Commit graph

3 commits

Author SHA1 Message Date
Erik
7ec72765d7 checkpoint(render): G2 owner findings — terrain punch assigned to S4, portal-haze probe
Owner G2 check at 4b0b29e4: Facility Hub PASS, Holtburg house PASS,
cathedral leak unchanged (S3/S4). Two new findings:
- doorway-sized fragments of houses on the terrace below show through
  the hill in Holtburg: PortalDepthMaskRenderer draws every visited cell's
  exit-portal fan with depth compare Always + write, so a doorway behind
  terrain still punches far depth through it. Pre-existing; S4 owns the
  punch (ledger row updated).
- the purple UnHide haze (script type 0x75, played on the retail
  Hidden->visible physics-state edge) no longer shows on the local player
  after a portal. Under investigation: temporary print-only traces
  [pes-spawn]/[pes-vis] under ACDREAM_DUMP_PLAYSCRIPT=1 (launch-options row
  amended; both die with the investigation) and a timed arrival route
  tools/overhaul-selfgate/route-portal-haze.txt.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 05:32:18 +02:00
Erik
ea546f381b tools(render): self-gate - list screenshots recursively, no plugins in gate sessions
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 23:16:31 +02:00
Erik
2b40c0bb38 tools(render): self-gate kit - session config, teleport route, runner
Lead-run visual gate: direct character login through a session config,
the owner-supplied /teleloc poses (cathedral floating stairs, Facility Hub
stairs, Holtburg house), one screenshot per pose into the automation
artifact directory, graceful close-client. The runner refuses to start
while any AcDream.App process exists and never hard-kills a client.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 22:08:56 +02:00