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2 commits

Author SHA1 Message Date
Erik
832001d289 refactor(render): SweepEye returns (Eye, ViewerCellId) — surface the swept viewer cell
The camera spring-arm sweep already resolves the collided eye's cell (ResolveResult.CellId
= sp.CurCellId = retail viewer_cell = sphere_path.curr_cell, update_viewer pc:92871).
Return it from SweepEye so the render can root on the viewer cell (Phase W single-viewpoint
V1, Task 1). Pure plumbing — behavior unchanged; callers extract .Eye. 174 App tests green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-03 12:32:45 +02:00
Erik
376e2c3578 feat(render): Phase A8.F — PhysicsCameraCollisionProbe (swept-sphere eye via ResolveWithTransition)
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-29 19:01:21 +02:00