Task G1: two gaps blocked chat window static sprite elements from rendering.
Change 1 — DatWidgetFactory: only skip Type-12 elements that have no own
state media (pure style prototypes). A Type-12 element that carries sprites
(e.g. a chat Send button whose derived Type-0 element inherited Type 12 from
its base prototype) now renders as a UiDatElement.
Change 2 — ElementInfo: add DefaultStateName field (string, default "").
Change 3 — LayoutImporter.ToInfo: read ElementDesc.DefaultState.ToString()
into DefaultStateName; normalize Undef/Undefined/0 sentinels to "".
Change 4 — ElementReader.Merge: inherit DefaultStateName (derived wins if
non-empty, else base).
Change 5 — UiDatElement ctor: initialize ActiveState to DefaultStateName
when set; else "Normal" when a Normal-state sprite is present (retail's
implicit default for buttons/tabs); else "" (DirectState). This makes the
Send button, max/min button, and numbered tabs render their default sprite
without requiring explicit state assignment at runtime.
Vitals neutrality: all vitals chrome/grip elements carry DirectState-only
sprites with no "Normal" named state and DefaultStateName="" (Undef in dat),
so their ActiveState stays "" and their existing conformance tests are
unaffected. Vitals text labels (Type 0→12 via Merge, no StateMedia) are
still skipped by the refined Type-12 guard (StateMedia.Count==0).
Tests: 4 new tests (2 in DatWidgetFactoryTests, 3 in UiDatElementTests).
All 386 pass; 387 total (1 pre-existing skip).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
ToAnchors was inverted vs retail UIElement::UpdateForParentSizeChange @0x00462640:
stretch is RightEdge==1 (not ==2/==4), LeftEdge==2 = track-right. Verified against
all 19 vitals fixture pieces. Enables Resizable/ResizeX on the importer vitals root
(the prior 'dat is fixed-size' conclusion was wrong). At-rest render unchanged
(anchors only fire on resize). Added a 160->200 resize conformance test.
Also fixed DatWidgetFactoryTests.RectAndAnchors_SetFromElementInfo which encoded
the old inverted model (Right=2 expecting Right anchor; corrected to Right=1).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Process/quality items from the LayoutDesc-importer final review — no runtime
behavior change.
I1a — amend IA-15: the 8-piece chrome edge/corner→position mapping is no longer
a guess. The LayoutImporter (ACDREAM_RETAIL_UI_IMPORTER) reads real LayoutDesc
dat data and resolves positions + sprite ids directly; locked by the conformance
fixture vitals_2100006C.json. Residual risk trimmed to anchor resolution at
non-800×600 + controls.ini cascade. Pointers added to LayoutImporter.cs and the
format-doc.
I1b — add AP-32: the importer collapses the dat's nested meter structure
(Type-7 → two Type-3 containers → three image-slice grandchildren each) into
UiMeter's programmatic 3-slice fields instead of building those nodes generically
and porting UIElement_Meter::DrawChildren. Standalone Type-0 text elements are
also skipped (Plan 2). Retail oracles: UIElement_Meter::DrawChildren @0x46fbd0,
UIElement_Text::DrawSelf @0x467aa0.
I1c — AP section header 31 → 32.
N1 — ElementReader.cs: comment at the Type-merge line explaining that a derived
Type 0 (text element) inherits the base's Type 12 (style prototype), which
DatWidgetFactory skips; safe for Plan 1 because vitals numbers render via
UiMeter.Label. Format-doc §10: correct the "render as UiDatElement" sentence to
"skipped entirely" (Type-0 → inherits Type-12 via Merge → factory returns null).
N4 — new conformance test VitalsTree_TextLabel_InheritsFontDidFromBaseLayout:
walks the raw ElementInfo tree from the fixture and asserts at least one element
carries FontDid==0x40000000, proving Resolve()'s inheritance merge fired against
real dat data. FixtureLoader gains LoadVitalsInfos() that returns the raw tree
without calling Build.
Tests: 36 pass (was 35), 0 errors, 0 warnings.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Merge: defensive copy `new List<ElementInfo>(derived.Children)` so a
later mutation of the merged result or the input can't corrupt the other
- Merge: add comment on Width/Height 0-sentinel (Plan-1 safe; Plan-2
limitation and float?-upgrade path documented inline)
- Test: replace mid-sentence "Wait —" authoring trace in
EdgeFlagsToAnchors_ValueThree_FallsBackToTopLeft with a clean
conclusion-first summary of the value-3 mapping rule
9/9 ElementReaderTests pass; 0 build errors.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Implements Task 2 of the LayoutDesc Importer (Plan 1 — vitals conformance).
- ElementInfo POCO: GL-free/dat-free snapshot of a resolved layout element.
Shape matches the plan spec exactly (Id, Type as uint, X/Y/Width/Height as
float, raw Left/Top/Right/Bottom uint edge flags, ReadOrder, FontDid, StateMedia
dict, Children list). Tasks 3–6 depend on this shape.
- ElementReader.ToAnchors(uint,uint,uint,uint): maps dat edge-flag values
(0=none, 1=near-pin, 2=far-pin, 3=floating-center, 4=stretch) to AnchorEdges
bit flags. Corrects the plan's stale assumption that value 4 was the only anchor
trigger; the verified format doc §4 shows 1→Left/Top, 2→Right/Bottom, 4→both.
All-zero falls back to Left|Top (default pin top-left).
- ElementReader.Merge(base_, derived): inheritance merge mirroring BaseElement/
BaseLayoutId. Derived scalars win when non-zero; position/edge-flags/ReadOrder
always from derived; StateMedia merged (base defaults, derived overrides);
Children from derived only.
TDD: tests written first (9 tests covering ToAnchors near-pin/far-pin/stretch/
zero/value-3, Merge scalar override/font inheritance/StateMedia merge/children).
All 9 pass; dotnet build 0 errors 0 warnings.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>