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Author SHA1 Message Date
Erik
874d267117 feat(physics): PhysicsDataCache + BSP sphere query
Load PhysicsBSP and PhysicsPolygons from GfxObj dats during streaming.
BSPQuery.SphereIntersectsPoly traverses the tree for collision detection.
Ported from decompiled FUN_00539270, cross-ref ACE BSPNode.sphere_intersects_poly.

- PhysicsDataCache: thread-safe ConcurrentDictionary-backed cache of GfxObjPhysics
  (BSP tree + polygon dict + vertex array) and SetupPhysics (capsule dimensions).
  CacheGfxObj/CacheSetup are idempotent — safe to call at every dat load site.
- BSPQuery.SphereIntersectsPoly: recursive BSP descent with bounding-sphere broad
  phase, leaf polygon test via existing CollisionPrimitives.SphereIntersectsPoly
  (FUN_00539500), and splitting-plane classification for internal nodes.
- GameWindow: _physicsDataCache populated at all GfxObj/Setup dat load sites
  (streaming worker path, live-spawn path, ApplyLoadedTerrain render-thread path).
- 6 new unit tests covering null node, bounding-sphere miss, leaf hit, no-contact,
  internal node recursion, and empty cache behaviour. All 447 tests green.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-13 23:28:39 +02:00