Erik
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e27923b4b5
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chore(diag): dense-town FPS profiling apparatus (ACDREAM_FPS_PROF) [throwaway]
FrameProfiler (frame/update/render/present/gpu split + per-renderer glFinish
attribution) + OnRender/OnUpdate hooks + terrain & EnvCell glFinish timers +
the degrade-coverage probe test. Used to root-cause the dense-town FPS; STRIP
when the fix lands (mirrors 92e95be).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-06-23 15:49:18 +02:00 |
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