Second instance of the #429 (ad695589) boxing-comparer defect class, this
time in the measurement harness rather than production:
ACDREAM_AUTOMATION_ARTIFACT_DIR (with retained-UI screenshots) constructs
CurrentRenderSceneOracle, whose presence as partition observer re-enables
the G5-retired legacy InteriorEntityPartition every frame with per-entity
fingerprinting. Complete() then sorts one fingerprint per RESIDENT entity
(~60k across the streaming window), and the comparer's first key bound
x.ProjectionClass.CompareTo(y.ProjectionClass) to Enum.CompareTo(object),
boxing both operands. The 3-value enum almost always ties, so the boxing
ran on essentially every comparison: a measured ~6.2 MB and ~14 ms per
frame, everywhere — not town-specific and not view-triggered, which is
also why it appeared to "latch" (the resident set drives it, not the view).
Comparing the underlying integral value keeps the identical order. Hermetic
gate: one warmed observed partition of 20,000 entities allocated 15,876,088
bytes before, and passes a <64 KiB bound after
(OracleObservedPartitionAllocationTests).
Ordinary play never constructs the oracle, so no player-visible behavior
changes; what changes is that captures taken with the automation artifact
directory set are no longer taxed. The #429 acceptance data is unaffected
(owner drives and the deciding A/B arms ran with the artifact dir null).
The temporary [pview-alloc] attribution probe that localized this is
retired in the same commit; the gate test now guards the defect.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>