Commit graph

1 commit

Author SHA1 Message Date
Erik
9d35a9786f docs(#186): handoff — connector grey flap narrowed to the doorway-flap flood/pick family
Retail SEAMLESS at the same spot (user-confirmed) => real acdream bug: the eye seats
in a sparse 5-poly connector cell 0xF6820118 looking back at the player's room 0116,
and acdream drops 0116 (back-portal side-culled) so the doorway aperture shows the fog
clear color = grey; retail keeps 0116 drawn. RULED OUT: null-root/AD-20/AD-21 (root
valid, eyeInRoot=Y); the color-clear gating (retail's gated DrawCells Clear is
depth/stencil, post-LScape::draw). Next step = retail cdb trace (viewer_cell +
cell_draw_list at the grey pose) to pin viewer-cell PICK vs portal FLOOD, then a careful
frozen-render fix. Full handoff + apparatus + DO-NOT-RETRY + code/decomp sites in the doc.
Keeps the offline cell-geometry inspection test.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 14:04:23 +02:00