Make the incremental render scene the production entity source at the existing retail PView stages while retaining the accepted dispatcher upload and draw executor. Keep diagnostics consumer-gated, retain ordered indices across unchanged frames, refresh only dirty records, and preserve exact mesh-load, selection, alpha, lighting, and route lifecycle semantics.
Retain appearance classification per projection while refreshing transforms, clip slots, lights, selection lighting, and group instance payloads each frame. Incomplete resources and active animation remain on the live classification path, and only an exact full packed comparison acknowledges scene dirtiness.
Construct Slice F's non-drawing scene only for lifecycle automation, drain accepted static and live deltas at the final update boundary, and compare exact current-path fingerprints at cadence and checkpoints. Publish bounded mismatch, journal, index, digest, and memory evidence without changing normal launches or draw submission.
Release: 8,211 passed, 5 skipped.