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Author SHA1 Message Date
Erik
67fe754dd6 fix: social gate round 2, part 2 - confirmation-dialog sentences + the
refused-drop yellow notice

Item 4 (confirmation dialogs missing text + names): the missing retail
mechanism was StringTable template substitution - an entry is N+1 literal
fragments interleaved with N named variables, composed by
StringTable::GetString @0x004300D0 (no-metalanguage branch @0x004303B7).
ACE sends the bare player name for types 1/4; retail's OWN CLIENT wraps
it. Ported as DatStringResolver.ResolveTemplate (PLAYER hash 0x05506DA2,
the exact compute_str_hash space; Chorizite stores the variable hashes
directly):

- Server-driven type 4 -> ID_Fellowship_FellowshipRequest, type 1 ->
  ID_Allegiance_AcceptSwearConfirmation, injected into
  GameplayConfirmationController; null resolve falls back to the bare
  wire message, never invented English. The 2/3/5/6 " Continue?" family
  never consults the composer.
- Local Swear/Break/Kick: the bind-time fragment-0 latch (which showed
  the dangling "Do you wish to swear to ") is replaced by click-time
  ResolveTemplate with the target's name.

All five templates verified token-free in the installed DAT - this is
NOT a StringTableMetaLanguage port (AD-81's engine caveat stands).

Item 5 (refused drop shows nothing; retail shows yellow top-center
text): the prevRequest latch was ALREADY ported (InventoryTransactionState);
what was missing was the consumer. InventoryTransactionState now raises
RequestFailed(request, weenieError) when a 0x00A0 clears the latch;
ItemInteractionController composes ServerSaysAttemptFailed @0x0058EAE0's
"The <item> can't be <verb>" (verb table + suffix map ported verbatim in
Core's InventoryFailureMessages, NAME_PLURAL for merge/split) and routes
it as LogTextType 0x1A ClientLocal -> the SpewBox, retail's yellow
top-center line. The dispatcher's second leg (@0x0055B342) also runs:
outside the 7-code exclusion set, WeenieErrorMessages resolves per-code
text/destination; 0x426 AttunedItem has no row in either place beyond
the verb line - faithful single-line output.

Register: AD-85 narrowed to its numeric-field item, AD-81 amended (the
token-free interleave is now ported; meta-token engine + FormatName
remain), AD-93 filed (wire-guid-match vs retail's latched-guid
preference; no Move/Wield latch kinds).

Tests: +2 InventoryTransactionState failure-latch, +5 ResolveTemplate
(constructed StringTable fixtures), +1 composer injection, +1 end-to-end
refused-drop line. Core 4,697/1 skip, App 4,983/3 skips.

Research: docs/research/2026-08-13-confirm-and-weenie-error-display.md

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-13 21:10:42 +02:00
Erik
7ed79eaf10 feat(ui): FA5 -- allegiance page fully live: CF-1 subscription, blocks, roster, swear/break/kick
Campaign FA slice FA5. The Allegiance page (0x10000291) goes from FA3's
empty-state shell to fully live, wired against FA1's parser and FA2's
RuntimeAllegianceState/IRuntimeAllegianceCommands (both already shipped
the full command surface, including SetUpdateSubscription).

CF-1 (the corrected data subscription): 0x001F AllegianceUpdateRequest,
not 0x027B, is the panel's data source (0x027B/0x027C are text-only chat
per FA2 MF-2). Wired at retail's three arming points -- Bind's PostInit
attempt (almost always a pre-world no-op), the post-world EnteredWorld
seam (RedeclareAfterWorldEntry, UNCONDITIONAL -- does not check the
current latch, matching retail's own PlayerDescReceived arm and avoiding
the exact MF-3-REOPEN bug class FA4 hit for 0x00A6), and the visible
branch (SetPageVisible, edge-triggered, folded into
SocialPanelController's existing window-shown+active-tab conjunction
alongside Fellowship's 0x00A6).

Monarch/patron/self blocks: per-relationship empty-state gate (fix-round
SF-7) replacing FA3's coarse HasProfile-only gate -- the monarch block
hides when there is no monarch OR the monarch is the viewer; the patron
block hides when there is no patron OR the patron is the monarch (in
which case the monarch block's 0x10000490 sub-block reveals and its
label swaps to PatronSlashMonarchLabel). Field sources decompiled fresh
from gmAllegianceUI::UpdatePlayerData/UpdateMonarchData/UpdatePatronData:
0x10000251 is the ALLEGIANCE's own name (not the viewer's), follower
counts are TotalVassals/TotalMembers-1 directly off the wire, and the
"experience passed up" text (0x10000492, doubled -- scoped FindDescendant
under each of its two parents) is the viewer's own CpTithed under the
monarch/patron blocks and each vassal's own CpTithed in their row.

Vassal roster: flat list built via UiTemplateListBox.FlushPreservingScroll
in the FA4 roster-diff pattern (guid-set diff, in-place update on an
unchanged set), rendering in the bindings' own already-reversed order.

Swear/break/kick: each opens a local confirmation dialog
(RetailDialogFactory via ShowConfirmation) before sending, mirroring
retail's MakeSwearConfirmationDialog family -- Swear targets the WORLD
selection (via the same ClientObjectTable name resolver
ToolbarRuntimeBindings.ResolveName already uses), Break targets the
current patron, Kick targets the panel-local selected vassal row (no
world-selection sync for Allegiance, unlike Fellowship). The
server-driven "accept incoming swear" (ConfirmationType 1) needed no new
code -- GameplayConfirmationController already handles every type
generically; a new test verifies it explicitly.

Runtime/composition plumbing: DeferredGameRuntimeStateCommands gains
Allegiance{Swear,Break,Kick,SetUpdateSubscription}; SocialRuntimeBindings
gains the Allegiance view/command projections; SocialPanelController.
Callbacks.AllegianceSnapshot widens to a full
SocialAllegiancePageController.Bindings record, mirroring FA4's
Fellowship widening.

Tests: SocialPanelControllerTests.cs gains 10 tests covering the SF-7
gate (4), roster population, swear/break/kick wiring (3), and the CF-1
subscription arming points (2); GameplayConfirmationControllerTests.cs
gains the type-1 verification test.
Also extends SocialPanelLiveMountProbeTests.cs (production-mount
assertions: scoped 0x10000492 resolution, the vassal row template, the
checkbox, confirmation-dialog string resolution, and a full production
Bind() pass) -- not yet run against live DATs in this worktree (no
Documents/Asheron's Call present here).

Release build green; full solution suite 13,296 passed / 4 skipped / 0
failed (13,300 total), up from FA4's 13,285/4/0 baseline.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-12 08:40:07 +02:00
Erik
290f9b584a fix #FA4-mechanism-MUST-FIX-2: delete the non-retail client-side fellowship-invite intercept
RetailUiRuntime.TryAutoRespondToFellowshipInvite auto-declined/auto-accepted
fellowship invites based on IgnoreFellowshipRequests/FellowshipAutoAcceptRequests
before the dialog ever reached GameplayConfirmationController. Byte-verified
across Handle_Character__ConfirmationRequest @0x005640A0,
RecvNotice_FellowshipRequest @0x00490880, and MakeFellowRequestDialog
@0x00490620 (whose only guard is m_fellowRequestContext) plus a whole-file
sweep of both option accessors: retail's client reads neither bit on any
confirmation path. ACE filters both bits server-side, so the interceptor was
dead code against a correct ACE and actively harmful against a drifting one
(IgnoreFellowshipRequests defaults true, so it would silently swallow real
invites with no dialog and no chat line).

HandleConfirmationRequest now routes every confirmation type, including 4,
straight to the generic controller -- exactly like retail. No tests existed
for the deleted interceptor (nothing to remove); added a test proving the
type-4 dialog renders the server message verbatim (not "Continue?"-suffixed)
and sends accept/decline through the generic path.

Per the corrected plan D6 (docs/plans/2026-08-11-fellowship-allegiance-campaign.md).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-12 07:32:41 +02:00
Erik
4f31a5085f refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Erik
66bdae7a83 feat(ui): port retail dialog factory lifecycle
Replace the single mutable confirmation service with retail's property-backed DialogFactory model: fresh DAT roots, context ids, queue groups, priority preemption, callback/close-notice ordering, and context cancellation. Route /die, server confirmation aborts, and guarded item use through focused semantic owners.

Co-Authored-By: Codex <codex@openai.com>
2026-07-13 16:30:05 +02:00