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Author SHA1 Message Date
Erik
e415bb3863 docs: Phase A8 — session 2 handoff (pool fix shipped + 4 partial fixes + residuals)
After 5 visual gates, the session shipped 5 commits closing real bugs
(pool aliasing was the catastrophic root cause), but residual symptoms
(transparent floor, texture warping, flickering, distortion) didn't
yield to surgical fixes. Per systematic-debugging skill's >=3-failures
rule, stop and capture state.

Doc covers:
- Pool aliasing root cause + fix (the big win — closes session-1's
  visual chaos).
- Sky-when-building, LiveDynamic, Landblock→None — all real bug closures.
- Apparatus state (GL state probe + per-cell audit + pool diagnostics).
- Three theories for the residual issues (FrontFace=CW global match to
  WB / per-poly Stippling audit / WB side-by-side render).
- Pickup prompt for next session with ranked options.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 20:32:22 +02:00