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Author SHA1 Message Date
Erik
5634e7114b feat(movement): send jump packet to server (opcode 0xF61B)
Build and send GameAction(Jump) with extent + world-space launch
velocity + sequence counters. Wire format from holtburger
JumpActionData::pack. Server can now validate and replicate jumps
to nearby clients.

Also compute RunRate locally via PlayerWeenie.InqRunRate when
running (server doesn't echo UpdateMotion ForwardSpeed to sender).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 10:23:52 +02:00