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2 commits

Author SHA1 Message Date
Erik
6ca872feba docs(test): #101 — sync stale GameWindow.cs line ref in test class doc
Task 2's 11-line insertion shifted the synthesis gate from line
6116 to 6127. The implementation XML doc was updated in the same
commit; the parallel test-class-level reference was missed.
Code-review minor finding; one-character fix.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 19:56:35 +02:00
Erik
f6305b1e3c feat(physics): #101 — add IsPhantomGfxObjSource predicate
Retail's CPartArray::InitParts emits collision shapes only from
Setup-level CylSpheres/Spheres or per-Part PhysicsBSP — never
from visual mesh AABBs. The predicate captures the retail rule:
a stab whose source is a GfxObj (high byte 0x01) with no cached
GfxObjPhysics is phantom (no collision). Wired into GameWindow's
mesh-aabb-fallback synthesis in the next commit.

Refs docs/research/2026-05-25-a6-stairs-cyl-retail-investigation.md.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 19:45:18 +02:00