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15 commits

Author SHA1 Message Date
Erik
0e71d3b829 feat(app): Campaign CC slice CC4 — chargen screen shell + Heritage/Profession/Skills/Town pages
Mounts gmCharGenMainUI (enum 0x10000039, root 0x100003CC) via
CharacterCreationUiController/CharacterCreationUiMountCoordinator,
cloning CharacterManagementUiController's recipe. Master shell ports
SetProgressState @0x004e7a10 (Olthoi tab-hide + redirect) and
ListenToElementMessage @0x004e9450 (Back/Next/Finish/Help/Exit/Random
nav) verbatim, with free tab navigation over all six pages. Heritage,
Profession, Skills, and Town pages bind to CC3's
RuntimeCharacterCreationState commands; Appearance and Summary mount as
content-inert placeholders for CC6b/CC5.

Live-DAT probing (CharacterCreationLiveDatTests) found two widget-
mapping surprises the decomp's DynamicCast hints don't predict: the
Profession slider's value field imports as an editable UiField (wired
for direct numeric entry), and the avail/health/stamina/mana/credits
displays author as UIElement_Button hosts whose Type-12 value child is
swallowed by UiButton.ConsumesDatChildren — substituted with the
button's own Label. No new DatWidgetFactory widget types were needed.

Threads the installed DAT's real ChargenOptions into Runtime via the
new RuntimeCharacterCreationState.InstallOptions, called from
ContentEffectsAudioCompositionPhase.Compose (mirrors
InstallSpellMetadata's pattern); headless keeps ChargenOptions.Empty
unchanged. Wires CC3's F14 status-hook gap (ApplyCharacterCreated/
ApplyCreationFailed) to SessionStatusWriter for both graphical and
headless hosts, and adds the CharacterCreation view/command seam
through CurrentGameRuntimeAdapter and DeferredGameRuntimeStateCommands
alongside CharacterSelection's existing shape.

Register: AD-101/102/103, AP-212/213, TS-82 filed for the auto-gender-
select interim default, the omitted ToD-account gate, the button-Label
widget substitution, the Random-button approximation, the flat-listbox
Skills simplification, and the Appearance/Summary placeholders.

Runtime 1713/0 (was 1707), App 5117/13 skips (was 5101/6), Headless
165/0 unaffected, full solution Release build green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-15 17:45:51 +02:00
Erik
0e82cbf700 feat(runtime): own character selection flow 2026-08-14 18:22:17 +02:00
Erik
ded23067aa fix(net,runtime): FA2 fix-round SHOULD-FIX -- fellowship mechanism parity, lookup reuse, router test, checkpoint defaults
Remaining SHOULD-FIX findings from the FA2 mechanism/blast reviews:

Mechanism SF-3/SF-4 -- RuntimeFellowshipState.ApplyUpdateFellow now ports
Fellowship::RecalculateEvenXPSplitting @0x005B92E0 (called from retail's
AddFellow/UpdateFellow/RemoveFellow on every upsert/removal, but never
from a full update -- that carries the server's own authoritative flag
verbatim, lane B 6.2) and Fellowship::AddFellow @0x005B9480's
locked/departed admission gate (a brand-new guid is refused while
_locked unless it appears in the 0x02BE field-8 _fellows_departed table
within 900s, @0x005B94A5). ApplyFullUpdate now stores update.Departed
instead of discarding it. A TimeProvider dependency (defaulting to
TimeProvider.System, matching the RuntimeCharacterOptionsState precedent)
makes the 900s grace window testable.

Mechanism SF-5 -- RuntimeAllegianceState's TryGetMember/TryGetPatron/
GetVassals now reuse ClientCommandResponses.AllegianceProfileLookups
(promoted private -> internal, AcDream.Runtime added to Core.Net's
InternalsVisibleTo) instead of re-implementing the retail walk a second
time.

Mechanism SF-6 -- RuntimeStateCheckpoint's Fellowship/Allegiance
parameters are no longer trailing-optional. `default(RuntimeFellowshipSnapshot)`/
`default(RuntimeAllegianceSnapshot)` zero-init Name/AllegianceName to
null, and C# does not allow a non-constant `new(...)` as an optional
parameter's default value (CS1736) even when the struct declares an
explicit parameterless constructor -- so the only way to guarantee a
non-null default was to make the parameters required. Both snapshot types
still gained an explicit parameterless constructor for callers that want
an empty-but-safe `new()`.

Blast SF-4 -- LiveSessionEventRouterTests gains
FellowshipQuit_RoutesSelfGuidToClearAndOtherGuidToRemove, wiring real
RuntimeFellowshipState/RuntimeAllegianceState owners through the one
production registration site and dispatching a real 0x00A3 envelope for
both a self-quit and an other-quit -- the one non-trivial lambda in the
slice (the self-guid source that decides "remove one member" vs "clear
the whole snapshot") was previously untested; every other router test
defaults Fellowship/Allegiance to null.

Blast SF-5 -- RuntimeFellowshipState.ResetSession dropped its disposed
guard to match the precedent its own doc comment names
(RuntimeInventoryState.ResetExternalContainer,
RuntimeCommunicationState.ResetNegotiatedChannels -- both bare delegations
with no disposal guard); the reset transaction is retryable and disposal
is terminal, so a throwing guard could never converge on retry.
RuntimeAllegianceState.ResetSession (new this fix round) matches the same
shape from the start.

Blast SF-7 -- IRuntimeAllegianceView.GetVassals' per-call List<> allocation
is now documented as an intentional exception to the file's "Snapshot +
TryGet*, no allocation" view convention (C# cannot yield-return from
inside a lock).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-12 02:17:56 +02:00
Erik
369729f06a feat(runtime): FA2 -- RuntimeFellowshipState + RuntimeAllegianceState sibling J-owners
Two new sibling Runtime owners under GameRuntime per the Slice-J
pattern (D2): RuntimeFellowshipState is session-scoped (a new
RuntimeGenerationResetStage.Fellowship clears it at every generation
reset, matching the ExternalContainer precedent); RuntimeAllegianceState
survives reconnect behind a HasServerSeed-style one-way latch and
participates in NO reset stage (its data persists like a real
disconnect does not sever allegiance membership).

Fellowship: full-update REPLACE, incremental-fellow UPSERT, self-vs-
other quit/dismiss removal (self clears the whole snapshot), disband
clear, and retail's leader hand-off rule for the Quit button
(RequiresLeaderHandoffBeforeQuit -- the current leader quitting WITHOUT
disbanding must send 0x0290 AssignNewLeader before 0x00A3, lane B
§2.5/§3.6).

Allegiance: seeded by AllegianceUpdate (0x0020, always self) and,
self-gated on TargetGuid == playerGuid(), by AllegianceInfoResponse
(0x027C); wraps the FA1-assembled flat AllegianceMemberRecord list
directly (AllegianceTree was deleted at FA1 -- nothing left to wrap).

Both apply the full 8-edit J-owner template: construction + fault
points + Owner/View properties + CaptureOwnership + a new
GameRuntimeTeardownStage pair (FellowshipDisposed/AllegianceDisposed,
stage count 11->13) + RuntimeGameplayOwnershipSnapshot inclusion +
RuntimeStateCheckpoint/trace fields. IRuntimeFellowshipCommands/
IRuntimeAllegianceCommands added to IGameRuntimeCommands and
implemented on DirectGameRuntimeCommandAdapter. No IRuntimeEventObserver
member added (D2) -- consumers poll Snapshot.Revision.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-12 01:31:54 +02:00
Erik
38e83640d9 feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
Erik
18d17d8bb1 refactor(runtime): acknowledge exact world host projections 2026-07-26 18:27:41 +02:00
Erik
6a063a27d4 refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
Erik
a6860d5563 refactor(runtime): own world reveal generation 2026-07-26 17:09:54 +02:00
Erik
902076c0a4 refactor(runtime): own world environment state 2026-07-26 16:45:04 +02:00
Erik
cdee7a4b49 refactor(runtime): close simulation ownership
Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
2026-07-26 15:53:31 +02:00
Erik
aa3f4a60f8 refactor(runtime): own local movement and outbound cadence
Move the canonical local movement controller, body/motion managers, object clock, movement wire data, and MTS/jump/AP sender into AcDream.Runtime. Replace process skill defaults with typed Runtime character options, make graphical and direct commands borrow one autorun owner, retain the construction-time PartArray seam, and include movement in terminal ownership convergence.

Preserve the accepted pre-inbound movement/jump and post-inbound autonomous-position order while moving the exact packet/cadence fixtures into Runtime tests. Add graphical/direct parity, two-instance isolation, teardown, allocation, architecture, and divergence-path coverage.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 12:33:53 +02:00
Erik
b298f99f91 refactor(runtime): own canonical action state
Move selection, combat, and interaction target mode under one Runtime owner; make plugins, retained UI, session routing, and typed runtime views borrow its exact children; and add failure-safe reset, instance isolation, source ownership, and normalized checkpoint coverage without changing retail ordering.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 10:44:09 +02:00
Erik
dcb61efb5a refactor(runtime): expose canonical gameplay state
Move character options and movement skills into the Runtime-owned character graph, expose borrowed inventory, character, and social views, and route retained UI state commands through generation-gated typed Runtime contracts. Preserve the existing synchronous wire path while deleting the App-owned option and skill mirrors and extending normalized parity checkpoints.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 09:12:30 +02:00
Erik
ce3ac310d9 refactor(runtime): publish canonical entity object deltas
Issue stable Runtime identities at canonical registration, publish entity and inventory commits through one generation-stamped synchronous stream, and make graphical adapters borrow the same direct views and events as a no-window host. Preserve exact projection teardown and retail mutation order while removing App-side event reconstruction.

Make the hard-recenter ordering fixture independent of the production two-millisecond frame budget so its injected-failure gate is deterministic.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 06:42:13 +02:00
Erik
854d9e9cd1 feat(runtime): define borrowed views commands and ordered events
Establish the J1 presentation-independent contract with instance-scoped clocks and generations, immutable borrowed views, typed generation-gated commands, normalized ordered diagnostics, and teardown acknowledgements. Route graphical startup plus press-time selection, movement, and combat through focused App adapters over the exact existing owners without adding a queue or mirrored world.

Validated by the Release solution build, 13 Runtime tests, 3,838 App tests with three existing skips, and the complete 8,424-test Release suite with five existing skips.

Co-authored-by: Codex <codex@openai.com>
2026-07-25 19:08:42 +02:00