.
9. Moving RegisterSource below the full-capacity return fails every
RejectedFirstUseSource_IsCleanedWithoutPrepareOrDraw row (flush, EndFrame,
abort) at the first ResetCount assertion: expected 1, actual 0.
10. Hardcoding detailSurfaceActive=false at the real Wb dispatch fails both
production submit-site tests at their first queue-count assertion:
expected 0, actual 1.
11. Restoring RetailPViewRenderer's removed outdoor LandscapeFlush call fails
OutdoorProductionPView_DrainsBuildingThenRenderNormalModeWithoutLandscapeFlush
first at the real drain sequence: expected [DrawBuilding,
RenderNormalMode], actual [DrawBuilding, LandscapeFlush,
RenderNormalMode].
12. Deleting WorldSceneRenderer's final EndFrame owner drain fails that same
full-path A1 test first: expected [DrawBuilding, RenderNormalMode], actual
[DrawBuilding].
Not done/deferred: none. No retail conflict or infeasible contract item was
found. No graphical client was launched.
Co-Authored-By: Codex <noreply@openai.com>
Fix round 1 of the two the plan allows for S4-c2 (048d5b12f), addressing
every item M1-M8/A1-A8 from the campaign branch's packet section 11.
M1 (BLOCKING): ParticleRenderer.DeferToRetailAlphaQueue threw whenever a
mesh-particle batch's TranslucencyKind.Opaque classification (mask 0x00)
reached a non-Append DrawMesh row - a real, reachable outcome since
TryAppendMeshDraws applies no IsOpaque-style pre-filter unlike
WbDrawDispatcher's path. Deleted both throws (ParticleRenderer.cs,
WbDrawDispatcher.cs SubmitToAlphaQueue), extracted the router-input
derivation into internal static ParticleRenderer.RouteParticleSubmission
(directly testable), and implemented rows 1/5's immediate draw by reusing
the existing per-instance billboard/mesh draw code (new
DrawImmediateParticleSubmissionRhi, no new renderer, no sort per A8).
materialHasAlpha (row 4) is derived from CMaterial::CheckAlphaValues
@0x005396a0 (Ghidra-verified 2026-09-04): has_alpha=0 only when
Ambient.a==Diffuse.a==Specular.a==Emissive.a==1.0f, else 1 - and
CMaterial::SetTranslucencySimple @0x005396f0 (reached from
CPhysicsPart::SetTranslucency <- Particle::Update @0x0051c290's per-frame
alpha-fade) sets all four channels to (1f - translucency) uniformly, so
has_alpha == "this particle's current alpha isn't 1.0" - already carried in
ColorArgb's top byte (Lerp(StartAlpha,EndAlpha,tLife), ParticleSystem.cs
1039-1041/1453).
M3: SubmitToAlphaQueue now takes isBuildingShell + viewProjection and feeds
Row 1's detailSurfaceActive gate for translucent building-shell instances
(retail DrawBuilding @0x0059f2a0 installs building detail before its own
shell subsets reach DrawMesh). Row 1 (detail on) draws the instance
immediately at its own walk-stream AlphaSubmitMark via new
DrawImmediateAlphaInstance/DrawImmediateAlphaInstanceRhi (reusing
WriteDeferredAlphaEntrySlot + the drain's pipeline/detail code for slot 0);
never touches _deferredAlpha/the queue for pure-Immediate submissions (fixes
a latent leak: previously reserving a _deferredAlpha slot for every
candidate meant a frame with ALL-immediate content never registered a
source, so ResetAlphaSubmissions never ran). M3c: DrawPreparedAlphaBatchRhi's
own per-command hasDetail/DrawBuildingDetailRangeRhi branch is deleted -
detail-eligible content no longer reaches the drain (spec: delayed replay
is always detailEnabled=0). New AD-120 register row for the "in place -> at
the entity's own stream mark" granularity adaptation this introduces.
M6: RetailPViewPassExecutor.SubmitOrDrawTransparentCellShell routes an
EnvCell's transparent shell through the SAME RetailAlphaMeshRouter table
(mask 0x02, detailSurfaceActive = EnvCellRenderer.TransparentDetailEnabled)
instead of a hand-coded branch. Detail on: unchanged immediate draw. Detail
off: appends ONE token per CELL via new EnvCellAlphaDrawSource (internal,
delegate-based so it's unit-testable without a GPU harness), replayed
through EnvCellRenderer.RenderTransparentOrdered at the next flush -
RenderTransparentOrdered already replayed a cell's batch on demand, so no
new deferred-replay abstraction was needed (the original landing's claim
that one was required is corrected in the packet).
M4: RetailAlphaEntry.IsFirstForList deleted. Retail's per-DrawMesh-
invocation "first for this list" flag is trivially true for every subset
retail ever appends (DrawMesh @0x0059d4a0 sets both flags true at entry,
0059d4cc/0059d4d0, clearing each independently after ITS OWN first append
within that call, 0059d5ef) - the captures confirm it (new=1 on 9,685/10,556
AM lines, impossible under "first since last drain"). acdream's deleted
isFirstForList = target.Count == 0 computed the wrong quantifier. One
acdream append already IS one DrawMesh call, so the field carried no
information and its own pin was vacuous (feedback_every_new_pin_must_be_
shown_to_fail) - deleted rather than kept as an always-true no-op.
M5: split all six AlphaFlushTranscript_* KnownFailure Facts into live
AlphaFlushSites_* (site+threshold sequence only, content-independent,
unconditional pass) and AlphaFlushCounts_* (KnownFailure, full tuple incl.
drained counts) sharing one RunAlphaFlushTranscriptReplay helper. Rewrote
the KnownFailure reason honestly: THREE independent causes, not "harness
content only" - (1) zero live mesh content, (2) acdream appends one entry
per INSTANCE vs retail's one per SUBSET per DrawMesh call, (3) acdream's
CLIP list is structurally empty for ordinary content (M2). Added ONE live
valve pin (WalkFrameDriverTests.SortCellExit_ValveDrainsThroughReplayAtThe
ExactBoundary, a Theory over 2250/2249) that goes through WalkFrameDriver.
Replay's own SortCellExit arm, not RetailAlphaQueue.Flush called directly.
M2/A2/M8c (register): ~~AP-34~~ restored as struck-through RETIRED (it had
been deleted outright, not struck, breaking the register's own convention)
citing residuals AP-238/AP-239/AP-240. The chunk-2 commit's "AP-236"/
"AP-237" collided with an id ALREADY filed-and-retired on main by an
unrelated #132 fix (docs/ISSUES.md:19976) - ids are never reused, so both
are renumbered: AP-236->AP-238 (EnvCell; rewritten per M6 - granularity-only
residual now, "never through the shared queue" is retired), AP-237->AP-239
(mask-reconstruction gap; the dangling "AP-236b" citation in
RetailAlphaMeshRouter.cs never matched either filed id and is corrected to
AP-239). New AP-240 filed for M2: WbDrawDispatcher.IsOpaque filters
ClipMap out upstream, so ordinary clip-mapped content never reaches
retail's CLIP FIFO (draws immediately on the pre-existing
OpaqueAlphaToCoverage pipeline instead) - no pipeline change this round,
per the contract. AP section header recounted honestly: 159 active (was
stale at 161); AD section 92 (was 91, +AD-120).
M7: AP-239's only cited example (cloud GfxObj 0x01004C35, surface
0x08000023) is DISPROVEN - decoded Type=0x10114 has alpha-family bits
that win in BOTH retail's real priority and acdream's reconstruction, so it
never actually diverges. A 2026-09-04 scan of all 6,152 Portal-dat Surfaces
found 27 real Translucent+Base1ClipMap-no-alpha-family instances
(Type=0x14); cross-referencing GfxObjs found surface 0x08000015 on GfxObj
0x010001EC - cited in place of the disproven cloud example.
M8: (a) RenderDeviceD3D::DrawBlock is @0x005a17c0 per symbols.json, not
@0x005a18d0 (that is its per-land-cell loop head) - fixed across
RetailAlphaQueue.cs, RetailPViewPassExecutor.cs, WalkEvents.cs,
WalkFrameDriver.cs (x3), RetailFrameWalk.cs. (b) RetailAlphaQueue.cs's four
FlushAlphaList addresses were labelled "return site" but are the CALL
instruction's own address (x86 CALL rel32 is 5 bytes) - relabelled "call at
X (returns to X+5)". (d) worldbuilder-inventory.md:420's AP-34 citation
updated.
A1: RetailPViewRenderer.cs's outdoor-root passes.FlushLandscapeAlpha() call
(labelled LandscapeFlush) is deleted - retail's real LandscapeFlush
(PView::DrawCells @0x005a4840's own FlushAlphaList(0f) @0x005a4872) sits
strictly inside if (outside_view.view_count > 0) on the INTERIOR PView; an
outdoor root never reaches it (terrace-edge capture: zero 005a4877 FL
lines). Verified no opaque draw intervenes between this deletion point and
RetailAlphaQueue.EndFrame()'s own RenderNormalMode pass-end flush
(WorldSceneRenderer.cs: DrawPostWorldParticles's PView branch is an
explicit no-op; only diagnostic wireframes follow) - #132's "drain after
the finished opaque world" invariant is kept by that flush alone.
A4: RetailAlphaQueue's ApplyScratchRetention call sites passed the ENTRY
count as the SOURCE-count argument too (observedClip + observedAlpha
twice), so _sources/_sourceDrawOffsets never shrank toward the real source
count. Fixed to capture _sources.Count before Clear().
A5/A6/A7: WalkStaticStreamPopulatorTests.cs's stale "same viewer distance"
banner corrected; two off-by-one entry counts in the packet's section 10
sequences corrected (foundry-deep x10->x11, holtburg-doorway-still x5->x6);
WalkAlphaDepthTrace.cs's "new=" comment explains why IsNew is retained but
never compared (M4's finding makes a per-subset comparison meaningless at
acdream's per-instance granularity); RetailAlphaMeshRouterTests.cs's
IndependentReferenceRoute (never actually independently-shaped) renamed to
RestatedBranchTableRoute with an honest doc comment, and the unverified
"flipped in turn and failed every time" claim deleted.
A3 was resolved as a side effect of M1's SubmitToAlphaQueue doc-comment
rewrite (the wrong "0x02/0x03, 0x04/0x05, 0x08/0x09" enumeration no longer
exists); RetailAlphaMeshRouter.cs's own MaskFromTranslucencyKind comment
updated in the same spirit (M1's particle-site Opaque-reachability finding).
Mutation checks (each applied to a scratch-restored copy, confirmed
failing, then byte-exact reverted - diffed against a /tmp backup after
restore):
- A1 (RetailPViewRendererTests.DrawInside_NeverCallsFlushLandscapeAlphaDirectly):
restoring the deleted "if (ctx.RootCell.IsOutdoorNode)
passes.FlushLandscapeAlpha();" line reintroduces a direct
RetailPViewPassExecutor.FlushLandscapeAlpha call in DrawInside's compiled
body. Actual failure: "Assert.DoesNotContain() Failure: Filter matched in
collection ... CompiledCall { ... Target = Void FlushLandscapeAlpha() }".
- A4 (RetailAlphaQueueTests.RetainedSourceCapacity_ConvergesToTheReal
SourceCountNotTheEntryCount): reverting both ApplyScratchRetention calls
to (observedClip + observedAlpha, observedClip + observedAlpha) - with
100 distinct sources in the spike frame (so _sources.Capacity grows to
128, past its initial 4) followed by three low-demand frames of 10
entries via ONE repeated source - makes sourceTarget compute from 10
(Math.Max(4,10*2)=20) instead of 1 (Math.Max(4,1*2)=4). Actual failure:
"Expected the retained source-array capacity to converge toward the real
source count (1), but it stayed at 20". (A single-source-only spike does
NOT discriminate this bug - Math.Min(sourceTarget, _sources.Capacity)
clamps both formulas to the same unchanged initial 4 - hence the
100-source setup.)
- M5 valve (WalkFrameDriverTests.SortCellExit_ValveDrainsThroughReplayAt
TheExactBoundary, 2250 case): flipping RetailAlphaQueue.Flush's no-op
comparison from "<" to "<=" (S4-c1/c2's own boundary mutation) makes the
2250-entries case a no-op instead of draining. Actual failure:
"Assert.Equal() Failure: Values differ Expected: 0 Actual: 2250".
- M6 (EnvCellAlphaDrawSourceTests, both Facts): adding an immediate
renderTransparentOrdered(new[]{cellId}) call inside
EnvCellAlphaDrawSource.AddPendingCellId (simulating the M1/M3 "drew
immediately instead of deferring" bug class) makes
PendingCellToken_IsDrainedAtTheFlushAndNeverBeforeIt fail with
"Assert.Empty() Failure: Collection was not empty Collection: [[4660]]"
and ParticleAppendedBetweenTwoCellTokens_KeepsItsPositionInTheCombined
Drain fail with 'Expected: string[] ["cell:256", "particle:7",
"cell:512"] Actual: List<string> ["cell:256", "cell:512", "cell:256",
"particle:7", "cell:512"]'.
- M1 (ParticleRendererRouteTests.OpaqueClassifiedMeshBatch_WithMaterialAlpha
_RoutesToAlphaAppend): hardcoding materialHasAlpha to false inside
RouteParticleSubmission makes the Opaque-mask+has-alpha case route
Immediate instead of Append. Actual failure: "Assert.Equal() Failure:
Values differ Expected: Append Actual: Immediate".
Gates (real output lines):
- dotnet build AcDream.slnx -c Release -> "Build succeeded. 0 Warning(s)
0 Error(s)".
- Hermetic lane (--filter "Lane!=InstalledDat&Lane!=PreparedPackage&
Lane!=Live&Lane!=Manual&Lane!=Timing&Lane!=Windows&Lane!=Linux&
Lane!=SystemFont&Purpose!=Diagnostic&Status!=KnownFailure") ->
"Passed! - Failed: 0, Passed: 6864, Skipped: 0, Total: 6864".
- InstalledDat lane (ACDREAM_RUN_INSTALLED_DAT_TESTS=1,
ACDREAM_DAT_DIR="C:/Users/erikn/Documents/Asheron's Call",
--filter "Lane=InstalledDat") -> "Failed: 10, Passed: 255, Skipped: 1,
Total: 266" - the exact 4 pre-existing failures
(TowerAscent_StaircaseStaysConeVisible_EveryStep,
LayoutImporterMediaBearingChildSweepTests, LayoutImporterInvisibleSweep
Tests, Oh_doorway_still_first_frame_diff) plus the six
AlphaFlushCounts_* KnownFailure Facts, nothing else; all six
AlphaFlushSites_* Facts pass inside this same lane (the whole
WalkTraceConformanceTests partial class carries Lane=InstalledDat, so
they cannot run hermetically).
- Shader classes (VulkanShaderDescriptorContractTests,
VulkanShaderManifestTests, RenderPackSpirvValidatorTests) -> "Passed! -
Failed: 0, Passed: 32, Skipped: 0, Total: 32".
- RetailAlphaQueueTests, RetailAlphaMeshRouterTests, RetailFrameWalkTests,
WalkFrameDriverTests, ParticleRenderer*Tests, EnvCellRenderer*Tests
(combined filter) -> "Passed! - Failed: 0, Passed: 120, Skipped: 0,
Total: 120".
- Register collision grep: AP-238/AP-239/AP-240/AD-120 each count exactly
1; ~~AP-34~~ count exactly 1; live totals AP=159, AD=92.
Not done / deferred: none - all M1-M8/A1-A8 items landed; A8 was a
no-action note.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>