Probe emitters wired (replaces the Task 8 stubs). All gated on
ACDREAM_PROBE_VIS=1 (everything) or ACDREAM_PROBE_ENVCELL=1
([envcells] only):
- [envcells] frame=N cells=N tris=N ourBldgs=N otherBldgs=N filterCnt=N
Fires once per Render call inside RenderInsideOutAcdream Step 3.
Reads CellsRendered + TrianglesDrawn from EnvCellRenderer.Stats.
- [stencil] op={mark|punch} bld=0xHHHHHHHH verts=N
Fires after every IndoorCellStencilPipeline.RenderBuildingStencilMask
call (Steps 1, 2, 5a, 5b, 5d) — surfaces LastStencil* probe fields
added in Wave 1's Task 7 extension.
- [draworder] frame=N step=Xy stencil={on|off} depthFn=0xHHH depthMask={true|false}
Fires at each step boundary (entry to Step 1/2/3/4/5{a,b,c,d}).
Reads live GL state via glGetInteger so divergence between assumed
vs actual state is immediately visible.
- [buildings] camCell=0xHHHHHHHH camBldgs=[0x1,0x2,...] otherBldgs=N totalKnown=N
Fires once per indoor frame at the top of RenderInsideOutAcdream.
totalKnown sums BuildingRegistry.Count across all loaded landblocks.
Per-frame counter _phaseA8DrawOrderFrame incremented once per render
tick after the existing [vis] probe block (line 7104).
New env-var flag ACDREAM_PROBE_ENVCELL in RenderingDiagnostics +
ProbeEnvCellEnabled property (true OR ProbeVisibilityEnabled).
Mandatory acceptance criteria (process rule "no visual-gate launch
without probe data first") to check FROM the log BEFORE asking the
user for visual verification:
- [buildings] camBldgs=[0x...] non-empty when inside a cottage
- [envcells] cells>=1 tris>=1 filterCnt>=1 for at least one indoor frame
- [stencil] op=mark verts>0 fires per camera-building
- [draworder] shows the full Step 1 → 2 → 3 → 4 → 5{a,b,c,d} cycle
Build green. 82/82 App.Tests pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds the ACDREAM_PROBE_VIS=1 env-var-toggleable flag for the indoor-cell
visibility culling pipeline (#78). Mirrors the existing ProbeIndoor*
pattern. DebugVM checkbox follows.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Phase O Task 3 — verbatim-copy GL infra from Chorizite.OpenGLSDLBackend
into src/AcDream.App/Rendering/Wb/ (namespace AcDream.App.Rendering.Wb).
18 files extracted (all namespace-changed; no algorithm changes):
OpenGLGraphicsDevice, ManagedGLTexture, ManagedGLTextureArray,
ManagedGLVertexBuffer, ManagedGLIndexBuffer, ManagedGLVertexArray,
ManagedGLFrameBuffer, ManagedGLUniformBuffer, GLSLShader, GLHelpers,
GLStateScope, GpuMemoryTracker, SceneData, DebugRenderSettings,
TextureParameters, TextureFormatExtensions, BufferUsageExtensions,
EmbeddedResourceReader.
3 internals promoted to public (O-D9):
EmbeddedResourceReader, TextureFormatExtensions, BufferUsageExtensions.
SixLabors.ImageSharp not reachable: TextureHelpers was placed in
AcDream.Core (no GL/ImageSharp dep); only the GL types went to App.
TextureHelpers.GetCompressedLayerSize added to AcDream.Core.Rendering.Wb
(was in Chorizite.OpenGLSDLBackend.Lib.TextureHelpers; uses
Chorizite.Core.Render.Enums.TextureFormat which Core gets transitively
via the still-present WB project refs).
T3/T4 boundary interims:
- WbMeshAdapter._graphicsDevice stays Chorizite.OpenGLSDLBackend.OpenGLGraphicsDevice
(T4 will swap it when ObjectMeshManager is extracted).
- OpenGLGraphicsDevice.ParticleBatcher deferred to null! (T4 extracts
ParticleBatcher alongside ObjectMeshManager; can't pass `this` of our
new type to the WB-original ctor before T4).
- ManagedGLTextureArray uses our TextureHelpers via explicit alias.
- IUniformBuffer is in Chorizite.Core.dll under Chorizite.OpenGLSDLBackend
namespace (unusual packaging); resolved via type alias.
- AcDream.App.csproj gets explicit Chorizite.Core 0.0.18 PackageReference
(IUniformBuffer + other Chorizite.Core types now used directly in App).
Build green. Test baseline 1147+8 maintained (1902 passing, 8 pre-existing
MotionInterpreterTests failures unrelated to T3).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Verbatim copy of 5 WorldBuilder files into src/AcDream.Core/Rendering/Wb/:
- TextureHelpers.cs (pixel-format decoders, Chorizite Lib)
- SceneryHelpers.cs (scenery transforms, Chorizite Lib)
- TerrainUtils.cs, TerrainEntry.cs, CellSplitDirection.cs (WB.Shared Landscape)
Namespace migrated from WorldBuilder.* / Chorizite.OpenGLSDLBackend.Lib
to AcDream.Core.Rendering.Wb per O-D11. [MemoryPackable] stripped from
TerrainEntry per O-D10 (we don't serialize the struct).
Updated 3 source files + 1 test file to import from the new namespace.
Verbatim discipline (O-D1): only namespace + MemoryPack attribute changed.
All algorithm bodies byte-identical to upstream.
Note: TextureHelpers omits IsAlphaFormat() and GetCompressedLayerSize()
because those reference Chorizite.Core.Render.Enums.TextureFormat, a type
that has no path into AcDream.Core without adding an unwanted NuGet dep.
Neither method is called from Core or the test suite; the omission is safe.
Verified on main checkout: dotnet build green (0 errors), dotnet test
green — Failed: 8, Passed: 1147, Skipped: 0, Total: 1155 (baseline maintained).
TextureDecodeConformanceTests (9/9) pass byte-for-byte after namespace swap.
AcDream.Core project alone builds green in this worktree (App-layer failures
are pre-existing, blocked by empty WB submodule, addressed in Tasks 3+4).
Spec: docs/superpowers/specs/2026-05-21-phase-o-dat-path-unification-design.md
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Phase O setup: extracted-WB code home + MIT attribution per O-D5.
Spec: docs/superpowers/specs/2026-05-21-phase-o-dat-path-unification-design.md
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
After visual verification 2026-05-18 (turn lag, coast-and-settle,
slope-tilt, jump tracking with contact-plane projection all working),
make the retail chase camera the default. Legacy ChaseCamera stays
available via the DebugPanel toggle (ACDREAM_RETAIL_CHASE=0 or the
checkbox) pending a follow-up deletion commit.
Env var polarity now matches AlignToSlope: default-on if unset, off
only when explicitly "0".
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>