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Author SHA1 Message Date
Erik
0265cc4236 feat(net): N3 - AckNakScheduler, retail 2.0s cumulative ack replaces per-packet acks
Campaign N slice N3. Retail never acks per packet: SharedNet::EnqueuePak
@ 0x00543B10 is the binary's only AckSequence (0x4000) construction site,
gated at >= 2.0 s on ReceiverData::timeStamp_ (@ +0x10), armed at
connection birth by ReceiverData::Init @ 0x00548EF0, and arbitrated
NAK-xor-ack per sweep by ClientNet::ProcessConnection @ 0x00545450
(m_SeqIDsWeNAKed non-empty -> EnqueueNaks, else EnqueuePak;
SharedNet::EnqueueNaks @ 0x00543BD0 shares the SAME timestamp -
campaign landmine #7).

- New Transport/AckNakScheduler: owns the one shared timestamp; a
  non-empty NAK set suppresses the ack (N4 emits RequestRetransmit in
  that branch; in N3 it emits nothing - a documented transitional state,
  safe for exactly one slice on loopback), else ONE cleartext exact-flags
  AckSequence carrying the tracker's HighestIdReceived, header sequence
  borrowed from HighestIdSent without incrementing, 4-byte LE body.
  Flags are an EQUALITY, never an OR (landmine #5 - ACE's dedup
  exemption NetworkSession.cs:342-343 and watermark-skip :474-476 both
  require the exact value).
- ReliableTransport.Sweep pump order per FlowQueue::Empty @ 0x00548A20:
  interval clock, NAK/ack arbitration, pending resends, prune. The sweep
  already runs in Tick and both handshake pump loops (landmine #8), so
  cumulative acks flow during the character-list/enter-world floods at
  ACE's own ~2 s cadence.
- WorldSession: the Phase 4.9 per-packet reflex ack in ProcessDatagram
  and SendAck are DELETED; the [net-tick] acks/s probe now reads
  Stats.AcksSent; new internal TransportClockSource seam drives the
  2.0 s gate on virtual time in the conformance suite.
- N1 Fable-review advisory retired (Time-stamp fold-in): fresh reliable
  sends now stamp Header.Time = the current interval id, matching retail
  FlowQueue::TransmitNewPackets @ 0x00547A60 (header build at
  0x00547A84); resends already re-stamped. ACE never reads inbound
  Header.Time, so the wire stays compatible.

Tests: 723 Core.Net (7 new) - gate cadence + watermark-at-emission,
flags-equality pin + model acceptance at the reused sequence without a
watermark advance, NAK suppression and resume after the gap clears, a
50-packet CreateObject flood collapsing to ONE ack, the quiet-session
keepalive property across a 120 s virtual horizon (the reflex ack's
keepalive role, replaced and proven against ACE's 60 s TimeoutDeadline),
the Time fold-in, and a full FakeAceTransport lifecycle with zero
CRC/state/duplicate drops. Full solution Release: 9,744 passed /
5 skipped / 0 failed. Connected world-lifecycle gate PASS (capped +
uncapped-reconnect, graceful exits, 0 failures); canonical nine-stop
route PASS (0 failures).

Campaign section 9 N3 row updated (complete; SHA recorded at N4
kickoff).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-29 13:51:57 +02:00
Erik
7211bb1bf7 perf(net): own one pooled async receive
Replace timeout-polled in-world UDP receives with one cancellable caller-buffered socket operation. Transfer only right-sized pooled datagrams through the FIFO, return every ownership edge deterministically, and send caller spans without a transport copy while preserving handshake pacing and ACK order.
2026-07-25 05:50:18 +02:00
Erik
cf25330458 fix(net): survive transient socket errors in the receive loop (2026-07-24 audit review)
WorldSession.NetReceiveLoop wrapped its entire while loop in a single
try/catch, so ANY non-timeout SocketException permanently killed the
background receive thread: the catch block at the loop's end was empty
(misattributed the error to "socket closed during shutdown"), and the
finally called _inboundQueue.Writer.TryComplete(), which silently and
irrecoverably stopped all inbound processing for the rest of the
session — no log line, no recovery path, and LiveSessionHost.Reconnect
has zero production callers to notice.

The realistic trigger is a well-known Windows UdpClient quirk: an ICMP
"port unreachable" reply to an EARLIER Send (e.g. against a stale ACE
session that already tore down its socket) surfaces as a
WSAECONNRESET SocketException on this socket's NEXT, completely
unrelated Receive call. NetClient.Receive already swallows the
expected SocketError.TimedOut heartbeat case; anything else reaching
WorldSession was a real, transient, per-datagram error being treated
as session-fatal.

Three changes, root-cause not a band-aid:

- NetClient's constructor now disables SIO_UDP_CONNRESET reporting on
  Windows, so a delayed ICMP error can't poison receives at all.
- NetReceiveLoop now catches SocketException PER ITERATION, logs it,
  and continues polling instead of exiting. The existing clean-shutdown
  paths (cancellation, ObjectDisposedException during Dispose) are
  unchanged — only the non-timeout-socket-error case that used to kill
  the loop is now recoverable.
- NetClient.Receive no longer calls the ReceiveTimeout setter (a
  setsockopt syscall) on every single call — only when the requested
  timeout differs from the last-applied value, cached in a new field.
  This was an unrelated but adjacent finding (4x/sec syscall churn at
  the 250ms heartbeat cadence) in the same audit.

No change to outbound wire behavior, ack cadence, heartbeat interval,
or datagram ordering — this is purely receive-loop resilience.

Tests: NetClientTests gained a SIO_UDP_CONNRESET construction smoke
test and two ReceiveTimeout-caching tests. A new
WorldSessionNetReceiveLoopResilienceTests drives the actual private
NetReceiveLoop method (via the existing internal
IWorldSessionTransport seam + reflection) with a scripted transport
that throws a non-timeout SocketException on the first call, proving
the loop survives it and keeps enqueueing subsequent datagrams — fully
deterministic, no real sockets. Full solution suite green: 3204/3206
Core, 3462/3465 App, 552/552 Core.Net (skips pre-existing).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
(cherry picked from commit c72ce028a927e15b8a54a86bbd0661a723dc84ca)
2026-07-24 11:49:40 +02:00