Build and send GameAction(Jump) with extent + world-space launch
velocity + sequence counters. Wire format from holtburger
JumpActionData::pack. Server can now validate and replicate jumps
to nearby clients.
Also compute RunRate locally via PlayerWeenie.InqRunRate when
running (server doesn't echo UpdateMotion ForwardSpeed to sender).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>