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2 commits

Author SHA1 Message Date
Erik
9e17554ed4 fix(physics): P5 commit 3 - retire TS-35, close #167 (ConstraintManager leash)
PhysicsBody.IsFullyConstrained now reflects real ConstraintManager state
(pushed every tick by the same per-tick pumps commit 2 wired), so
jump_is_allowed's already-ported gate (WeenieError 0x47) actually fires
while an object is rubber-banding hard against a server position
correction, closing the last piece of #167.

Housekeeping:
- Delete register row TS-35 (retired: the write side is no longer stubbed).
- Rewrite the stale doc comments on PhysicsBody.IsFullyConstrained,
  ConstraintManager (class + IsFullyConstrained), PositionManager.ConstrainTo,
  EntityPhysicsHost.PositionManager, and PlayerMovementController.PositionManager
  that described the leash as permanently unarmed/stubbed.
- Close #167 in ISSUES.md citing the research doc and commits e0629145 /
  7719d25b.
- Add an "as-ported" addendum to
  docs/research/2026-07-30-constraint-leash-constants.md naming the actual
  current seam owners (the doc's own open question flagged this as
  implementer-verify-required post-J-slices).
- Update docs/plans/2026-07-29-physics-parity-campaign.md's P5 status and
  CLAUDE.md's Campaign P summary to reflect #167's closure (items #153/#72
  remain open in P5).

Verification: complete solution suite green - 9,978 tests, 5 skips, 0
failures across all 9 test projects (Core.Tests, Runtime.Tests, App.Tests,
Headless.Tests, Core.Net.Tests, Content.Tests, UI.Abstractions.Tests,
Bake.Tests, Cli.Tests).
2026-07-30 12:12:29 +02:00
Erik
7e6033d0ad refactor(runtime): own per-session physics simulation
Move the sole PhysicsEngine, production cache, collision admissions, canonical bodies and hosts, remote components, ordinary/remote worksets, simulation, cell commits, and shadow synchronization under RuntimeEntityObjectLifetime. Keep App as the prepared-asset, animation-input, and render-projection adapter while preserving the named-retail update and collision order.

Add exact-incarnation, object-clock, callback-reentrancy, GUID-reuse, two-runtime isolation, source ownership, collision publication, and graphical projection coverage. Release build and the complete 8,588-test solution pass.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 13:39:57 +02:00
Renamed from src/AcDream.App/Physics/EntityPhysicsHost.cs (Browse further)