Erik
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cf3d49cbd7
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docs: Phase A8.F visual-gate failure handoff + issue #103
A8.F (retail portal-frame port) shipped Tasks 0-8 but failed its visual gate:
indoor branch renders broadly wrong at runtime (terrain over walls, transparent/
invisible walls). Default game unaffected (branch gated behind
ACDREAM_A8_INDOOR_BRANCH). Two compounding root causes documented (OutsideView
under-produces; Job-A/B else-branch floods ungated terrain) + apparatus + a
first-fix hypothesis + pickup prompt. Filed #103.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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2026-05-29 14:43:24 +02:00 |
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