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2 commits

Author SHA1 Message Date
Erik
c980763322 refactor(physics #145): Slice 1 — rename Frame->CellFrame to avoid DatReaderWriter.Types.Frame collision
The new value type collided with DatReaderWriter.Types.Frame (used in
physics-adjacent code like ShadowShapeBuilder), which the structural fix
(per-file using-aliases across 6 files) would have re-incurred in every
later physics slice. Renamed the TYPE to CellFrame; the Position.Frame
MEMBER keeps retail's name. Restored the 5 alias-only files to their
pre-Slice-1 state; synced spec + plan. Core 1522 passed / 0 failed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 10:34:36 +02:00
Erik
ed32db70d7 docs(#145): implementation plan — cell-relative physics frame (7 slices)
Bite-sized, TDD-structured 7-slice plan for subagent-driven execution:
(1) Position/Frame types + GetBlockOffset, (2) PhysicsBody carries
Position, (3) membership via AdjustToOutside — closes the cascade,
(4) inter-tick collision state cell-relative + validate_transition
lockstep, (5) wire off Position, (6) _liveCenter render-only, (7)
teleport velocity-idle. Conformance via transform-on-read.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 10:23:37 +02:00