Replace the building and EnvCell detail replay with retail's exact single-pass stage result, including authored surface opacity, squared detail alpha, final-alpha clipping, and the original subset pipeline/order. Arm the ordered walk command in place to close#471, delete the replay pipelines/shaders, and advance prepared content to recipe 9.
Mutation witnesses (each restored before commit):
- X=a*qA: RetailDetailTextureContractTests.BothShaderFamiliesUseTheSharedOnePassSourceAndDebugPrecedesDetailSample line 174, missing materialAlpha * detail.a * detail.a.
- X*=base alpha: same test line 175, forbidden baseTexel.a found.
- CLIP against base alpha: EnvCellAlphaDrawSourceTests.ClipShaders_UseGreaterEqualForThePerRangeReference line 260, final-X conditional missing.
- second detail draw: EnvCellAlphaDrawSourceTests.DetailOn_EveryEnvCellFamilyDrawsOnceInPlaceWithAuthoredOpacity line 105, Assert.Single saw 2 MDI calls.
- straight-alpha substitution: WalkStaticStreamPopulatorTests.ImmediateBuildingDetail_RetainsOriginalFramebufferFamily line 1244, Additive first failed (only wb-mesh-alpha-1x recorded; InvAlpha also failed).
- omit ordered arm: OrderPreservingSubmitterTests.PrepareThenDraw_OrdinaryBuildingClipBuildingOrdinary_ArmsOnePassInPlace line 305, expected (77,3.5), got (0,0).
- omit atmospheric combine: RetailDetailTextureContractTests.BothShaderFamiliesUseTheSharedOnePassSourceAndDebugPrecedesDetailSample line 173, atmospheric shared include missing.
- drop serialized opacity: ObjectMeshDataSerializerTests.SurfaceOpacity_RoundTripsBitExactlyAndDeterministically line 288, first reported 0.5 bits 1056964608 vs 1065353216.
- stale detail arm: ordered adjacency test line 307, expected following ordinary (0,0), got (77,3.5).
- per-frame surface map: EnvCellAlphaDrawSourceTests.ProductionWholeLeaf_WarmedScanSubmitRhiAndFilteredReplayDoNotAllocate line 178, expected 0 B, got 147456 B.
Verification before commit: shader compiler 23/23; focused App 213/213; Content 75/75; Core Wb 10/10; launcher migration 6/6; Release solution build 0 warnings / 0 errors; git diff --check clean.
Campaign OVERHAUL S1 chunk A. Retail's D3DPolyRender::ConstructMesh
@0x0059DFA0 is ported as one pure Core descriptor plus the Content
extraction that consumes it:
- side candidates come only from sides_type (0/1/2); NoPos/NoNeg mean
UV-array absence only and never suppress a side (CPolygon::UnPack
@0x00538650);
- ST_DOUBLE's second copy is reversed with a negative normal; ST_BOTH's
negative side has a negative normal and forward fan order (reverse is on
the copy ordinal, not the side ordinal);
- an absent UV-index array is UV index 0 (ConstructMesh @0x0059E691
xor ebx,ebx, arbitrated on the PDB-paired binary); copyVert @0x0059C080
zeroes coordinates only for a negative or out-of-range index or a vertex
without UVs, never by clamping to slot 0;
- the subset owner is the source surface-array index, emitted in ascending
slot order with retail's per-slot mask (2 > 8 > 4 precedence, positive
surface OR on signed stippling > 0);
- built-EnvCell admission is (Surface.Type & (BASE1_IMAGE|BASE1_CLIPMAP))
!= 0 after surface resolution (DrawEnvCell @0x0059F170 -> DrawMesh
@0x0059D4A0 arg4=1); untextured slots are constructed but not emitted;
- cell batches carry SourceSurfaceIndex, RetailSurfaceMask, RawSurfaceType,
IsCellShell, and fixed clockwise raster cull (RenderMeshSubset
@0x0059CA10); authored sides_type is no longer stored as GPU cull.
Prepared-mesh serializer gains the four fields; bake recipe 7 -> 8 with a
FullRebuild migration; pak format stays 2 (pinned). Ordinary GfxObj
extraction is unchanged. AP-234's register row and CellMesh unification
land in chunk B.
Core: 32 descriptor tests. Content: 170/170. Bake: 18/18. Launcher.Core:
365/365 (Lane!=Linux). Solution Release build 0 warnings / 0 errors.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The Holtburg windmill axle (GfxObj 0x010010CE, 8 polygons, all
Stippling.NoPos + SurfaceType.Base1Solid) extracted to a 0-vertex mesh.
NoPos ("NO_POS_UVS", acclient.h:7380-7388) means "this side has no
texture coordinates" — true of every solid-colour polygon, since
nothing samples them — not "there is no positive face". Extraction read
it as the latter and dropped the polygon entirely, client-wide, for
every untextured polygon on every object.
Retail's D3DPolyRender::DrawMesh (@0x0059d4a0, named-retail decomp
~line 426048) draws an untextured subset on an ordinary object exactly
like a textured one; the only retail cases that skip an untextured
subset are a building shell (RenderDeviceD3D::DrawBuilding @0x0059f2a0
sets ObjBuildingOrBuildingPart=1) or an EnvCell interior
(RenderDeviceD3D::DrawEnvCell @0x0059f170, arg4=1). The #119
investigation's "retail's skipNoTexture never draws them either"
conclusion was itself wrong as a general rule.
- MeshExtractor.PrepareGfxObjMeshData / GfxObjMesh.Build: emit the
positive side whenever PosSurface is a valid index, regardless of
NoPos; the existing UV-index-0 fallback already produces zero
texcoords for a NoPos polygon with no UVs on the wire.
- RetailUntexturedSurfacePolicy.IsUntextured(SurfaceType): the one
place that answers "is this surface textured"
((type & (Base1Image|Base1ClipMap)) == 0), replacing the old
`isSolid = NoPos || Base1Solid` (which also mis-classified a NEG-side
batch by the POS-side's NoPos flag).
- RetailUntexturedSubsetPolicy.Draws(isBuildingShell, isUntextured):
the shared draw-time gate wired into WbDrawDispatcher.ClassifyBatches,
.PackedOracle.ClassifyPackedBatches, and
.DirectionalShadows.AddDirectionalShadowBatches — one predicate so the
three walks cannot drift (Campaign VM VM6 lesson).
- CellMesh.cs / MeshExtractor.PrepareCellStructMeshData deliberately
KEEP their NoPos-gated skip for cell-wall geometry — retail's
DrawEnvCell really does skip untextured subsets there; register row
AP-234 documents the NoPos-vs-Surface.Type approximation.
- PakFormat.CurrentBakeToolVersion 4->5 (LauncherInstallRecordStore in
lockstep): a pak baked by an older tool is missing every untextured
face. No bake was run as part of this commit.
Also fixed: WorldBuilder's own upstream ObjectMeshManager.cs has the
identical NoPos bug (ObjectMeshManager.cs:959,984) — our port had
faithfully carried it over, and our own conformance test
(Build_NoPosFlag_OnlyEmitsNegSide) asserted the bug as correct WB
conformance. Renamed/reworded to Build_NoPosFlag_EmitsBothPosAndNegSide
with a citation for why retail decomp overrides WB here.
Issue119UpNullGfxObjDumpTests re-run against the installed DAT:
#119's own two objects (0x010002B4 9/9 polys, 0x010008A8 1/1 poly) now
gate DRAWS on every polygon instead of extracting to nothing.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Append strict collision/topology payloads to the existing prepared package so later physics cutover can drop parsed DAT graphs without adding a second mapping or changing traversal behavior. The full 2,232,170-key catalog is deterministic across worker counts, exact-byte aliased, corruption-isolated, and cancellation-safe.
Adversarially-verified review findings 2,3,4,5,6,9:
(2) PakFormat.CurrentFormatVersion=1 constant; PakWriter stamps it
unconditionally (caller header templates can no longer produce a
version-0 pak — the default-0 footgun); PakReader refuses any other
version with a message naming found/expected. Tests: versions 0 and 2
both rejected; writer stamps even when the template omits the field.
(3) Reader robustness, all under the documented corrupt-=-missing
CONTRACT (external-file input — surface loudly once, then behave as
absent; never garbage, never throw from a lookup): (a) per-TOC-entry
bounds validation at open (offset/length outside [header, toc) or
past EOF -> logged once, entry missing, siblings unaffected); (b)
TryReadObjectMeshData catches deserialization failures (malformed
structure behind a matching CRC) -> logged once per entry, false; (c)
structurally unopenable files throw at OPEN with a clear message:
unfinalized header (tocOffset < header size — the placeholder-header
crash signature) and TOC-past-EOF truncation. Tests: corrupt TOC
entry, truncated pak, half-written pak, malformed-blob-behind-valid-
CRC (tamper + CRC recompute) — each verifying sibling blobs still read.
(4) Single-pass read: TryReadObjectMeshData now does ONE ReadArray out
of the map; CRC and deserialization run over the same buffer (was: a
separate VerifyCrc traversal + a second ReadArray + a ToArray copy
inside Serializer.Read). New Serializer.Read(byte[]) overload avoids
the defensive copy. Verdict set stays a ConcurrentDictionary (MP1c
calls this from 4 decode workers). True span-over-mmap zero-copy is
deferred to MP1c profiling per the class doc comment.
(5) PakWriter.Dispose restored to try/finally: Finish() does real I/O
and can throw (disk full) — the stream must ALWAYS close so no file
handle leaks mid-unwind. (Reverts the a5926ebc simplification, which
was wrong about this.) Test: dispose after an AddBlob exception leaves
the file deletable.
(6) CRC-32 known-answer vectors: "123456789" -> 0xCBF43926, empty ->
0x00000000, single zero byte -> 0xD202EF8D. The suite was previously
blind to a self-consistent-but-wrong CRC.
(9) Equality comparator floats switched to bit-equality
(SingleToInt32Bits/DoubleToInt64Bits, incl. Vector2/3 + Matrix4x4
components): for byte-identity round-trip purposes `==` was both too
strict (NaN==NaN false — a surviving NaN payload would wrongly FAIL)
and too lax (-0.0==+0.0 true — a sign-bit flip would wrongly PASS).
Content.Tests: 54/54 green (was 43).
TDD: PakKeyTests + PakFormatTests written first (confirmed a compile
failure against the not-yet-existing AcDream.Content.Pak namespace),
then PakKey (64-bit type:u8|fileId:u32|reserved:u24 compose/decompose)
and PakFormat (64-byte PakHeader, 24-byte PakTocEntry) implemented to
the normative layout in the MP1b plan. 21 tests green, including a key-
ordering test proving ascending numeric key order equals ascending
(type, fileId) tuple order (the TOC binary-search precondition) and an
explicit byte-offset test for both structs.