xUnit's default parallel execution let diagnostic-harness tests (CellarUp,
DoorBug, DoorCollisionApparatus) mutate PhysicsResolveCapture.CapturePath
and PhysicsDiagnostics probe flags concurrently with victim tests
(MotionInterpreter, PositionManager, PlayerMovementController,
DispatcherToMovement, BSPStepUp), producing a flaky 14-26 failure range.
Fixes:
- Add PhysicsResolveCapture.ResetForTest() + PhysicsDiagnostics.ResetForTest()
as documented test-only reset APIs (never called from production paths).
- Add IDisposable to CellarUpTrajectoryReplayTests with ctor/Dispose calling
both ResetForTest() — prevents CapturePath from leaking between the Capture_*
tests in the same class (the immediate root cause of Capture_SkipsNonPlayerCalls
finding an unexpected file).
- Add xunit.runner.json (maxParallelThreads=1, parallelizeTestCollections=false)
to AcDream.Core.Tests — eliminates parallelism-induced probe-flag leaks across
all test classes without requiring [Collection] boilerplate on every offender.
After: two consecutive runs produce the identical 12-failure set.
Confirmed: LiveCompare_FirstCap_FixClosesCottageFloorCap passes.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>