The two remaining flagged workarounds retired, per the BR-7 plan +
the WF1 [MEDIUM] correction (re-gate, do NOT delete the outside-add):
1. A6.P5 hasExitPortal topology widening DELETED. Outdoor cells enter the
collision cell array ONLY on the retail straddle gate - |dist| <
radius + F_EPSILON against an exterior portal plane
(CEnvCell::find_transit_cells Ghidra 0x0052c820, gate 0052c9d6,
live-binary verified) - the same flag that already gated the
membership pick (#112 rider). The widening existed so outdoor-
registered doors stayed findable from indoor cells under the old flat
registry query; with per-cell shadow lists the door is found in the
straddle-admitted outdoor cell's own list (tick-13558 pin holds).
The hasExitPortal out-param + plumbing deleted from
FindTransitCellsSphere; the AddAllOutsideCells call in
BuildCellSetAndPickContaining re-gated on exitOutsideStraddle
(once-per-walk = retail CELLARRAY.added_outside).
2. #90 ResolveCellId sphere-overlap stickiness REMOVED (the 4ca3596
workaround, deferred-to-A6.P4 in the physics digest). It was dead
code: the method's only caller is FindEnvCollisions' cache-null TEST
fallback, and the indoor branch (where the stickiness lived) required
a non-null DataCache. Production membership flows exclusively through
the collide-then-pick advance whose ordered-array hysteresis (current
cell at index 0, interior-wins-break) is the retail mechanism the
workaround approximated. ResolveCellId reduced to the bare
prefix-preserving outdoor re-derive, documented test-only.
Test updates (pins of the deleted behaviors inverted to retail):
- A6P5_BuildCellSetFromIndoorStart_ReachesDoorOutdoorCell (asserted the
topology widening verbatim) -> DeepInteriorSphere_NoStraddle_
AddsNoOutdoorCells: a deep-interior sphere admits NO outdoor cells.
- A6P5_BuildCellSetFromAlcove... -> AlcoveSphere_StraddlesExitPortal_
ReachesDoorOutdoorCell (the captured alcove position genuinely
straddles - the retail-positive half).
- Issue112MembershipTests straddle pin + the second-sphere straddle test
updated to the single-flag signature.
Suites: Core 1416/0/2, App 225, UI 420, Net 294 - green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The oracle read the #112 residual was waiting on, settled against the
LIVE 2013 client (cdb attach, CEnvCell::find_transit_cells @ 0052c820;
BN pseudo-C was ambiguous and partly wrong per
feedback_bn_decomp_field_names - it invented portal_side tests in this
branch): retail admits outdoor transit cells from an indoor cell IFF a
path sphere STRADDLES an exterior portal polygon plane,
|dist| < radius + F_EPSILON(0.000199999995, @ 007c8c70). The flag at
[esp+18h] (set 0052c925, x87 decode fcompp/test ah,41h +
fcomp/test ah,5/jp) gates the add_all_outside_cells call (0052c9d6 je).
Graph reachability alone NEVER admits outdoor cells in retail.
Port (CellTransit):
- FindTransitCellsSphere: exitOutside now carries the retail straddle
semantics; new hasExitPortal out carries the old topology-only flag.
- BuildCellSetAndPickContaining: the collision cell SET keeps the A6.P5
topology widening on hasExitPortal (outdoor-registered doors must stay
findable from indoor cells until #99/A6.P4 ships per-cell shadow
lists - the 2026-05-25 door capture scenario), but the membership
PICK's outdoor branch is gated on the retail flag. Membership is now
retail-identical in both regimes: straddle -> outdoor candidates valid;
no straddle -> outdoor ignored -> retail keep-curr. This is what stops
deep-interior containment gaps in ANY house from demoting to outdoor
(the #112 transparent-interior shape) - the systemic protection the
user asked for, without house-by-house verification.
The at-doorway A9B3 gap demote is RETAIL-FAITHFUL (gap point is 0.23m
from 0x104s door plane < 0.48 foot radius -> retail straddles + demotes
+ self-heals inward): DocumentsResidual renamed to
...DemotesRetailFaithfully, expectation unchanged. New conformance pins:
deep-gap keep-curr (A9B3Cottage_GapBeyondStraddleDistance_KeepsCurrCell)
+ function-level gate semantics on real dat geometry
(FindTransitCellsSphere_ExitPortalStraddleGate_MatchesRetail).
Tests: Core 1391 green (+2) / App 224 / UI 420 / Net 294; pre-existing
4 #99-era failures unchanged; P1 membership goldens + A6.P5 door-set
tests explicitly green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Triage step from the plan at C:\Users\erikn\.claude\plans\
i-did-some-work-sharded-acorn.md. Four sessions on issue #98 left the
worktree dirty with ~1352 LOC of mixed work. This commit splits the
work into "keep" (defensible + diagnostic) and "drop" (failed
experiments), then commits the keep set with the drops removed.
Plan asked for three commits (diag / fix / revert); consolidated to one
because the diagnostic emits in TransitionTypes.cs are tightly
interleaved with the multi-sphere CellTransit calls and the CellId
switch. Hunk-level splitting in those files for marginal bisect
granularity didn't justify the misclick risk.
Reverted entirely (failed experiments per slice 7 handoff):
- src/AcDream.Core/Physics/PhysicsDataCache.cs — neg-poly storage
fields (Stippling, PosSurface, NegSurface, HasNegativeSide,
IsNegativeSide, NegativeSide).
- src/AcDream.Core/Physics/ShadowObjectRegistry.cs — isBuilding flag
propagation through Register / ShadowEntry.
- tests/AcDream.Core.Tests/Physics/BSPQueryTests.cs — 165 lines of
PolygonWithNegativeSide_* tests.
- tests/AcDream.Core.Tests/Physics/ShadowObjectRegistryTests.cs —
isBuilding propagation tests.
- src/AcDream.Core/World/WorldEntity.cs — IsLandblockBuilding field
(no consumer once ShadowObjectRegistry.isBuilding is gone).
- src/AcDream.Core/World/LandblockLoader.cs — IsLandblockBuilding=true
setter on building entities (kept BuildBuildingTerrainCells).
- src/AcDream.App/Rendering/GameWindow.cs — isBuilding: arg passed to
ShadowObjects.Register.
- src/AcDream.Core/Physics/BSPQuery.cs — TryAdjustWalkableSide /
IsWalkableAt helpers, their callers, the Path 5 / Path 6 neg-poly
branch split, the BldgCheck-tied clearCell conditional, and the
neg-poly ResolveCellPolygons writes.
- src/AcDream.Core/Physics/PhysicsDiagnostics.cs — neg-poly fields
in the poly-dump format.
- src/AcDream.Core/Physics/TransitionTypes.cs — SpherePath.BldgCheck +
SpherePath.HitsInteriorCell fields and every consumer, the
savedBldgCheck try/finally around FindCollisions, and the neg-poly
format additions to the dump-on-error helper.
- src/AcDream.Core/Physics/CellTransit.cs — FindCellSet overloads
with hitsInteriorCell out-param and the BuildCellSetAndPickContaining
out-param threading.
Kept (defensible correctness fixes + diagnostic infrastructure):
- src/AcDream.App/Rendering/GameWindow.cs — render-vs-physics cell
origin split: the 0.02m render lift no longer leaks into physics
BSP caching. lb.BuildingTerrainCells threaded into LandblockMesh.Build.
- src/AcDream.Core/World/LoadedLandblock.cs — BuildingTerrainCells
record field.
- src/AcDream.Core/World/LandblockLoader.cs — BuildBuildingTerrainCells
(cy*8+cx from LandBlockInfo.Buildings).
- src/AcDream.Core/Terrain/LandblockMesh.cs — hiddenTerrainCells
param that collapses owned-cell triangles to a zero-area degenerate.
- src/AcDream.App/Streaming/{GpuWorldState,LandblockStreamer}.cs —
mechanical BuildingTerrainCells threading through LoadedLandblock
reconstructions.
- src/AcDream.Core/Physics/CellTransit.cs — multi-sphere
FindTransitCellsSphere variant + multi-sphere AddAllOutsideCells +
FindCellSet(IReadOnlyList<Sphere>, …) overload + the
BSPQuery.SphereIntersectsCellBsp call for loaded neighbours. Matches
retail CObjCell::find_cell_list / CEnvCell::find_transit_cells.
- src/AcDream.Core/Physics/TransitionTypes.cs — multi-sphere FindCellSet
call site, retail-faithful CellId switch after CheckOtherCells, the
outdoor-landcell terrain-walkable fallback in CheckOtherCells, and
the full diagnostic suite ([step-walk], [walkable-nearest],
[issue98-walkable-detail], [cell-set-summary], LastBspHitPoly
emits).
- src/AcDream.Core/Physics/PhysicsDiagnostics.cs — ProbeStepWalkEnabled
gate (ACDREAM_PROBE_STEP_WALK=1) + LogStepWalk helper + FormatVector
/ FormatPlane utilities. All emit-gated.
- src/AcDream.Core/Physics/BSPQuery.cs — diagnostic emits to
LastBspHitPoly at four sites in SphereIntersectsPolyInternal /
the placement adjustment path.
- Test files for the kept work: CellTransitFindCellSetTests,
CellTransitFindTransitCellsSphereTests, PhysicsDiagnosticsTests,
TransitionCheckOtherCellsTests, LandblockMeshTests,
LandblockLoaderTests.
Verification:
- dotnet build: green, 0 errors, 3 pre-existing warnings.
- dotnet test: 1156 passed + 8 failed (baseline was 1148 + 8 pre-
existing; the +8 passing are the new tests for the kept defensible
work). Same 8 pre-existing failures, no new regressions.
Backup of pre-triage worktree state in stash@{0}.
A6.P3 #98 is still open; this is the apparatus-prep step, not a fix.
Next: cell-dump probe (Step 2 of the plan).
New CellTransit static class ports retail's portal-graph cell traversal:
- FindTransitCellsSphere — indoor portal-neighbour walk
- AddAllOutsideCells — outdoor 24m grid expansion
- FindCellList — top-level driver (BFS through portals;
PointInsideCellBsp for final containment)
PhysicsEngine.ResolveOutdoorCellId renamed to ResolveCellId. Body
rewritten: indoor seeds delegate to CellTransit.FindCellList (portal-
graph BFS + BSP containment test); outdoor seeds keep the landblock
terrain grid lookup from the original implementation (preserving the
L.2e prefix-preservation fix). Signature extended with sphereRadius
parameter (needed by the sphere-vs-portal-plane test). Three call
sites updated (PhysicsEngine x2, TransitionTypes x1).
BSPQuery.PointInsideCellBsp retyped from PhysicsBSPNode? to CellBSPNode?
— the function operates on the cell-BSP tree (CellPhysics.CellBSP.Root
is a CellBSPNode). The previous PhysicsBSPNode typing was dead code, so
retype is safe.
Deletes the Phase D ResolveOutdoorCellIdTests.cs file. New ResolveCellIdTests
covers the equivalent contracts (fallback zero, outdoor seed with no
landblock).
Outdoor->indoor entry (check_building_transit) is stubbed pending the
BuildingPhysics infrastructure landing in the next commit.
Spec: docs/superpowers/specs/2026-05-19-indoor-portal-cell-tracking-design.md
Plan: docs/superpowers/plans/2026-05-19-indoor-portal-cell-tracking.md
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>