Member-wise deletion of the three legacy resolver members named in
docs/research/2026-08-05-c5a-contract.md: PhysicsEngine.Resolve,
PhysicsEngine.HasCellSurface, and PhysicsEngine.ResolvePlacement. An
exhaustive receiver census over src/ found zero production callers of any
of the three — every production placement writer already reaches the
canonical PhysicsEngine.SetPosition transaction exclusively through
RuntimeSetPositionState (three call sites total). The deletion is purely
member-wise: IsSpawnCellReady and AdjustPosition, which shared the same
source region as the deleted members, are preserved byte-identical — every
remaining production caller of either (including PhysicsCameraCollisionProbe,
AdjustPosition's sole surviving production caller) is unaffected.
Companion changes:
- PlayerMovementController's 3-argument SetPosition test overload is renamed
to SeedPlacementForTest (internal) and CommitPreparedPosition is deleted;
83 call sites across 19 test files were mechanically renamed to match.
- Seven pinned test dispositions from the contract are executed:
3.1 (PhysicsEngineTests.cs: 11 legacy-resolver tests deleted, 6
ResolveWithTransition tests kept), 3.2/3.3/3.4 (re-point to canonical
SetPosition, with TransitionScratchDifferentialTests.cs additionally
gaining positive IsCommitted assertions after each bitwise comparison so
the differential proves a placement actually committed, not just that two
possibly-uncommitted results match), 3.5 (Runtime rename), and 3.6
(PlayerMovementPlacementTransactionTests.cs rewritten — its xmldoc now
states plainly that the render-root publish moved to
RuntimeSetPositionState.cs, but the sticky-release relocation claim was
false and is retracted; this disposition's coverage loss is the sticky
release path, not silently absorbed elsewhere).
- Stale `PhysicsEngine.Resolve`/`Resolve` doc citations in CellTransit.cs,
PlayerMovementController.cs, and HeadlessSessionWorldProjection.cs are
corrected to name the surviving canonical entry points by symbol
(SetPosition, AdjustSetPosition/AdjustPosition, ResolveWithTransition)
rather than fragile line numbers.
Retires AP-1 and AD-1 in docs/architecture/retail-divergence-register.md:
both rows described production zero-delta placement routing remaining on
the legacy resolver pending the Slice 4B2/4B route cutover; that resolver
no longer exists, so the condition each row tracked is now structurally
false rather than merely narrowed. AP-145 (routed through the prior commit)
and this commit's AP-1/AD-1 together bring the section counts to 101 AP / 47
AD active rows.
Builds on the AP-145 fix (previous commit) — this commit's staged tree was
independently rebuilt and its four suites independently rerun on top of
that commit before this commit was created, in addition to the combined
rebuild/rerun below.
Full-solution build: 0 errors (21 pre-existing warnings, all unrelated).
Suite results (combined tree): Core 4270/4271 passed (1 skip; the single
DatSoundCacheTests concurrent-decode-dedup failure is a known load-sensitive
race, confirmed passing standalone and unrelated to this change), Runtime
1176/1176, Headless 86/86, App 4132/4135 (3 skips).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Move fly/chase publication, combat target tracking, and local player projection behind typed runtime owners. Preserve the inbound-created projection/reconcile barrier while removing GameWindow callbacks and duplicate shadow helpers.
Restore the named-retail object update order across local, remote, static, projectile, animation, shadow, teleport, and effect lifetimes. Separate authoritative root commits from spatial rebucketing, preserve per-owner hook/FIFO ordering, and remove update-path allocations with exact lifecycle and residency gates.
Add deterministic conformance, adversarial lifetime, GUID-reuse, pending-cell, quaternion, timestamp, and allocation coverage. Release build is warning-free and all 6,446 tests pass with five intentional skips; retail, architecture, and adversarial reviews are clean.
Co-authored-by: OpenAI Codex <codex@openai.com>