Covers: what's done (UI Studio, faithful importer Fix A/B/C/4/5, Character window), the
look-vs-runtime boundary, the mockup goal + approach (host the production UiHost live),
must-fix issues (#149 inventory, #150 GameWindow fonts), patterns/lessons, reference map,
and first concrete steps. For the next agent.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>