Retail's chargen 3D views (Appearance and Summary) are not black behind
the model: gmCG3DView::Update @0x004EE9D0 constructs a SECOND CPhysicsObj
from the current heritage's HeritageGroup_CG.environmentSetupID field
(acclient.h verbatim struct layout; the decompiler elides the actual field
read, but HeritageGroup_CG::GetSubDataIDs @0x005c05d0 explicitly walks
iconImage/setupID/environmentSetupID by name, confirming the identity) and
adds it to the SAME viewport's creature_mode_objects the player object
lives in, inserted BEFORE the player (whose own re-AddObject happens much
later, at ~0x004ef199, after the full clothing ObjDesc composes). The
backdrop gets no explicit position/orientation/scale — CPhysicsObj::
makeObject(eax_32, 0, 1) leaves it at the scene origin with identity
orientation, same as the player object's own placement. This id was
already parsed as ChargenHeritageOptions.EnvironmentSetupId
(ChargenTableReader.cs) but never consumed anywhere in production (GF-7/
GF-14).
Fixed by:
- ChargenPreviewEntityBuilder.TryBuildBackdrop: builds a plain, unposed
Setup mesh from the heritage's EnvironmentSetupId, returning null for
id 0/unset or an unresolvable Setup (retail's own INVALID_DID gate).
- PrivateEntityViewportRenderer: an optional second entity slot
(SetBackdrop), reserved via a backdropRenderId constructor parameter so
paperdoll and creature-appraisal — which never pass one — cannot
acquire a second entity even by accident (SetBackdrop throws without a
reserved slot). Per-entity mesh-reference/texture-owner lifetime is
factored into a private EntitySlot helper shared by both the main and
backdrop slots. Draw-entity assembly is a pure, directly-testable
helper (BuildDrawEntities) that puts the backdrop first, matching
retail's own AddObject insertion order.
- ChargenPreviewController.Rebuild: rebuilds the backdrop whenever the
HERITAGE changes (narrower than the existing camera-eye-reset gate,
since environmentSetupID is a pure function of heritage, never gender
or appearance selection).
Both Appearance and Summary get the fix from the same ChargenPreviewRenderer
facade — confirmed both pages call the identical gmCG3DView::Update on
their own gmCG3DView instance, so no page-specific code was needed.
Lighting was independently re-verified against the same function's
SetLight call (DISTANT_LIGHT, intensity 2.0, direction (0.3, 1.9, 0.65),
default white color) and found to already match byte-for-byte what CC6a
shipped.
Also files docs/ISSUES.md #409 for GF-16 (client-wide UI tooltip system),
investigated in the same root-cause pass but explicitly out of this
batch's scope, and marks it DEFERRED in the findings doc.
Tests: 11 new/extended (ChargenPreviewEntityBuilderTests.TryBuildBackdrop_*,
ChargenPreviewControllerTests backdrop rebuild/swap/absent/no-op cases,
PrivateEntityViewportRendererDrawOrderTests pinning the paperdoll/creature-
appraisal single-entity invariant). Live-DAT measurement: all 13 retail
heritages' EnvironmentSetupId resolve to a real, drawable installed Setup.
App suite 5307/3 -> 5321/3 (+14, 0 regressions). Runtime 1735/0 unchanged.
Launcher.Core.Tests 337/0 and Launcher.Tests 67/0 unchanged (first build of
the merged tree carrying the #406 launcher merge). Full solution: 14508
total / 14504 passed / 4 skipped / 0 failed, dotnet test exit code 0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Fixes every finding from the dual-lens review of 34c6fceab0 (architectural
PASS-with-items, retail-fidelity FAIL). Re-derived every decomp citation
against docs/research/named-retail/acclient_2013_pseudo_c.txt directly
rather than trusting the reviewer's transcription.
Wrap/normalize semantics (F1): CycleIndex's decrement-from-Unset landed on
0; the decomp's shared decrement tail (label_47f065/label_47f6d9, the same
switch the headgear ring was ported from) computes new=cur-1=-2 on the raw
signed int32, which wraps to count-1 — matching headgear's own ring shape.
Also ports the spin body-click normalize-and-write-back retail's cases
0xa5-0xae all share (NormalizeChoiceOnSelect), which acdream had dropped
entirely. Flips the one test that pinned the wrong expectation and adds
select-zone coverage no prior test isolated.
Heritage gate (F3): Update's Gearknight/Olthoi/OlthoiAcid branches reset
SetChoice(FACE)/SetSelection(HAIR) unconditionally, not only when Clothes
was showing — a conditional gate stranded Nose/Mouth as the current part
under a Face-tab session.
Doc corrections propagated everywhere they repeated (F4, F5, F6, plus the
plan doc's own CC6b-MOUNT ledger row for F1/F3): the gmBarberUI heading
citation conflated PostInit with InitializePage; Random's Appearance
disable was mislabeled a placeholder when it's really AP-212's unported
RandomizeAppearance/RandomizeClothing gap; the master-page doc still called
the Appearance page content-inert after this campaign made it real.
Visual substitutions widened (F2): AP-215 named only two of the Appearance
page's swatch/spin substitutions. Ports the two cheap ones directly —
current-part highlight via SetSelection's SetState(1)/SetState(6), routed
through the existing UiButtonStateMachine.Normal/Highlight ids and
IUiDatStateful.TrySetRetailState seam (installed-DAT-confirmed
ToggleBehavior=true on all nine spins); the shade scrollbar's SetVisible(0)
for Eyes vs acdream's Enabled=false. Files the other five (DoColorSpots,
the inert GradCircle, spin-caption/heritage-caption loss, the Skin-spin
MoveTo reposition, the Gearknight-boundary randomize calls) as new register
rows AP-216..AP-220 and corrects the plan doc's false claim that AP-215
already named the GradCircle.
Unlocked DAT read (F7, BLOCKER): ChargenPreviewController.Rebuild called
ChargenAppearanceFactory.TryCompose outside _datLock while the very next
line correctly locked TryBuildAnimated — CC6a's own F4 class of bug,
reintroduced at this catalog's first production call site. Wrapped in the
same lock; documented the invariant on ChargenAppearanceCatalog itself.
One-shot preview mount (F8): LivePresentationComposition reads
ChargenPreviewViewportWidget once, but its underlying mount
(CharacterCreationUiMountCoordinator) is explicitly retryable while this
GPU-resource composition pass is not — unlike PaperdollViewportWidget,
which IS eager/non-retryable, so the "mirrors Paperdoll" doc claim was
false. Retrofitting cross-frame retry here would mean restructuring this
composition's one-shot contract for every private viewport (paperdoll,
creature appraisal) and FrameRootComposition's fixed frame-group array —
out of this round's blast radius. Corrected the doc and made the failure
loud (a diagnostic log) instead of silent.
Dispose leak (F9): ChargenPreviewController.Dispose left the preview
WorldEntity referenced by the leased renderer until the renderer's own,
later disposal. Releases it on its own teardown now.
Test-quality items (F10, F11, F13): pinned the spin arrow widths
(47px, both arrows) the 174 zone boundary is derived from, plus a
controller test for the previously-uncovered select zone. Measured the
shade scrollbar's authored orientation instead of assuming it — it is
VERTICAL (33x85) — which is a real production bug: UiScrollbar only routed
scalar-mode mouse events when Horizontal was true, so the shade control
never fired in production. Added OnVerticalScalarEvent/DrawVerticalScalar
mirroring the existing horizontal scalar path. Converted
ChargenPreviewControllerTests from silent-pass [Fact] to the shared
InstalledDatFactAttribute skip-reporting pattern.
Adjudication (F12): AD-101's retirement leaves TryBeginFinish's four local
refusals (NoName/AttributeCreditsUnspent/AlreadyPending/RosterFull) with no
heritage/gender gate — currently latent since Finish stays hard-disabled
this round. Amended the campaign plan's CC5 slice scope to require BOTH a
heritage/gender refusal AND a real RandomizeCharacter port before the
connected user gate opens Finish; noted the interaction on AP-214's own
register row. No CC5 implementation in this commit.
Gates: dotnet build -c Release green across the full solution. App suite
(Release, ACDREAM_PROBE_LIVE_MOUNT=1) 5223/3 skips, Runtime suite
1713/0 — both clean across repeated runs. A full-solution run surfaced
three pre-existing, previously-documented flakes unrelated to this change
(Streaming.LandblockBuildFactoryTests/LandblockPresentationPipelineTests
#402, Core.Net.Tests.NakEmissionTests loss soak) — each confirmed passing
in isolation, consistent with their known full-suite-parallelism-timing
history; none touch any file this commit changes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The page-mount half CC6b-PRE deferred: CharacterCreationAppearancePage
(gender buttons, Face/Clothes sub-tabs, nine spin controls with retail's
decrement/increment/select-as-current-part OnClickAt zones, nine color
swatches, shade scrollbar, zoom/rotate wiring) plus ChargenPreviewController,
which bridges the ChargenPreviewRenderer/ChargenPreviewZoomController
camera-injection gap CC6a/CC6b-PRE left open and mounts as the third private
creature viewport beside paperdoll/creature-appraisal.
Color-wheel scouting (campaign risk item 4): live-DAT probe found every
color-wheel-family id resolves through existing DatWidgetFactory mappings
(Button/Scrollbar/generic fallback) — no new widget type needed.
The @140355 gender-flip-on-init oddity (risk item 5): resolved via decomp
alone — gmCharGenMainUI's own ctor calls CharGenState::RandomizeCharacter
before any page constructs, so retail's chargen screen is never actually
blank on open; the Appearance page's gender-flip code always fires against
a real, randomly-rolled gender. Filed AP-214 (acdream doesn't port
RandomizeCharacter this round, so it opens honestly blank instead) and
AP-215 (two narrow visual substitutions: swatch .Selected highlight vs
retail's separate overlay, ordinal labels vs retail's icon-only spins).
AD-101 retired: the Heritage page's auto-gender-select interim default is
deleted now that the Appearance page's real gender buttons exist. TS-82
narrowed to Summary-only.
Scope addendum: ChargenPreviewRotationController's parameterless-constructor
default changes from 0f to a new RetailDefaultHeadingDegrees=180f constant
(retail's InitializePage override, not the ctor's raw 0) — every real
gmCG3DView owner converges on 180 before its first frame, so a controller
defaulting to 0 was a trap for future consumers.
Runtime 1713/0, Core 4786/1 skip, Content 147/0, App 5220/3 skips (Release,
ACDREAM_PROBE_LIVE_MOUNT=1) — zero failures across two clean full-solution
runs; the one Core.Net.Tests NakEmissionTests flake observed on a third run
is the same pre-existing, previously-documented timing flake (zero files
under src/AcDream.Core.Net/ touched, passes 100% in isolation).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>