Commit graph

1206 commits

Author SHA1 Message Date
Erik
8cb284d6f7 merge: headless console — interactive chat/command CLI for the bot host (review-closed)
Owner direction 2026-09-07. Reader thread → tick-drained queue, the same
ChatCommandRouter.Submit the chat box uses, event-stream renderer,
SpewBox pump, --console / ACDREAM_HEADLESS_CONSOLE (=0 disables).
Opus review APPROVE-WITH-FIXES, 12-item fix round, narrow re-check
MERGE-READY.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 08:25:22 +02:00
Erik
66160741f0 merge: plugin text and unknown-command refusals go to the chat window (owner-directed, AD-124)
Owner 2026-09-07: plugin output and 'Unknown command' land in the chat
scroll, not the SpewBox. Plugin text = Decal/VTank-faithful; the
unknown-command re-route is recorded as AD-124 (retail types it 0x1A).
Bad-argument refusals of real retail commands stay SpewBox-only (AP-183).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 08:24:02 +02:00
Erik
2b65217d29 fix #363: route plugin system text to the chat window, not SpewBox
Owner direction 2026-09-07 (same instruction as the sibling unknown-
command fix, previous commit): plugin-originated text must land in
the chat window instead of retail's ClientLocal (0x1A) SpewBox-only
channel. AppAutomationSurface.PostSystemMessage -- the production
implementation of IPluginChat.PostSystemMessage that MossTank/VTank-
style plugins call -- now passes RetailLogTextType.Default instead of
ClientLocal to RuntimeCommunicationState.AddText, so the text reaches
the chat transcript via Chat.OnSystemMessage instead of the SpewBox.
This matches Decal's own AddChatText behavior for plugin output.

IPluginChat.PostSystemMessage's doc comment is updated to describe
the new destination instead of the old one. Register row AD-124
(previous commit) already covers this site alongside the sibling
unknown-command change.

Mutation check: temporarily reverted PostSystemMessage's AddText call
back to ClientLocal and confirmed the new
AppAutomationSurfaceTests.PostSystemMessage_RoutesToChatLog_NeverSpewBox
test fails (Assert.Single() on an empty chat log) before restoring the
fix. Also adds ChatVMTests.RecentLines_ShowsPluginSystemMessage_TaggedDefault
pinning that a ChatVM bound to the same ChatLog surfaces the line.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 08:22:22 +02:00
Erik
19c831211b feat(vtank): slice 7 fix — <menu style> selects plain vs retail art
Wires the new UiMenu.RetailButtonArt switch (previous commit) into
plugin markup: <menu style="plain"> (also the default when the
attribute is absent) builds RetailButtonArt=false so a plugin's
dropdown gets the flat VTank-matching box; style="retail" opts a
panel back into the gold pushbutton face. Any other value throws
FormatException at Build naming the element, matching the existing
<icon iconkind> validation convention (ValidateIconKind).

Mutation check: temporarily stubbed ValidateMenuStyle to always return
true (as if the switch didn't exist) — 3 of the 4 new
MarkupDocumentTests.Menu_* tests failed exactly as expected
(Menu_NoStyleAttribute_DefaultsToPlain_RetailButtonArtFalse,
Menu_StylePlain_Explicit_RetailButtonArtFalse,
Menu_UnknownStyle_ThrowsFormatException_NamingTheElement); the
style="retail" test passed trivially either way, as expected for that
case. Restored before committing.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 08:15:23 +02:00
Erik
cc11e077a4 feat(vtank): slice 7 fix — UiMenu plain closed state, gold art opt-in
Owner live-client report 2026-09-07: "Those BIG gold/yellow buttons HAS
to go. That is not how vtank looks." VTank/Decal's HudCombo is a flat
dark box (background/border matching its own HudList) with a
left-aligned value and a small down-arrow — retail's gold pushbutton
art (the 3-slice LED-arrow face UiMenu.DrawButtonFace draws) is a
different widget family entirely.

Adds UiMenu.RetailButtonArt (default true, so every existing
non-markup UiMenu caller — chat's channel menu, vendor's category
dropdown, Config's option menus, the retail confirmation dialog, and
DatWidgetFactory's generic Type-6 element — keeps its byte-identical
retail face) plus DrawPlainClosedState/DrawPlainTriangle, which draw
the flat box entirely with UiRenderContext.DrawFill/DrawRectOutline (no
sprite or DAT quad at all) using colors mirroring UiMarkupList's own
chrome (background 0,0,0,0.92; border 0.46,0.37,0.16,1; text
0.91,0.87,0.76,1). Open/pressed only tints the border
(0.70,0.58,0.24,1) — never a sprite swap.

Mutation check: temporarily disabled the new `if (!RetailButtonArt)`
branch in OnDraw (reverting it to the pre-fix unconditional retail
path) — 3 of the 6 new UiMenuPlainStyleTests failed exactly as
expected (Plain_ClosedState_DrawsNoTexturedFaceQuad,
Plain_ClosedState_DrawsFillOutlineTextAndTriangle,
Plain_ClosedState_TriangleSitsRightAligned_TextSitsAtListPadding); the
3 retail-path/default-value tests kept passing since they don't
exercise the removed branch. Restored before committing.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 08:15:07 +02:00
Erik
55e454aedc fix(headless): S1 ACDREAM_HEADLESS_CONSOLE=0 disables even on a real terminal
HeadlessConsoleOptions.Resolve tested the environment variable against
the literal "1", so ACDREAM_HEADLESS_CONSOLE=0 silently fell through to
the terminal-shaped default (on when stdin is a real console) instead of
acting as an A/B off-switch. Now: once the variable is SET AT ALL, any
value other than "0" enables and "0" disables -- the same idiom
ACDREAM_RETAIL_CLOSE_DEGRADES / ACDREAM_RETAIL_UI already use. An unset
variable still falls through to the terminal default.

Registered the flag as the sixth entry in
LaunchOptionsDocumentationTests.DefaultOnBehaviorFlags and updated the
Conventions section of docs/launch-options.md plus the flag's own row
(side-effects column corrected to describe the real precedence).

ResolvePrefersFlagThenEnvironmentThenTerminalDefault's env="0"/terminal
=true case was shown to fail against the prior `== "1"` implementation
(expected false, old code returned true) before the fix landed; the
env="yes" case also failed on the same mutation (old code required the
literal "1", so "yes" fell through to terminal=false instead of enabling).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 07:51:41 +02:00
Erik
f680bf234a merge(vt): slice 1 Part A — VTank .usd/.utl drop-in and metaf .af for metas and routes (review-closed)
Campaign VT slice 1 Part A: the .usd document model + 137-setting
serializer with declared type tags and exact compare, metaf .af reader/
writer for metas and nav routes with real byte identity against the
owner's fixtures, .utl gate fixes, the VtankProfiles host storage
(ACDREAM_VTANK_PROFILE_DIR), and the cutover of all four profile stores
to real VTank files with one-time JSON migration. Two Opus lenses, three
fix rounds, two narrow re-reviews, final re-check: MERGE-READY.
Contract-doc ledger conflict resolved by keeping the campaign branch.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 02:25:28 +02:00
Erik
a3b4a8e2e5 fix(vt): H test-restoration + disabled-rule refusal + double-side gate
Item H (slice-1 fix round), six sub-parts:

1. Restored VtankMetaProfileSerializerTests.LoadsKnownTypedCondActRecord
   and SignedHighBitLandblockIdRoundTripsExactly (the latter adapted from
   the deleted RoundTripPreservesEveryVtankConditionActionAndEmbeddedNav's
   LandblockEquals/LandcellEquals coverage of unchecked((int)0x8B370000u)),
   both deleted as collateral damage of an unrelated file move in commit
   0d10399e0. Neither calls the deleted VtankMetaProfileSerializer.Save
   writer (demoted to import-only in 3ff9461ef) — both are pure reader
   assertions.

2. MetafSerializer.SaveMeta now refuses (throws InvalidOperationException
   naming the count) to silently drop a disabled MetaRule: real VTank/
   metaf has zero concept of "disabled" (confirmed: metaf_monolithic.py
   has no "enabled"/"disabled" occurrences anywhere), so
   MetaRule.Enabled is a MossTank-only extension with no metaf-compatible
   marker. A new SaveMeta(profile, dropDisabledRules: true) overload lets
   a caller accept the loss explicitly.
   MossTankMetaProfileStore.WriteLegacyExport (the .af convenience mirror
   beside MossTank's own fully-fidelity JSON storage) deliberately does
   NOT opt in — it leaves that mirror stale and logs a warning via its
   existing try/catch rather than losing the rule. Recorded as gap 6 in
   docs/research/vtank-kb/07-meta-and-expressions.md section 5.

3. New VtankProfilesDefault (src/AcDream.App/Plugins/): the graphical
   host's default VtankProfiles root (<DataDirectory>/vtank), extracted
   out of Program.cs's inline Path.Combine call into its own pure,
   injectable-root function specifically so the "Path.Combine only, never
   a hard-coded Windows path" guarantee is a real, failable Linux-path
   unit test (VtankProfilesDefaultTests.ResolveIsBuiltWithPathCombineOnly)
   rather than something only checkable by reading the source — the
   pattern item F's VtankProfileDirectory rewrite removed when
   Resolve/PortableDefault moved out of the plugin.

4. New BuffedDoubleRequirementDoesNotApplyBonusWhenBaseKeyIsAbsent: the
   KeyExistsDouble gate (ComputedItemInfo.cs:234) already existed in
   BuffedDouble, but only the int side
   (BuffedIntRequirementDoesNotApplyBonusWhenBaseKeyIsAbsent) had a
   pinning test.

5/6. DoubleSpellBonuses gained an explicit Change field (KB doc 05
   section 2.2: "additive unless the static table's Change==1, in which
   case multiplicative", ComputedItemInfo.cs:244), replacing
   BuffedDouble's prior `(int)bonus.Bonus == 1` magnitude-based proxy —
   that proxy only worked because every multiplicative bonus in the
   current 19 rows happens to fall in [1.0, 2.0) and every additive one
   happens to be under 1.0; it would have silently mis-branched on a
   future row like an additive 1.5 or a multiplicative 2.0+. Every
   existing row's Change value was derived mechanically from its old
   proxy result (no behavior change for the current table), and
   BuffedDoubleRequirementAppliesAdditiveBonusWhenBaseKeyExists/
   AppliesMultiplicativeBonusWhenChangeIsSet pin both branches through
   the real named field.

Full MossTank suite: 574 -> 581. App.Tests
(Plugin|LaunchOptions|RuntimeOptions filter): 135 -> 137. Core.Tests
(Plugin filter): 50/50 (no change, no Core-side edits this item).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 23:20:20 +02:00
Erik
2040f2bcfb fix(vt): F host-composed VtankProfiles storage replaces raw path string
Item F (slice-1 fix round). IPluginHost.VtankProfileDirectory handed the
plugin a raw string path and told it to fall back to its own
System.IO-based portable default when null — a plugin reading and
resolving filesystem paths itself, which is exactly the seam the rest of
IPluginHost.Storage deliberately avoids (Core.Plugins.ScopedPluginHost
scopes/validates every key; the plugin never sees a path).

- IPluginHost: VtankProfileDirectory (string?) deleted; new VtankProfiles
  (IPluginStorage, defaults to NoOpPluginStorage) added — a second,
  UNSCOPED storage instance (unlike Storage, which Core scopes per
  plugin manifest id) rooted at a host-composed VTank-compatible
  directory.
- ScopedPluginHost.VtankProfiles forwards _inner.VtankProfiles directly
  (no scoping — it names one shared external location, not per-plugin
  data). New PluginSessionTests.ScopedHostForwardsVtankProfilesUnscoped
  proves the forwarded instance is the exact same object (Assert.Same),
  not a wrapper.
- AppPluginHost/Program.cs: new vtankProfiles constructor parameter,
  composed as FilePluginStorage(runtimeOptions.VtankProfileDirectoryOverride
  ?? Path.Combine(applicationPaths.DataDirectory, "vtank")).
- RuntimeOptions.VtankProfileDirectoryOverride: new init-only property
  parsed from ACDREAM_VTANK_PROFILE_DIR (row added to
  docs/launch-options.md, side-effects column states the redirect is the
  only effect and documents the NullIfEmpty whitespace-not-special-cased
  quirk it shares with every other path-override flag). New
  RuntimeOptionsTests.VtankProfileDirectoryOverrideIsNullUnlessSet.
- FilePluginStorage.List(prefix): empty prefix now means "the storage
  root itself" instead of throwing (Resolve() rejects empty/whitespace
  keys, which is correct for every OTHER caller but wrong for "list
  everything" — VtankProfileDirectory needs exactly that).
- Headless: HeadlessPluginHost gained the same VtankProfiles
  property/constructor param, threaded through HeadlessPluginSession.Create
  -> HeadlessSessionHost -> HeadlessProcessHost, composed from the new
  HeadlessPathSet.VtankProfilesDirectory (<DataDirectory>/vtank, no
  ACDREAM_VTANK_PROFILE_DIR-equivalent override — Headless path overrides
  are HeadlessPathOverrides/CLI flags, not env vars). A small
  AcDream.Headless.Plugins.FilePluginStorage duplicates the App
  implementation byte-for-byte (Headless does not reference AcDream.App
  and no shared "platform plugins" library exists yet to host one copy;
  documented as a reasonable future consolidation, not required here).
- VtankProfileDirectory.cs rewritten: Resolve/PortableDefault deleted
  outright (no more System.IO, no plugin-owned portable-default fallback);
  ListSettingsProfiles/ListNavigationProfiles/ListMetaProfiles now take
  IPluginStorage and enumerate through EnumerateFileNames, which calls
  storage.List(string.Empty) and skips any key containing '/' (VTank's
  profile directory is flat; a nested key from some other IPluginStorage
  implementation is not a profile file). VtankProfileDirectoryTests
  rewritten against an in-memory IPluginStorage fake instead of real
  temp directories; new NestedPathKeysAreNotTreatedAsProfileFiles pins
  that skip. The prior Resolve/PortableDefault-specific tests (Linux-path
  guarantee, host-override-vs-portable-default) are superseded by
  RuntimeOptionsTests.VtankProfileDirectoryOverrideIsNullUnlessSet plus
  the RuntimeOptions.FromEnvironment Path.Combine-only composition in
  Program.cs.
- docs/architecture/acdream-architecture.md: one sentence in the
  Storage/List(prefix) paragraph naming VtankProfiles as the second,
  unscoped storage.

No production caller of VtankProfileDirectory's listing methods exists
yet (A2's foundation is not wired into MossTankProfileStore/
MossTankMetaProfileStore/MossTankRouteProfileStore's own selection —
per that slice's own ledger note), so this is a contract + plumbing
change with no MossTank runtime behavior change.

MossTank suite: 562/562. Core.Tests (Plugin filter): 50/50. App.Tests
(Plugin|LaunchOptions|RuntimeOptions filter): 135/135. Headless.Tests:
173/174 (the one failure, HeadlessCredentialResolverTests.
LinuxRejectsGroupOrOtherCredentialPermissions, is a pre-existing
Linux-only lane gate that throws PlatformNotSupportedException on this
Windows host — unrelated to this change).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 23:03:04 +02:00
Erik
e178c6abac fix(vt): list column fix round 10/11 — Meta/Monsters-shaped end-to-end tests
Two tests built through the full MarkupDocument.Build parse -> bind ->
draw (recording renderer) -> click pipeline, transcribing the two real
VTank list shapes named in the fix round brief
(refs/vtank/uTank2.ViewXML.mainView.xml):

- EndToEnd_MetaShapedSixColumnList: lstMetaRules's shape (3 icon
  columns, a 150px text column, then two width="*" text columns, the
  second with an onclick) at a list width (703) chosen so the two auto
  columns' 505px leftover does NOT divide evenly (252/253) — proving
  the last one absorbs the rounding slack. Asserts each column kind
  draws inside its own x-range and a click in each of the six columns
  reaches its own bound callback with the right row (icon columns
  fire their own onclick; the plain text column still selects; the
  onclick-bearing trailing text column fires that instead).

- EndToEnd_MonstersShapedTwentyThreeColumnList: lstMonsters's shape
  (14 check columns, 7 text columns each given an onclick per fix item
  1, 2 icon columns) built from real fixedwidth values with NO "*"
  anywhere, at a list width (724) equal to the exact sum of every
  column's declared width — the "no auto column, last absorbs the
  remainder as today" case. Asserts the column-kind counts, each drawn
  kind's x-range, and one representative click per kind reaches its own
  callback (other same-kind columns share a dummy callback, proving the
  bound-per-column dispatch, not just "some column of that kind fired").

Both use iconkind="item" for their icon columns (not the default
"did") so the fake resolver's echoed id is the literal texture drawn,
sidestepping PluginIcons.Normalize's did-namespace OR — an incidental
discovery while writing these (the first draft asserted on raw ids and
failed against the normalized 0x06000000-tagged textures).

Verified meaningful two ways: both failed first against the pre-fix
raw-id assumption (texture ids came back normalized), and — a stronger
check specific to these integration tests, since the underlying
mechanics were already covered by earlier fix-round commits — a
temporary mutation of ColumnLayout's auto-column share computation
(forcing share=0) made EndToEnd_MetaShapedSixColumnList fail exactly as
expected before being reverted.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 21:28:10 +02:00
Erik
8fb4909cc8 fix(vt): list column fix round 8/11 — shared UiCheckLamp + factory-only column
New internal static UiCheckLamp (LampSize=11f, the four checked/
unchecked colors, Draw) is the ONE definition of the five-band lamp
glyph, promoted out of UiMarkupToggle's private/internal fields —
UiMarkupToggle.OnDraw and UiMarkupList.DrawCheckCell both call
UiCheckLamp.Draw now instead of each carrying (or one exposing to the
other) its own copy of the same five DrawFill calls and four colors.

DrawCheckCell also centers the lamp horizontally in its cell instead of
drawing it flush left at cellX+1 — matching DrawIconCell, which already
centers its sprite. A check column declared wider than the glyph itself
(routine under fix item 11's PITCH-based authoring convention) no longer
strands the glyph in the cell's left edge.

UiMarkupListColumn's settable members are now internal init (Kind/Width
lost their `required` modifier — C# forbids `required` pairing with a
setter less visible than the containing public type, CS9032 — every
factory already sets both unconditionally, so this is a compiler-level
demotion, not a behavior change) — the type is constructible only
through its Text/Check/Icon factories from any external assembly (a
plugin) with no InternalsVisibleTo grant, so it can never assemble an
inconsistent instance via object-initializer syntax.

Replaced the inert draw-offset assertion in
Columns_CheckThenIcon_EachCellDrawsInsideItsOwnColumnBounds (check
column FIRST, so its own-cell assertion held trivially even with
completely broken column offsets) with
Columns_IconThenCheck_EachCellDrawsInsideItsOwnColumnBounds — check
column now SECOND, so the assertion can only pass if the glyph actually
moved into its own [20,100) cell.

New test: a single 50px-wide check column's glyph lands near the cell's
midpoint (~22.5) rather than the old flush-left x=4 — shown to fail
first before the centering change.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 21:16:00 +02:00
Erik
f8e5edb848 fix(vt): list column fix round 7/11 — short check columns draw unchecked
DrawCheckCell drew nothing for a row past its own column's bound data —
inconsistent with docs/plugin-ui-markup.md's own description of VVS's
HudList, which materializes every cell in a row regardless of which
columns actually have data for it. Text/icon cells rightly stay
no-draw past their own count (no sensible default string or icon), but
a check cell always has one: unchecked.

DrawCheckCell now computes isChecked defensively (false when the flags
array is null or too short) instead of returning early, so a short
check column draws the unchecked lamp for every row past its own data
just like every other row.

New test: a 3-row list (driven by a longer text column) with a check
column bound to only 1 row now shows the unchecked lamp for rows 1 and
2 — shown to fail first (0 unchecked lamp quads, since DrawCheckCell
returned early past index 0).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 21:09:41 +02:00
Erik
184f687691 fix(vt): list column fix round 6/11 — kill per-frame/per-event allocations
DrawColumns allocated four fresh IReadOnlyList<T>?[] sidecar arrays and
ColumnLayout allocated a fresh (float,float)[] EVERY draw call; worse,
OnEventColumns re-invoked every column's source Func a SECOND time (via
UiMarkupListColumn.RowCount()) just to recompute the same row count
DrawColumns had already materialized, and called ColumnLayout a second
time to recompute the same layout — on every single click/scroll event.

Columns is now a property with a custom setter that (re)sizes seven
instance-field caches to Columns.Count exactly once per assignment:
_cachedTextRows/_cachedColorRows/_cachedCheckRows/_cachedIconRows (the
per-column sidecar arrays), _cachedLayout (the column x/width array),
and _scratchIsAuto/_scratchFixedWidth (ComputeColumnLayout's own working
arrays, previously freshly allocated on every layout computation too).
DrawColumns writes into these caches instead of local arrays and records
_cachedRowCount; ComputeColumnLayout (the renamed, now-instance
ColumnLayout) writes into _cachedLayout in place instead of returning a
new array. OnEventColumns reads _cachedRowCount/_cachedLayout/the
per-column cached row arrays instead of re-invoking anything — this also
completes fix item 3's row-bound guard without a second RowCount() call.
UiMarkupListColumn.RowCount() stays as public API (still asserted by an
existing test) but is no longer called from UiMarkupList internally,
which is the "single row-count definition" the fix round asked for.

This does make OnEvent depend on at least one prior Draw call for
correct row/layout data (mirrors real frame order: draw every frame,
then handle input) — the four hit-test click tests that previously
fired OnEvent with no preceding Draw now draw once first, matching what
Scroll_OffsetIsRespectedBySubsequentHitTests already did.

New test: each column source Func increments its own call counter; one
Draw call invokes each exactly once, and five rounds of subsequent
click events invoke none of them again — shown to fail first (16 calls
instead of 1, from OnEventColumns's old RowCount()-per-column-per-event
re-invocation) before the caching change.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 21:07:40 +02:00
Erik
5d760331f6 fix(vt): list column fix round 5/11 — every column throw names its column
BuildListColumn's per-attribute binder calls used the generic "column
items"/"column values"/"column onchange"/"column onclick" context
strings from the initial slice — indistinguishable when a list has
several columns of the same type. Route every column-attribute binder
call (text items/colors/onclick, check values/onchange, icon
values/onclick) through the ColumnContext helper item 2 introduced, so
every throw message reads column[N] type="..." attr. ValidateIconKind
gains an optional context parameter (default "iconkind" for the
existing non-column call sites — <icon>, <button icon>, <list icons>,
none of which changed message-wise beyond wording) so the column
iconkind check can identify its own column too.

Updated all twelve column-throw tests in MarkupListColumnsTests to
assert Assert.Contains on the distinguishing phrase: the ten
attribute-specific ones now check column[0] type="..." attr; the
unknown-<column type> and combined-with-legacy-attribute tests keep
(and, for the type one, add to) their existing distinguishing
assertions. Confirmed each attribute-specific assertion is meaningful
by first running the malformed-colors case against the pre-fix
"column colors must be..." message (mismatch), then landing the
production change alongside the rest.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 21:03:43 +02:00
Erik
b58668c6cd fix(vt): list column fix round 4/11 — try/finally around per-cell clip
Matches UiButton.cs:896-906 / UiElement.cs:683-720's own clip
discipline: every per-cell PushClip in DrawColumns now has its matching
PopClip in a finally, so a cell draw that throws (e.g. a plugin's icon
resolver misbehaving) doesn't leak that PushClip onto the context's
clip stack. Without this, the leaked entry combines badly with
UiElement.DrawSelfAndChildren's own outer clip pop on the way out
(it pops the wrong stack entry), permanently corrupting the shared
UiRenderContext's clip state for every draw that follows in the frame.

Added UiRenderContext.ClipStackDepth (internal, InternalsVisibleTo
AcDream.App.Tests) purely to make this provable from a test — the
number of PushClip calls not yet matched by PopClip.

New test: a column whose icon resolver throws mid-draw still leaves
the clip stack at its pre-draw depth after the exception propagates —
shown to fail first (leaked to depth 1 instead of 0, reproducing
exactly the "outer pop consumes the wrong stack entry" mechanism
described above) before the try/finally was added.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 21:00:41 +02:00
Erik
ed94acb862 fix(vt): list column fix round 3/11 — per-column row-bound click guard
A short column (fewer bound rows than the list's own max-across-columns
row count) already draws nothing past its own row — DrawCheckCell/
DrawIconCell/DrawTextCell all no-op once index >= their own array's
Count. OnEventColumns's click routing didn't share that bound: a click
landing on a row the OVERALL list considers valid (row < the longest
column) but past a SHORTER column's own data would still invoke that
column's callback with a row index it never bound anything for.

Add the same per-column bound (index < columns[c].RowCount()) to the
check-column, icon-column, and text-column-with-onclick click paths —
text-without-onclick's plain SelectionChanged fallback is unaffected,
since row selection is a list-level concept already bounded by the
outer rowCount check.

New tests: a click past a short check/icon/onclick-bearing-text
column's own row count fires nothing (each shown to fail first — the
callback fired with the out-of-bound row index before this guard).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 20:56:44 +02:00
Erik
96ee7b3214 fix(vt): list column fix round 2/11 — width="*" auto-sizing + overflow clamp
VVS's HudList shares remaining width equally among every 0-width column
(docs/research/vtank-kb/08-ui-views.md's HudList row, Decal3XMLParser.cs
:409-418) after fixed-width columns are subtracted — the initial slice
only let the LAST column auto-size. Port the real rule:

- A non-last <column width> that is missing, unparseable, or non-positive
  throws FormatException at Build naming the column index and declared
  type (column[N] type="..." width) — UNLESS it is width="*".
- width="*" (any column, including the last) marks it auto: every auto
  column shares the list's remaining width equally, with the LAST column
  in the list (always implicitly auto, regardless of its own width or
  IsAutoWidth) absorbing the integer-division rounding slack. With no
  "*" anywhere this reduces to exactly the original "last column gets
  100% of the remainder" contract — zero behavior change for every
  existing column-less/single-"*" list.
- A declared width overflowing the list's total width is clamped to
  whatever room is left, walked left to right; every column after the
  overflow point gets 0 width (and never draws — DrawColumns already
  skips a <=0-width cell).

UiMarkupListColumn gains IsAutoWidth (internal to the width contract,
set via each factory's new optional isAutoWidth parameter); ColumnLayout
in UiMarkupList is rewritten around an explicit auto/fixed classification
pass instead of the old "only index n-1 is special" one-liner.
MarkupDocument's new ParseColumnWidth owns the Build-time validation,
shared through the same ColumnContext helper item 1 introduced.

New tests: non-last missing/unparseable/non-positive width throws
(each naming column[N] type="..." width), width="*" parses without
throwing on both a non-last and the last column, two auto columns
share the remainder with the last absorbing the odd pixel, and an
overflowing declared width clamps with later columns drawing nothing
— each shown to fail first (compile error for the missing isAutoWidth
parameter, then a wrong split before the ColumnLayout rewrite).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 20:54:38 +02:00
Erik
fd521f7816 fix(vt): list column fix round 1/11 — text column optional onclick
None of VTank's eight HudList instances relies on row selection
(PluginCore.cs Monsters/Items/Meta/Route/Buffs/Consumables cell
handlers) — every real text cell is an action target. Add an optional
onclick="{Action<int>}" to <column type="text">: when present, a click
fires it with the row index INSTEAD of selecting; when absent, the
original select-the-row behavior is unchanged. BuildListColumn now
takes the column's own index (used for its onclick throw message and
threaded through for the rest of the fix round's column-context
messages); the unknown-<column type> throw also picked up the index
as a side effect of that signature change.

New tests (MarkupListColumnsTests): the onclick attribute binds and
falls back correctly when absent, a malformed onclick throws at Build,
and a click actually reaches the bound callback instead of firing
SelectionChanged — each shown to fail first (missing TextClicked
member / no 4-arg Text() overload before the production change).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 20:49:43 +02:00
Erik
959a694823 feat(vt): Campaign VT slice 1 Part B — multi-column <list> markup
VVS HudList parity (docs/research/vtank-kb/08-ui-views.md 2-3): <list>
accepts <column type="text|check|icon" width=... [iconkind] [colors]/>
children, each binding its own per-row source parallel to the row count.
Row count is the longest bound column; a click in a text column selects
(the list's own selected/onchange, unchanged), a click in a check/icon
column fires that column's own required onchange/onclick with the row
index and does NOT change selection. Last column always absorbs the
remaining width, recomputed live off the list's own Width rather than
baked in at Build. Per-cell horizontal clipping via UiRenderContext's
existing PushClip/PopClip. The check-column glyph reuses <toggle>'s own
five-band lamp primitive (UiMarkupToggle.DrawLamp/colors promoted from
private to internal) so it looks like every other checkbox. Unknown
column type, a missing required column binding, <column> combined with
the legacy items/icons/colors list attributes, or any non-<column> child
of <list> all throw FormatException at Build. A column-less <list> is
byte-for-byte the original single-text-column widget (new if/Columns
branch in OnDraw/OnEvent; the legacy branch's code is untouched).

New UiMarkupListColumn model (src/AcDream.App/UI/UiMarkupListColumn.cs)
carries each column's kind/width/bindings; MarkupDocument's `list` case
now builds either the legacy single-column fields or a Columns list,
never both. MarkupListColumnsTests (27 new tests) cover parse/binding
validation, draw-level column-offset/clipping/check-glyph/icon pins
against the recording renderer, hit-test routing, and a backward-
compatibility proof (a column-less list built through MarkupDocument
produces a byte-identical draw record to a hand-built UiMarkupList with
equivalent fields). Every new assertion was verified to fail first via
targeted temporary mutations (hit-test isolation, clip removal, last-
column-absorbs-remainder, required onchange/onclick, row-count = max),
each reverted after confirming failure.

docs/plugin-ui-markup.md gets a full Columns section (attribute grammar,
a Monsters-tab-style example, the no-header-row idiom, backward
compatibility) and the old single-text-column LIMITATION note is
retired; the bindings truth table gains the six new column-attribute
rows.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 20:21:16 +02:00
Erik
e61edd946b fix(plugin-ui): plugin did icons use retail's keyed-white recolor, not a raw blit
Owner report 2026-09-06: MossTank's shelf icon (0x06002C41) drew with a white
ring. DAT icon art reserves pure-white-opaque pixels as the recolor key that
retail IconData::RenderIcons (0x0058d180) replaces per pixel through
SurfaceWindow::ReplaceColor (0x004415b0) from the effect tile — the solid-black
0x21 tile when there are no effects. The inventory already does this through
IconComposer; the plugin did sink (markup <icon did>, <button icon>, <list icons>
and the shelf button) blitted the art raw.

RetailMarkupIconResolver.ResolveDid now hands out IconComposer.GetKeyedIcon —
the drag-icon composite (base art + effects==0 recolor, no overlay, no
underlay), sharing that cache — so did icons look like a mundane inventory item
does. The resolver no longer needs a TextureCache. KeyedIconInstalledDatTests
pins both halves against the real DAT: the raw art carries the key, the
composite carries none, and ResolveDid returns exactly the keyed composite.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 17:40:39 +02:00
Erik
f2d7562c86 chore(plugin-ui): review cleanup — hermetic memo tests, shelf button anchors, outline pin, bounded miss cache; file #486/#487; correct #461
- Split the two hermetic RetailMarkupIconResolver memoization tests (and
  their counting fakes) out of the Lane=InstalledDat class into a new
  untagged RetailMarkupIconResolverMemoizationTests.cs so CI's portable
  filter (Lane!=InstalledDat) actually runs them.
- PluginSidePanel: move the entry button's Anchors = AnchorEdges.None from
  the Add() call site into PluginShelfButton's own constructor (same
  comment carried over) so a second construction path cannot miss it.
- UiRectOutlinePainterOrderTests: assert the back panel's border segment
  carries exactly 4 quads (24 vertices, FloatsPerVertex each) so a partial
  outline cannot pass the painter-order check.
- RetailMarkupIconResolver: document the type as UI-thread-only (every
  caller is a draw-time icon source) and bound the MISS cache to 256
  entries with FIFO eviction — HIT entries stay unbounded (bounded by the
  DAT's own surface count already). New test proves the 257th distinct
  miss evicts the first (re-probe count rises); verified failing first
  against the un-bounded code (Expected 258, Actual 257) before restoring
  the fix.
- docs/plugin-ui-markup.md: split the icon-binding row's failure mode into
  Build-time (missing property only — the binder never checks CLR type)
  vs. draw-time (a resolved value that cannot convert to a number throws
  from the draw, not from Build).
- docs/ISSUES.md: filed #486 (credits picture scroll frozen by the
  per-draw anchor pass) and #487 (radar compass tokens candidate, same
  mechanism, unconfirmed); corrected #461's causality — the graceful
  logout/reveal-cancel log lines are printed by LiveSessionController.Tick's
  catch -> StopAfterFailure -> StopCore AFTER the motion-update exception,
  then it rethrows, so the logout is a consequence of the crash, not its
  cause; real chain is the #462 stalled login-reveal materialization
  leaving PlayerMovementController in RuntimeOwnedDormant outside its
  SetPosition ground phase when an inbound 0xF74C arrives.
- Plan doc: recorded the three fix-round commits' verdicts (all PASS) and
  the Smoke-plugin cleanup commit SHA in the Review ledger, plus a pointer
  to the two newly filed issues.

Verified: dotnet build AcDream.slnx -c Release (0/0), targeted filter
85/0/0, full App suite 7364 passed / 97 skipped / 36 failed (36 pre-existing
InstalledDat/Manual/Linux-only failures, unchanged by name from baseline;
net +1 passed test from the new eviction test).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 17:09:46 +02:00
Erik
ece2104189 chore(plugins): remove the Smoke gate plugin; MossTank shelf icon 0x06002C41
Owner direction 2026-09-06: the owner visually accepted all three connected
gates from the plugin-shelf/DAT-icon work — the movable plugin shelf
(Slice A), the DAT icon markup (Slice B), and the retained-UI outline-order
fix (761a7519f). With that gate passed, the Smoke plugin's job as the gate
artifact is done, so it is deleted outright rather than merely hidden:
src/AcDream.Plugins.Smoke/ (SmokePlugin.cs, SmokeIconPanel.cs, csproj, lock
files).

Reference sites cleaned:
- AcDream.slnx: removed the project entry.
- src/AcDream.App/AcDream.App.csproj: removed the Smoke ProjectReference and
  the CopySmokePluginToBuildOutput/CopySmokePluginToPublishOutput targets;
  the MossTank equivalents are untouched.
- .github/workflows/headless-portability.yml: the Linux package-contract
  step no longer asserts a Smoke plugin.dll/plugin.json pair — repointed at
  MossTank's, since the step's job was to prove the plugin-copy packaging
  mechanism works end to end, not specifically to prove Smoke.
- tests/AcDream.Core.Tests/Plugins/PluginManifestTests.cs: the inline JSON
  fixture used Smoke's manifest values as arbitrary test data; swapped for
  MossTank's so the parser test still proves the same thing.
- tests/AcDream.App.Tests/Rendering/LinuxPlatformBoundaryTests.cs: the
  shipped-plugin-copy shape test counted 4 GetTargetPath targets (Smoke +
  MossTank, build + publish); now 2 (MossTank only).
- tests/AcDream.App.Tests/Plugins/AppAutomationSurfaceIconInstalledDatTests.cs:
  reworded a doc comment that named the now-deleted SmokeIconPanel.
- README.md, docs/plugin-ui-markup.md: dropped Smoke-specific mentions,
  kept the icon markup example/grammar (now citing MossTank's own real
  IconSurfaceId).
- docs/plans/2026-09-06-plugin-shelf-and-dat-icons.md: recorded the owner's
  2026-09-06 acceptance and the Smoke removal in the review ledger; deleted
  the now-moot "before shipment" Smoke-in-release-zip warning.
- docs/reviews/coverage-ledger.md, docs/reviews/findings-ledger.md: left
  untouched — both are frozen audit snapshots ("complete for baseline
  <hash>"), so their Smoke rows are historical record, not live claims.
- docs/ISSUES.md: left untouched — its Smoke mentions are inside closed
  issue #193's historical write-up of a past investigation.

MossTank plugin shelf icon: MossTankPlugin.cs's PluginPanelDescriptor now
sets IconSurfaceId = 0x06002C41 (IconText = "MT" remains the fallback).
Verified against the installed retail DAT with a new InstalledDat-lane test,
tests/AcDream.App.Tests/UI/MossTankIconInstalledDatTests.cs, mirroring
RetailMarkupIconResolverInstalledDatTests's convention: confirms the id is a
real Portal/HighRes RenderSurface and that RetailMarkupIconResolver.ResolveDid
returns a non-zero texture for it.

Verified: dotnet build AcDream.slnx -c Release green; a stale
plugins/AcDream.Plugins.Smoke output folder from a prior build was deleted
and a fresh build does not recreate it. Full App suite: 7,363 passed / 97
skipped / 36 failed (was 7,362/97/36) — the failing set is unchanged and
none are plugin-related; the one new pass is the MossTank DAT-icon test.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 16:49:17 +02:00
Erik
ce05c4fb03 fix(plugin-ui): Slice B residuals - shelf icon sink without magenta, validated icon bindings, negative ids, memoized DID resolves
Bounded residual round on the Slice B review fix commit (466272ec5),
docs/plans/2026-09-06-plugin-shelf-and-dat-icons.md.

N1 (BLOCKING): PluginSidePanel's shelf entries resolved icons through
_bindings.Assets.ResolveSprite (= ResolveChrome =
TextureCache.GetOrUploadRenderSurface), which returns a non-zero 1x1
magenta placeholder for a missing id - so PluginShelfButton's initials
fallback could never fire in production. RetailUiRuntime.MountPlugins
now passes the same iconResolver.ResolveDid every markup icon sink
already uses, which returns (0,0,0) for an unresolvable id. Re-pointed
the existing initials-fallback unit test at a resolver matching
ResolveDid's real contract, and added an InstalledDat-lane test
(ShelfButton_BogusDescriptorId_OnTheRealResolver_FallsBackToInitials)
proving a bogus descriptor id on the REAL resolver yields initials.

N2: MarkupDocument's <button icon>/<list icons> handling only built the
uint reader (BindUintLiteralOrBinding/BindUintList) when an
IMarkupIconResolver was wired, so a malformed icon="{Typo}" or
icons="notabinding" silently loaded instead of throwing at Build on a
resolver-less host. Both readers now build unconditionally (same rule
ValidateIconKind already followed); only the IconSource/IconIdsSource
assignment stays gated on icons is not null.

N3: a negative bound icon id threw OverflowException out of
Convert.ToUInt32 every frame from inside UiSimpleButton.OnDraw (scalar
path), while the list's IEnumerable<int> path silently wrapped -1 to
0xFFFFFFFF (unchecked reinterpret). Both paths now map any
out-of-range value (negative, or above uint.MaxValue) to 0u instead -
Decal's own "no icon" convention - via a shared ToUintOrZero helper
that catches exactly the OverflowException Convert.ToUInt32 already
throws for both cases.

N4 (perf): RetailMarkupIconResolver.ResolveDid probed Portal/HighRes
(two cache misses + two B-tree lookups under the database lock) on
EVERY call for an unresolvable id, and re-entered the DAT lock on
every resolve of a hit too. Memoizes the resolved (tex,w,h) tuple per
DID, including the (0,0,0) miss, in a plain Dictionary.

N5 (nit): documented in TextureCache.GetOrUploadRenderSurface that the
(id, nearest) cache key uploads the same RenderSurface twice when both
samplers are wanted (chrome via ResolveChrome, plugin icons via
ResolveDid's nearest:true) - GetOrCreateLinearUiTwin exists but only
shares in the nearest-registered-first direction, so wiring it through
here is left as a documented nit rather than a behavior change.

N6 (nit): corrected stale SampleData.cs:64 citations to :69 (Melee
Defense's real line after the file grew) across SmokeIconPanel.cs,
PluginSidePanelTests.cs, RetailMarkupIconResolverInstalledDatTests.cs,
and docs/plugin-ui-markup.md (including the 64-82 range, now 69-83).

N7 (nit): <icon iconkind="..."> was silently ignored (icon derives its
kind from which of did/spell/item is set, unlike button/list). Now
throws FormatException at Build with a message naming the correct
surfaces; documented in plugin-ui-markup.md.

N8 (nit): the truth-table's `list colors` row now says IEnumerable<uint>
or IEnumerable<int> (shared BindUintList), matching `list icons`.

N9 (ship check): added a "Before shipment" line to the plan's Review
ledger. Confirmed the Smoke plugin (including its auto-open Icon Smoke
panel) IS included in the launcher's client-<rid>.zip release payload:
tools/publish-bin.ps1's New-PayloadZip zips App's entire publish
directory unfiltered, and AcDream.App.csproj's
CopySmokePluginToPublishOutput target runs unconditionally
AfterTargets="Publish". No behavior changed per instruction - flagged
for follow-up after the owner's connected gate.

Verification: dotnet build AcDream.slnx -c Release green; filtered
test command 108/108 passed (0 skipped) including the InstalledDat
lane; full AcDream.App.Tests suite 7362 passed / 97 skipped / 36
failed (all 36 pre-existing, same names, none touching
Markup/PluginSidePanel/RetailMarkupIconResolver/TextureCache/PluginIcons);
AcDream.Plugins.MossTank.Tests 337/337 passed.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 16:28:13 +02:00
Erik
761a7519f1 fix(ui): retained-UI rect outlines composite in painter order, not above every window
Owner report: with the MossTank plugin window BEHIND the inventory window,
the plugin's "Force Buff"/"Cancel Force Buff" button border outlines drew on
top of the inventory paperdoll. Only outlines leaked; fills did not.

Root cause: TextRenderer composited three buckets per layer — submission-
ordered sprite segments, then ALL untextured DrawRect quads (_rectBuf), then
debug text (Flush/DrawLayer). UiRenderContext.DrawRect forwarded into that
separate rect bucket, which always flushed AFTER every sprite segment
regardless of submission order. UiRenderContext.DrawRectOutline is four
DrawRect calls, so every BorderColor outline in the retained UI (UiPanel,
UiMarkupList) composited above every window's sprite content drawn after it,
instead of only the windows actually painted before it.

Fix: UiRenderContext.DrawRect now forwards to DrawFill — the same untextured
SPRITE-bucket segment DrawFill already used for panel backgrounds — so
DrawRectOutline inherits real painter/submission order. Audited the only
other DrawRect caller (UiMeter's bg-then-bar fill, which already relied on
same-call submission order and is unaffected) and the only other
DrawRectOutline callers (UiPanel, UiMarkupList, both routed through the same
fixed chokepoint). TextRenderer.DrawRect/DrawRectOutline and the _rectBuf
bucket are left in place (not deleted) with updated doc comments noting no
caller in src/ outside TextRenderer itself reaches them anymore; a future
non-retained-UI caller (e.g. a debug overlay) could still want that
"always on top of sprites" behavior. Added TextRenderer.DebugRectVertexCount
(test-only) and a failing-first regression test
(UiRectOutlinePainterOrderTests) that builds a real UiPanel border behind a
later-added opaque sprite and asserts submission order.

No retail-divergence register row: this is a renderer ordering bug, not a
documented retail behavior deviation.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 16:24:34 +02:00
Erik
47eb2d575b fix(plugin-ui): shelf children must not anchor — the per-draw anchor pass was undoing collapse/reflow geometry
EVIDENCE (live UI probe dump at 1280x720, build 2ebcc0164): after collapsing
the plugin shelf, PluginSidePanel rect=(1240,233,24,28) was correct, but
ShelfGripPanel rect=(1240,233,20,18) and the toggle rect=(1260,233,16,18)
stayed UNCHANGED from the expanded geometry. The toggle then sat outside the
24px shelf and the ancestor clip removed it, so the owner saw the tab with
no "<".

ROOT CAUSE: UiElement.ApplyAnchor (src/AcDream.App/UI/UiElement.cs ~829-856)
runs for every child on every draw (called at :699). For any child whose
Anchors != AnchorEdges.None, it captures the Left/Top/Width/Height margins
ONCE (_anchorCaptured) on the first draw and re-applies that snapshot every
subsequent draw, overwriting whatever PluginSidePanel.LayoutChrome/Reflow had
just set. The grip, the toggle, and each PluginShelfButton entry were
constructed with the default Anchors (Left|Top), so their first-draw
geometry froze. The shelf itself already used AnchorEdges.None for exactly
this reason. Unit tests never caught it because UiRoot.Tick does not draw —
the anchor snapshot only exists after a real Draw pass, and the prior
draw-level toggle tests only ever drew once, before any collapse.

FIX: set Anchors = AnchorEdges.None on _grip, _toggle (PluginSidePanel
constructor) and each PluginShelfButton entry (PluginSidePanel.Add) — the
shelf is the sole layout owner of these children and anchoring is the wrong
mechanism for them, not a per-reflow patch via ResetAnchorCapture().
PluginMinimizeButton is untouched (it is a child of the plugin window and
deliberately anchors Top|Right).

TESTS (tests/AcDream.App.Tests/UI/PluginSidePanelToggleGlyphClipTests.cs):
- Collapse_AfterADraw_RepositionsGripAndToggle_NotFrozenAtExpandedGeometry:
  draws the shelf, collapses via a real UiRoot press/release, draws again,
  and asserts the grip/toggle geometry actually reflects the collapsed
  Width/Height rather than the frozen expanded snapshot. Failed-first
  (pre-fix) at line 364 with "Expected: 8, Actual: 20" (grip.Width frozen at
  the pre-collapse value instead of the new collapsed Width - ToggleWidth).
- MultiColumnReflow_AfterADraw_EveryRemainingButtonMatchesAFreshSinglePassLayout:
  12 entries, draw, unregister one window (a real removal), draw again, and
  compares every surviving button's geometry against an independent
  reference shelf built directly with the same final 11-entry set. Failed-
  first with "Expected: 16, Actual: 48" (a surviving button's Left frozen at
  its stale 12-entry column/row instead of the fresh 11-entry reflow).

Both tests use font: null (bitmap fallback) so they run in every CI lane
without an installed retail DAT, unlike the Lane=InstalledDat tests above.

VERIFY: dotnet build (Release) green for src/AcDream.App and the test
project. Targeted filter (PluginSidePanel|Markup|UiRootInput): 130/130
passed. Full tests/AcDream.App.Tests suite: 7353 passed / 97 skipped / 36
failed - matching the stated baseline (7351/97/36) plus the two new tests;
the 36 failures are the pre-existing environment-gated set (installed-DAT
version mismatch, Linux-only waiter, Lane=Manual live-mount probes) and are
unrelated to this change.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 16:04:04 +02:00
Erik
466272ec55 fix(plugin-ui): Slice B review fixes — no magenta for bad DIDs, contract threshold, integral icon bindings, nearest did art, loud markup errors
Two Opus reviews of commit 8217a349e (Slice B: DAT icons in plugin
markup) found one BLOCKING defect and 14 SHOULD-FIX findings. All 15
fixed here in one commit per the review contract.

BLOCKING (finding 1): an unresolvable did painted a magenta square.
TextureCache.GetOrUploadRenderSurface's 1x1 magenta placeholder for a
missing RenderSurface is load-bearing for authored chrome, but
RetailMarkupIconResolver.ResolveDid only short-circuited did==0, so any
other unresolvable id fell through to that placeholder and got scaled
up by UiMarkupIcon/UiMarkupList/UiSimpleButton -- the classic
resolve(0)-style footgun (claude-memory/feedback_ui_resolve_zero_magenta.md),
just triggered by a missing id instead of a literal 0. Fixed by probing
Portal/HighRes existence via IDatReaderWriter.TryGet<RenderSurface>
BEFORE ever calling GetOrUploadRenderSurface -- that TryGet already
serializes concurrent DAT access internally (DatDatabaseWrapper's own
_databaseLock), the same synchronization IconComposer.TryDecode relies
on, so no additional lock was needed. RetailMarkupIconResolver now
takes IDatReaderWriter + TextureCache directly (RetailUiAssets gained a
TextureCache field, its one construction site in
InteractionRetainedUiComposition.cs updated) instead of the old
resolveSprite delegate, since it also needs the nearest-sampled upload
path for finding 6 below.

Finding 2 -- Smoke panel wiring bugs: its list fed iconkind="spell"
raw art DIDs (PluginSpellInfo.IconId) instead of spell ids, so
IMarkupIconResolver.ResolveSpell composited the wrong (or no) badge
every row. SmokeIconPanel.Binding.SpellIds now yields SpellId (the
printed text still shows IconId alongside). The bare-index demo and the
descriptor both moved from the unverified literal 7735 to 0x165 --
retail's real Melee Defense skill icon (SampleData.cs:64,
0x06000165) -- so the owner's visual gate proves real art, not a guess.
StartVisible flipped true, and a character with no self-buffs known
falls back to spell 1's real catalog entry (or an honest "no spells
known" row with icon 0 if even that fails) rather than fabricating art.

Finding 3 -- PluginIcons.Normalize's threshold was silently rewritten
from the contract's 0x01000000 to 0x06000000 during Slice B. Restored
to 0x01000000; the class/method XML docs now state the number directly
(no cref to the private const); the test table adds 0x02000000 (a value
that only distinguishes the two thresholds) and 0x01000000 itself
(passes through unchanged).

Finding 4 -- an unknown iconkind (e.g. "spel") only threw when a
resolver happened to be wired, because BuildIconSource/
BuildRowIconResolve validated inside their own null-icons early return.
A new ValidateIconKind helper runs UNCONDITIONALLY before that branch,
so a malformed iconkind is a Build-time author error on every host.

Finding 5 -- BindUintLiteralOrBinding required an exact uint property
type, rejecting the int-typed bindings Decal-facing code commonly uses
(MosswartMassacre's HudPictureBox.Image is int end to end). It now
matches BindUint's existing leniency: any property, converted via
Convert.ToUInt32 at read time. BindUintList likewise now accepts
IEnumerable<int> alongside IEnumerable<uint> (unchecked per-element
reinterpret -- icon ids never go negative in practice).

Finding 6 -- TextureCache._renderSurfaceGpuTextures was keyed by id
alone, so whichever caller asked for a given RenderSurface id FIRST won
the sampler for every later caller of the same id -- UiDatFont's glyph
atlases already request nearest:true while ResolveChrome's background
art requests nearest:false, so this was a real, reachable collision,
not hypothetical. Rekeyed to (id, nearest); RetailMarkupIconResolver.
ResolveDid now requests nearest:true (pixel-exact 32x32 icon art);
ResolveChrome is untouched (still nearest:false/linear). Audited every
other _renderSurfaceGpuTextures use site (TryGetValue/set/Dispose
iteration+Clear) plus the separate _nearestUiTextureSources/
_linearUiTwinHandles/_uploadMetadata dictionaries (all keyed by handle
or accounting name, unaffected) -- no other eviction/accounting path
assumed id-only keying.

Finding 7 -- column-reservation semantics, per the DECIDED shape:
MarkupDocument now sets button.IconSource / list.IconIdsSource +
IconResolve ONLY when a resolver (icons parameter) is actually wired --
previously button.IconSource was always assigned (even to an
always-empty func on an icons:null host); combined with this finding's
other half -- UiSimpleButton.OnDraw now reserves its icon column
whenever IconSource is non-null, regardless of a per-frame resolve miss,
so a bound id that goes briefly to 0 no longer slides the caption back
and forth -- would have permanently reserved a blank column on such a
host. UiMarkupList already reserved its column whenever IconIdsSource
was set; no draw-side change needed there.

Finding 8 -- added a with/without-icons comparison test for
UiMarkupList (mirroring the existing UiSimpleButton one): asserts the
row text quad's x is strictly greater with an icon column present, and
the icon quad itself has non-zero width.

Finding 9 -- <icon tooltip=""> (empty string) was still treated as
"has a tooltip" by a bare attribute-presence check, making the icon
swallow clicks with no visible tooltip ever appearing. Now uses
!string.IsNullOrWhiteSpace, matching ApplyCommon's own predicate for
every other element's tooltip.

Finding 10 -- PluginShelfButton.OnDraw drew nothing when a non-zero
descriptor icon id resolved to no texture (a bad Decal index, a DAT id
from a different install), rather than falling back to Initials the
way a zero id already did. Now decides once, on the first draw
(memoized, so Initials' string work never repeats every frame): a
failed resolve permanently switches Text to the initials fallback,
computed and assigned BEFORE base.OnDraw actually paints the caption.

Finding 11 -- MarkupDocument.AddElement's switch had no default arm, so
an unknown or miscased element name (<Icon>, <butotn>) silently
vanished from the built tree instead of failing loudly like every
other malformed-markup case. Added a default arm that throws
FormatException. Ran AcDream.Plugins.MossTank.Tests (337/337,
unchanged) and the full App markup suite to confirm no existing markup
relies on an unknown element.

Finding 12 -- PluginPanelDescriptor.IconSurfaceId's XML doc now states
that a bare Decal index is accepted and normalized, citing
PluginIcons.Normalize.

Finding 13 -- docs/plugin-ui-markup.md: replaced the blanket "wrong
type/missing property throws at Build" sentence with the per-attribute
truth table the review produced (which attributes are silent at
runtime vs. throw at Build, and each one's bound CLR/delegate type);
restated the icon-id boundary as 0x01000000; added the "do NOT add
0x06000000 to the four already-full IconId records" warning (citing
SkillBase._iconID / UIRegion::SetImageByDID @0x004f150e); documented
that 0x-prefixed hex is required (an unprefixed all-digit literal
parses as decimal); noted unknown element names now throw; called out
list colors (0xRRGGBB) vs. color=/background=/border= (#AARRGGBB) as
non-interchangeable grammars; documented the root <panel visible>
binding-only exception; corrected the shelf's collapse toggle glyphs
(</>, not the old doc's arrows) and the 28px collapsed-tab size; added
the IconId record-equality API-v1 note; and called out iconkind as
per-<list> (mixed id spaces need pre-normalized DIDs; the composited
spell badge has no did-space escape hatch) plus the existing
one-text-column LIMITATION being deferred to MossTank.

Coverage added for finding 14: a PluginSidePanelTests case proving the
shelf button normalizes a bare descriptor index before resolving, and a
reflection-based unit on AppAutomationSurface.ProjectWorldObject (its
public callers gate on IsAvailable, which needs a fully connected
session heavier than this mapping needs -- the plan's own documented
fallback) proving PluginWorldObject.IconId carries ClientObject.IconId
through unchanged; PluginInventoryItem.IconId uses the identical
one-line pattern inline in CaptureOwnedItems, reviewed by inspection.

Finding 15: recorded a "Review ledger" section in the plan doc with
both slices' commits, both review verdicts, and the two items
explicitly deferred to the MossTank plugin work (multi-column list,
root literal visible).

Verification: full solution builds green. Targeted filter
(Markup|PluginSidePanel|PluginIcons|AppAutomation|TextureCache|
UiDatFont) passes 131/131, including the two InstalledDat-lane tests
(RetailMarkupIconResolverInstalledDatTests,
AppAutomationSurfaceIconInstalledDatTests) actually resolving against
the real installed DAT, not skipping. AcDream.Plugins.MossTank.Tests
passes 337/337 unchanged. Full AcDream.App.Tests suite: 7351 passed /
97 skipped / 36 failed -- identical failure set/count to the
7334/97/36 baseline (the +17 passes are exactly the new/expanded
tests: 2 new PluginIconsTests.Normalize theory rows, 10 new
MarkupIconTests cases, 2 new PluginSidePanelTests cases, 1 new
AppAutomationSurfaceTests case, and the 2 new standalone test files).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 15:43:56 +02:00
Erik
2ebcc01640 fix(plugin-ui): size the shelf grip from the DAT font and make the collapsed tab findable
Owner report: "I dont see the < after I minimize the window" — after
collapsing the plugin shelf with the > toggle, the < (expand) glyph was not
visible.

Root cause, established with a real-DAT draw probe (font 0x40000000) before
changing anything: '<' and '>' share IDENTICAL glyph metrics (OffsetY=4,
Width=5, Height=7, VerticalOffsetBefore=5), so there is no per-glyph
asymmetry to explain "I see one but not the other." Against the pre-fix 12px
grip band, the toggle's FILL glyph plane measured fully INSIDE the band in
both states (local y=[3,10] of [0,12]) — the "16px line box overhangs a 12px
band" theory alone does not erase the glyph, so a bare clip fix would not
have addressed the report. What IS true: the border-inflated OUTLINE
(background/shadow) plane, drawn first per retail's UIElement_Text::DrawSelf,
spans y=[-1,14] before clipping and was cropped by the band's self-clip
(UiElement.ClipsChildren) to exactly [0,12] — a real but minor defect. The
actual explanation for the report is discoverability: the collapsed shelf
shrank to a bare 24x12 near-black sliver at the screen edge, several times
smaller than any other clickable affordance in the UI — easy to overlook even
though its pixels were, in fact, being drawn.

Fix (src/AcDream.App/UI/PluginSidePanel.cs):
- ExpandedGripBandHeight (new internal property) derives the EXPANDED
  grip/toggle band from the real font metrics — max(12, font.LineHeight + 2)
  — so neither the fill nor the border-inflated outline plane can clip for
  any font; the 12px constant remains only as the bitmap-font fallback.
  Threaded through the ctor's initial Height, OnTick's row-wrap height calc,
  LayoutChrome, and Reflow's entry-Top/expanded-Height math.
- The COLLAPSED tab is now ButtonExtent (28px) tall instead of the 12px grip
  band — the same size as an ordinary entry button — with the toggle glyph
  filling and centering in the taller band. This is the actual fix for the
  report: the collapsed affordance is now button-sized and findable, not a
  bug-for-bug-identical-but-larger clip fix.

Tests:
- tests/AcDream.App.Tests/UI/PluginSidePanelToggleGlyphClipTests.cs (new,
  Lane=InstalledDat): loads the real DAT font, builds a live shelf, and
  proves via TextRenderer.DebugSpriteSegmentVerts that the toggle's ink (fill
  + outline) is fully contained in its own clip band in BOTH the expanded
  ('>') and real-click-collapsed ('<') states, plus that the collapsed tab is
  button-sized. Verified failing against the pre-fix code (git stash of just
  this file) with concrete numbers: computed unclipped span [-1,14] does not
  fit inside the 12px band; collapsed height measured 12 (not button-sized).
  Passes after the fix.
- tests/AcDream.App.Tests/UI/PluginSidePanelTests.cs: added
  CollapseThenExpand_WhileStillDocked_ReturnsToTheIdenticalLeftAndTop (the
  dock/anchor invariant survives the collapsed-height change), and derived
  Drag_StartingOnShelfPadding_DoesNotMoveTheShelf's press-below-the-grip-band
  Y coordinate from the new ExpandedGripBandHeight accessor instead of a
  re-hard-coded literal.

Verification: dotnet build (App + tests) green. Filtered run
(PluginSidePanel|UiDatFont|Markup|UiRootInput) 131/131 passed, 0 skipped —
the InstalledDat lane tests actually ran (DAT dir resolved). Full
AcDream.App.Tests suite: 7334 passed / 97 skipped / 36 failed (baseline was
7331/97/36) — the 3 new tests are the only delta; the 36 failed test names
are byte-identical to the pre-existing set (cathedral collision installed-dat
gates, alpha-flush conformance, layout live-mount probes, Linux frame-pacing,
credential resolver — all unrelated to this change).

No retail-divergence register change needed: IA-27 already covers the
plugin shelf's non-retail collapse-toggle glyphs/behavior in general; this
is a bug fix within that already-declared deviation, not a new one.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 15:16:03 +02:00
Erik
8217a349e0 feat(plugin-ui): Slice B — DAT icons in plugin markup (icon element, button/list icons, plugin icon ids)
Owner request: plugin panels (Decal/VirindiViewService-class, per the
MosswartMassacre reference usage) need to embed real DAT icons the way
FlagTrackerView.SafeSetListImage does — spell/skill art, raw portal
indices, and a window icon. This is Slice B of
docs/plans/2026-09-06-plugin-shelf-and-dat-icons.md (Slice A, the
movable/collapsible shelf, landed in 01b98ca30/4fada238e/718005b21).

What shipped:

- AcDream.Plugin.Abstractions.PluginIcons.Normalize: the one Decal-style
  bare-index -> 0x06xxxxxx RenderSurface DID grammar, applied at every
  icon SINK (descriptor IconSurfaceId in PluginShelfButton, and markup
  <icon did>/<button icon>/<list icons> did-kind ids) rather than on the
  plugin-facing records, which already carry real DIDs read straight
  from the client's tables.
- PluginSpellInfo.IconId / PluginSkillInfo.IconId /
  PluginInventoryItem.IconId / PluginWorldObject.IconId: additive init
  properties (default 0), filled in AppAutomationSurface from
  SpellMetadata.IconId (already projected from SpellBase.Icon by
  RetailSpellMetadataProjector — no gap there), a new BindSkillIcons
  parallel to BindSkillNames (GameWindow reads
  DatReaderWriter.Types.SkillBase.IconId — confirmed via reflection over
  the installed Chorizite.DatReaderWriter package, since its XML docs
  don't cover Pack/Unpack-generated public fields: Description, Name,
  IconId (uint), TrainedCost, SpecializedCost, Category, ChargenUse,
  MinLevel, Formula, UpperBound, LowerBound, LearnMod), and
  ClientObject.IconId in CaptureOwnedItems/ProjectWorldObject.
- IMarkupIconResolver (AcDream.App.UI): ResolveDid/ResolveSpell/
  ResolveItem. MarkupDocument.Build gains an optional parameter (null by
  default -> every icon sink resolves to nothing rather than throwing,
  so pre-Slice-B callers/tests are unaffected). RetailUiRuntime.
  MountPlugins builds ONE RetailMarkupIconResolver per pass from
  RetailUiAssets.ResolveSprite + RetailUiAssets.Icons (the shared
  IconComposer) + Toolbar.Objects (the SAME ClientObjectTable
  Magic/Toolbar bindings already borrow for their own icon resolution —
  no second object lookup introduced).
- New UiMarkupIcon widget (<icon x y w h did|spell|item tooltip>):
  exactly one source required (FormatException at Build otherwise,
  matching every other malformed-attribute rule), aspect-preserved,
  centered, click-through unless a tooltip makes it a real hit-test
  target.
- UiSimpleButton.IconSource and UiMarkupList.IconIdsSource/IconResolve:
  additive, default null/no-op, so every existing button/list caller
  (including the plugin shelf's own toggle/minimize buttons) is
  unaffected. Button icon draws flush left and shifts the caption's
  centering region right; list icons reserve a leading RowHeight-2
  column (Decal's IconColumn) and skip rows whose id is 0 or
  unresolvable.
- MarkupDocument centralizes the did/spell/item dispatch (including
  PluginIcons.Normalize for did) in two small helpers (BuildIconSource
  for <icon>/<button>, BuildRowIconResolve for <list>) so all three
  markup surfaces share one resolver call path.
- AcDream.Plugins.Smoke ships a RegisterPanelContent (in-memory KSML,
  no plugin-side .xml file) proof panel exercising every new surface:
  a bare-index <icon>, a literal-hex <icon>, a composited <icon
  spell=...>, a <button icon=...>, and a <list icons=... iconkind=
  spell> of the first five known self-buffs with their IconId printed
  alongside. Descriptor IconSurfaceId reuses the same bare index to
  prove the shelf button and the panel's own icon normalize identically.
- docs/plugin-ui-markup.md is the new SSOT for the full markup
  vocabulary + icon grammar + the Slice A shelf; linked from
  docs/README.md and docs/plans/2026-04-24-ui-framework.md.

Design decisions where the plan left room:
- Normalize runs inside the resolver dispatch (BuildIconSource/
  BuildRowIconResolve), not scattered at each markup call site, so
  every did-kind sink shares one choke point.
- did/spell/item all accept either a literal (decimal or 0x-hex) or a
  {Binding}, via one BindUintLiteralOrBinding helper, for symmetry —
  the plan only showed spell/item as bindings but didn't forbid a
  literal.
- <icon> requires exactly one source INCLUDING zero (not just two);
  an icon with no source is not a coherent element.
- The button/list icon draw math (icon column extent, padding) lives
  in the widgets themselves (UiSimpleButton/UiMarkupList), not in
  MarkupDocument, keeping the parser only responsible for wiring
  Func<(tex,w,h)> sources.

Tests: PluginIconsTests (Normalize table), MarkupIconTests (icon/button/
list resolver dispatch via a fake IMarkupIconResolver, plus draw-level
pins via the RecordingGpuDevice/TextRenderer apparatus already used by
UiAncestorClipTests/UiRenderContextDrawStringDatOutlineTests — "draws
nothing when unresolvable" and "button/list icon shifts the text"),
and AppAutomationSurfaceIconInstalledDatTests (Lane=InstalledDat: a
known spell's IconId matches the real installed SpellTable's own Icon
field exactly). Verified every new test fails to COMPILE without this
change (git-stashed the src/ changes, rebuilt the test project: CS0246
on IMarkupIconResolver) before restoring. Full App suite: 7331 passed /
97 skipped / 36 failed (identical pre-existing failure set/count to the
7306/97/36 baseline; the +25 passes are exactly the new tests).
AcDream.Plugins.MossTank.Tests (the main consumer of the touched
Plugin.Abstractions records) passes 337/337 unchanged, confirming
API-v1 binary/source compatibility. Full solution builds green.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 14:52:23 +02:00
Erik
718005b210 fix(plugin-ui): Slice A residuals — padding-drag pin, live dock detection, single clamper, chord text, register row
Opus re-review of 4fada238e (Slice A review-fix round) left seven residuals.
All seven addressed here, in one commit per the residual-round contract:

NEW-1 (test-coverage): no test pinned the Draggable:true->false change
itself. Added Drag_StartingOnShelfPadding_DoesNotMoveTheShelf, pressing the
shelf's own PADDING (left of the first button's Left=4, below the 12px grip)
and dragging 100px through the real UiRoot press/move/release path. Proven
to fail against the pre-4fada238e shelf: temporarily setting Draggable=true
in the ctor and re-running this test moved the shelf from Left=760 to 764
(clamped to parent.Width-Width) instead of leaving it in place — reverted
after confirming.

NEW-2 (correctness): RetailWindowLayoutPersistence.ClampAllToScreen clamps
generically to screen.Width-handle.Width, 4px (OuterPadding) off what the
shelf's own dock formula (parent.Width-Width-OuterPadding) would produce for
the same new parent size. A screen shrink that triggers that clamp used to
flip _userPositioned permanently even though nothing a user would call
"dragging" happened. PluginSidePanel.OnHandleMoved now re-derives "still
docked" at comparison time as a function of the CURRENT parent size: either
the live dock formula's own result, or what ClampAllToScreen's clamp would
produce from the PREVIOUS docked position — only a position matching
NEITHER flips _userPositioned. New test
ClampAllToScreen_AfterShrinkingTheRoot_DoesNotFlipAnchoring_ButARealDragStillDoes
shrinks the root, runs ClampAllToScreen, confirms the shelf still anchors
top-right through a later reflow and a collapse, then confirms a genuine
grip drag afterward still flips anchoring.

NEW-3 (decision, documented): KeepWindowReachable's per-tick clamp and
ClampAllToScreen's screen-resize sweep both touch plugin windows. Evidence
gathered and recorded as a doc comment on KeepWindowReachable:
RetailWindowManager.MoveTo (line 178) already short-circuits an unchanged
position before ever raising Moved; persistence's ScreenSize and Host.Root's
size derive from the same d.Window.Size and are reconciled every frame
(UiHost.Draw sets Root.Width/Height from screenSize); and because
RetainedGameplayUiFrame.Render ticks BEFORE it draws in the same frame,
ClampAllToScreen always resolves a screen-resize's clamp before
KeepWindowReachable ever observes the new size next tick, making
KeepWindowReachable's own pass a structural no-op for that case (never a
second write). KeepWindowReachable is NOT dropped, though: it is the only
reachability guarantee for (a) a plugin window whose geometry is mutated
directly rather than through MoveTo — pinned by the pre-existing
FullWidthPluginWindowStartsAndStaysReachableAtMinimumCanvas test, which
exercises exactly that with no screen resize at all — and (b) a host wired
with no RetailWindowLayoutPersistence at all. Decision: keep both; they do
not race.

NEW-4 (robustness): RetailWindowLayoutPersistence._attached is mutated
mid-session by WindowRegistered/WindowUnregistered (a callback invoked from
inside one of these loops — e.g. Apply -> Show()/Hide() -> a controller
unregistering another window — could otherwise mutate the list being
enumerated). All five bare `foreach (... in _attached)` loops
(RestoreAllCore, ClampAllToScreen, SaveAll, SaveNamed, RestoreNamed) now
snapshot with .ToArray(), matching Dispose's existing pattern.

NEW-5 (retail-faithfulness): the plugin-shelf hide message hard-coded
"Shift+Ctrl+F1" even though InputAction.TogglePluginManager is rebindable
through Configure Keyboard. RetailUiRuntime.PluginShelfHiddenMessage now
looks up the CURRENT binding via the live InputDispatcher and formats it
through Layout.RetailKeyNames.Describe — the exact formatter Configure
Keyboard's own row captions already use
(Layout/KeyboardConfigController.cs:284) — falling back to an honest
"bind it in Configure Keyboard" message when the action is unbound or no
dispatcher is wired.

NEW-6 (bookkeeping): added divergence-register row IA-27 for the plugin
shelf's repurposing of retail's plugin-manager chord (Shift+Ctrl+F1),
its ASCII </> toggle glyphs, its two acdream-authored system messages, and
its Draggable=false grip-only drag model — citing PluginSidePanel.cs and
the RetailUiRuntime.cs TogglePluginManager case. Header count bumped
23->24 active IA rows.

NEW-7 (correctness): the one-time dock wrote Left directly, so the
first-run docked position went unsaved until some later, unrelated event
happened to trigger a save. PluginSidePanel.OnTick now routes the one-time
dock through the retained-window handle's MoveTo when registered (falling
back to the direct field write when unregistered, as before) —
_dockLeft/_dockTop are set to the TARGET position BEFORE calling MoveTo so
the synchronous OnHandleMoved re-entry it triggers (NEW-2's logic) reads the
new dock position and does not flip _userPositioned. New test
FreshShelf_OneTick_SavesTheDockedPositionImmediately confirms the store has
the docked X/Y after exactly one tick and that a subsequent collapse still
preserves the right (not left) edge.

Verification: dotnet build src/AcDream.App (Release) green; targeted filter
(PluginSidePanel|RetailWindowLayout|Markup|UiRootInput|KeyboardConfig) 145
passed / 2 pre-existing Lane=Manual failures (unrelated, gated on
ACDREAM_PROBE_LIVE_MOUNT=1); full tests/AcDream.App.Tests suite: 7306
passed / 97 skipped / 36 failed — same 36 pre-existing failures by name
(installed-DAT/Cathedral/Linux/Lane=Manual probe tests), +3 passed vs the
7303 baseline (exactly the three new tests this round added).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 14:21:31 +02:00
Erik
4fada238e6 fix(plugin-ui): Slice A review fixes - real grip/toggle children, dialog z-order, persisted collapse/hide intent
Two independent Opus reviews of 01b98ca30 (Slice A - movable, collapsible
plugin shelf) found blocking design and behavior issues plus several
should-fix gaps. All addressed in this commit:

1. Grip/toggle are now REAL children instead of a drawn band + a
   cursor-position-dependent HandlesClick override + an OnEvent toggle
   hack: ShelfGripPanel (WindowMoveHandle=true) spans the top band minus
   the toggle width; a UiSimpleButton toggle sits beside it (HandlesClick
   already wins at UiRoot.OnMouseDown before the Draggable-window
   fallback). The shelf's own Draggable is now FALSE - verified against
   UiRoot.FindDragHandleWindow, which never reads a window's own
   Draggable flag at all (it walks for a WindowMoveHandle ancestor-or-self
   then climbs to the nearest child of UiRoot), so Draggable=true was
   never required for the grip to work and only armed the whole-window-
   drag fallback for clicks on the shelf's own padding - exactly the
   behavior the review asked NOT to have. The two Assert.Single(shelf.
   Children) test sites now filter by the (now internal) PluginShelfButton
   type instead of asserting child count.

2. Deleted the per-tick "always highest ZOrder" raise in OnTick. It fought
   RetailDialogFactory.Tick's own per-frame dialog re-raise, so a dialog
   opened while the shelf was visible could never end up on top of it.
   Registration's ordinary press-to-raise (a grip press calls
   BringToFront before the drag starts) remains.

3. Collapse and hide/show intent are now persisted through their own
   channel. RetainedWindowState gained a nullable RequestedVisible;
   RetailWindowHandle gained an internal StateChanged event that
   RetailWindowLayoutPersistence subscribes to (alongside Moved/Resized/
   Shown/Hidden) and that the shelf raises after a collapse toggle or
   Show/Hide. Capture() now persists state.RequestedVisible (the panel's
   own intent) instead of the derived IsVisible, so an availability hide
   (last plugin window unregistered) is never mistaken for a user hide.
   WindowNames.PluginShelf is now one of RetailUiRuntime's state-managed
   visibility windows, so Apply() restores the intent through
   RestoreWindowState directly rather than via Show()/Hide().

4. RetailWindowLayoutPersistence now subscribes to
   RetailWindowManager.WindowRegistered/WindowUnregistered so a window
   (a plugin window loaded after startup, or the shelf on any path that
   constructs persistence first) attaches even when it registers after
   persistence already exists.

5. Reflow()'s default height argument is now nullable and falls back to
   the last height OnTick actually measured (or unbounded if none yet),
   instead of always forcing a single-column layout - every call site
   OTHER than OnTick's own row-wrap (Add, unregister, Show/Hide, the
   collapse toggle, RestoreWindowState) used to collapse a wrapped
   multi-column layout to one column for a frame.

6. _userPositioned is now flipped only when the handle's position differs
   from the recorded dock placement, not on every RetailWindowHandle.
   Moved (which fires unconditionally on any completed window-drag
   release, including a zero-movement grip click, and on any
   ClampAllToScreen reachable-clamp).

7. New tests cover: a press+drag starting on an entry button does not
   move the shelf; the removed per-tick raise (a sibling with higher
   ZOrder keeps it after a tick); TogglePluginManager's hidden-and-
   collapsed -> shown-and-expanded / visible -> hidden transitions at the
   shelf API (no RetailUiRuntime construction harness exists in this test
   suite to exercise the action-routing switch itself - the "no plugin
   windows registered" message branch is therefore not covered here).

8. The hide branch of TogglePluginManager now displays "Plugin shelf
   hidden. Press Shift+Ctrl+F1 to show it again."; the show branch stays
   silent.

9. The collapse toggle now draws ASCII '<'/'>' instead of the DAT-font-
   dependent '«'/'»' glyphs (the only use of those code points in the App
   UI, silently dropped by UiDatFont when absent), and gets the same
   DatFont + bitmap fallback the shelf's entry buttons already have
   through UiSimpleButton. A new installed-DAT test pins that the default
   font actually carries both ASCII glyphs.

10. ResizeX/ResizeY are false on the shelf so a restored layout's saved
    dimensions can never stomp the derived Width/Height via ResizeTo.

11. WindowNames.PluginShelf replaces the "plugin-shelf" literal at every
    site (RetailUiRuntime, docs comments, tests).

12. The grip dims to half opacity while RetailWindowManager.IsLocked, the
    same visual cue every other retail window gets (the shelf's grip has
    no DatElementId, so RetailWindowLockPresentationController's authored-
    chrome dimming does not reach it on its own).

Every new test was verified to fail against the pre-fix source: reverting
src/AcDream.App/UI/PluginSidePanel.cs, IRetainedWindowStateController.cs,
RetailWindowHandle.cs, WindowNames.cs, and RetailUiRuntime.cs to their
01b98ca30 state makes the whole PluginSidePanelTests.cs file fail to even
compile (missing WindowNames.PluginShelf, the now-internal
PluginShelfButton type, and RetainedWindowState.RequestedVisible);
reverting RetailWindowLayoutPersistence.cs alone (fixed source elsewhere)
makes WindowRegisteredAfterConstruction_StillRoundTrips fail at runtime
with a null saved layout, confirming finding 4 in isolation.

Verified: dotnet build src/AcDream.App (Release) green; dotnet test
tests/AcDream.App.Tests (Release) targeted filter
(PluginSidePanel|RetailWindowLayout|Markup|UiRootInput) 105/105 green;
full suite 7303 passed / 97 skipped / 36 failed (identical failure set to
the pre-fix-round baseline - installed-DAT live-mount probes, Linux-only
pacing/credential tests, and alpha-flush COUNT-only conformance
divergences, none touching plugin UI; +9 tests, all passing, over the
prior 7294/97/36 baseline).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 13:51:25 +02:00
Erik
01b98ca30c feat(plugin-ui): Slice A - movable, collapsible plugin shelf
Owner request (docs/plans/2026-09-06-plugin-shelf-and-dat-icons.md, Slice A):
the plugin shelf was pinned to the right screen edge every tick, had no drag
or hide affordance, and never persisted position. It is now a registered
retained window ("plugin-shelf") that gets drag, the UI lock, and
RetailWindowLayoutPersistence position/visibility/collapsed persistence for
free, the same way every other retained window does.

Design decisions where the plan left room:

- Grip + collapse toggle are drawn, not child elements. A real child for the
  toggle would have to live outside any WindowMoveHandle grip subtree (nesting
  it inside lets UiRoot's drag-handle promotion swallow the press before the
  button ever sees a click - `handleWindow is not null` outranks
  `HandlesClick` in UiRoot.OnMouseDown), and a grip element as a plain sibling
  changes UiElement.Children's shape, which the pre-existing single-button
  shelf tests assert directly (`Assert.Single(shelf.Children)`). Keeping the
  whole shelf Draggable=true and excluding just the toggle's pixel rect from
  an overridden HandlesClick (computed live from UiRoot.MouseX/MouseY, the
  only call site) gets grip-drags/buttons-and-toggle-don't without adding any
  child or touching the existing tests' shape assumptions.
- Availability (has plugin windows) vs the user's requested-visible intent
  are split the same way PluginWindowVisibilityController already splits it
  for individual plugin windows, but applied SYNCHRONOUSLY (not via
  VisibleSource) so Visible updates immediately after Add()/unregister with
  no dependency on a Tick ever running - required to keep the pre-Slice-A
  unregistered-shelf test (ShelfAndMinimizeButtonsHideAndRestoreWithoutUnregisteringWindow)
  green, since it never calls root.Tick().
- "The shelf was moved" (drag or a differing restored layout) is tracked via
  the shelf's own RetailWindowHandle.Moved event, captured through
  WindowManager.WindowRegistered the moment MountPlugins registers it - so
  unregistered/legacy use (the two other pre-existing tests) never sets this
  and behaves exactly as before.
- The one-time right-edge dock (no saved layout) fires on the first OnTick
  with a real parent width, replacing the old per-tick pin; Reflow's
  anchor math then preserves the top-right corner while still docked or the
  top-left corner once positioned, on any width change (entry add/remove,
  collapse, or a parent-height-driven column rewrap).

Caption finding: the Configure Keyboard row for InputAction.TogglePluginManager
resolves its label live from the installed DAT's action-map string table
(KeyboardConfigController.BuildActionRow, RetailActionMapRow.LabelHash) -
there is no "Plugin Manager" string literal anywhere in our code to rename to
"Plugin Shelf". The row keeps showing retail's own authored name; only the
acdream-side action semantics changed.

Tests added to PluginSidePanelTests.cs (all 7 fail to even compile against
the pre-Slice-A PluginSidePanel, verified by temporarily reverting the source
files and re-running): default right-edge dock; top-right corner preserved
across a Reflow-driven width change while docked; grip drag moves the shelf
and top-left survives the next reflow once positioned; drag refused under
UiLocked; collapse via the real toggle click round-trips through
CaptureWindowState/RestoreWindowState; Show/Hide toggle sequence and a hidden
shelf staying hidden when a new plugin window registers; a full
RetailWindowLayoutPersistence round trip of X/Y/Visible/Collapsed onto a
fresh shelf instance. All 3 pre-existing tests remain green unmodified.

Verified: dotnet build src/AcDream.App (Release) green; the full App test
suite passes 7294/97 skipped/36 pre-existing unrelated failures (identical
failure set confirmed present on HEAD before this change - installed-DAT
live-mount probes, Linux-only pacing/credential tests, and known alpha-flush
COUNT-only conformance divergences, none touching plugin UI).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 13:11:43 +02:00
Erik
0275b4ca5a fix #485: isolate console capture and align Gitea portable test lanes
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2026-09-06 11:41:27 +02:00
Erik
3ebb120dd2 fix #483: restore far terrain and close OVERHAUL with #484 deferred
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2026-09-06 10:22:51 +02:00
Erik
eea83ac884 test(overhaul): pin verified cathedral geometry and membership 2026-09-05 20:44:30 +02:00
Erik
66825e0bb8 test(overhaul): integrate guarded cathedral geometry witness 2026-09-05 20:29:32 +02:00
Erik
f9bb47ec63 feat(diagnostics): retain bounded local crash reports (#477)
Project the original Run failure with loaded build, cached GPU and cell context before unwind. Preserve crash status and rethrow; contain report failures and omit arbitrary messages, source paths and session data.

Focused 19/19, narrow production/privacy review and default Release 17044/0/0 pass. Preserve the wrong-package smoke failure and real emitted report; corrected recipe10 smoke exits gracefully with two provisional PNG passes. AMD initiating cause and G4 remain open; FPS deferred. No new retail behavior deviation.
2026-09-05 19:49:22 +02:00
Erik
f4da814af6 fix #477: preserve fatal swapchain operation and result
Native-boundary injection: old code 9 pass / 6 expected Assert.Throws failures. Separate acquire and present sabotage each fail their 3 fatal cases; restored focused gate 82/82. One independent API/production review PASS. Lead locked Release 0W0E; literal-hermetic 17051/0/0, manifest32/32. No retirement, recovery, normal result policy or retail behavior changes. This is first-failure evidence preservation, not an AMD reset fix; extended reproduction and G4 remain open.
2026-09-05 18:57:08 +02:00
Erik
cd888a4932 fix #482: restore neighboring outdoor wall collision
Retain building and object collision for available neighboring landcells when the terrain polygon does not cover the sphere center. Verified against named and paired retail dispatch. Add prepared-flat regressions and installed cathedral repro with sabotage proof. Full Release gate 17036/0/0 and graphical wall blocking, overlap correction and escape pass provisionally. Owner accepts functional collision; exact retail settle coordinates are not claimed. Retire UN-10; keep AP159, AMD stability and final G4 open.
2026-09-05 18:42:31 +02:00
Erik
b2bdb09ccb Align final test expectations with reviewed lighting repair 2026-09-05 15:29:17 +02:00
Erik
0ae2666ef0 Finish bounded lighting-observer cleanup and record verification 2026-09-05 15:15:59 +02:00
Erik
a5debaca2b fix(overhaul): integrate reviewed room-light selection repair
Exact26 code/test/architecture/register blobs from621b41fa3; campaign ledger and lead verification included. Independent retail and production/lifetime/ABI reviews PASS. Lead69Core/176App/2actualshader pixels, viewer/clear/NaN negative controls fail as intended, exact restoration69PASS. AP68retired; AP16/35/85 residuals honest. Fresh campaign Release and graphical lighting proof still owed; temporary observer cleanup contract conditional. FPS deferred; no G4 or main merge.
2026-09-05 14:57:52 +02:00
Erik
59b0b6e72f test(overhaul): integrate reviewed consumed-light checkpoint observation 2026-09-05 13:56:49 +02:00
Erik
1e376c244b fix(overhaul): integrate reviewed resize capture sequencing 2026-09-05 13:26:06 +02:00
Erik
0ca10cf249 fix(overhaul): integrate completed-frame capture and host visibility 2026-09-05 13:09:55 +02:00
Erik
42afec6141 test(overhaul): land reviewed C1c replay correction and retire AD-118 2026-09-05 12:35:45 +02:00
Erik
4b9242d00f fix(render): integrate reviewed equipped geometry publication and ledger (#480) 2026-09-05 12:27:48 +02:00
Erik
73de7403c3 fix: land reviewed GPU synchronization repairs with verification ledger 2026-09-05 12:08:22 +02:00
Erik
de427d2c02 fix(overhaul): integrate reviewed debt-free retirement #475 2026-09-05 11:05:07 +02:00
Erik
220bda797f fix(streaming): publish restore backend before exact acknowledgement #474 2026-09-05 09:53:50 +02:00
Erik
bf23673f3d fix(rendering): preserve opaque building coverage under detail MSAA (#473) 2026-09-05 08:07:51 +02:00