Commit graph

6 commits

Author SHA1 Message Date
Erik
6d65177357 style(D.2b): EquipMask polish — align FingerWearRight, note bit 31 (code review)
Code-quality review minors on Task 2: fix the missing space in the
FingerWearRight= alignment and document why bit 31 (0x80000000, present
only in the header's CLOTHING_LOC composite) has no named member.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 22:01:07 +02:00
Erik
1810c71f5c fix(D.2b): correct EquipMask to canonical retail INVENTORY_LOC + numeric-pin test
The old enum invented two phantom bits (HandArmor=0x2000, FootArmor=0x10000) and
used non-retail names (Necklace, LeftBracelet, RightBracelet, LeftRing, RightRing,
AetheriaRed/Yellow/Blue), shifting every slot above 0x1000 out of alignment with
retail INVENTORY_LOC (acclient.h:3193) and ACE EquipMask.

Replace the enum body with verbatim retail values. Add EquipMaskTests to
numeric-pin every member so future renumbering breaks at compile/test time.

Existing consumers (ClientObjectTable, InventoryController, GameEventWiringTests,
ClientObjectTableTests) only reference EquipMask.MeleeWeapon and EquipMask.None --
both present at their correct retail values -- so no call sites needed updating.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 21:56:06 +02:00
Erik
1ccf07b705 fix(ui): D.2b-B — address phase-boundary review (burden % saturation + equipped filter)
Opus phase-boundary review findings:
- I1 (faithfulness): LoadToPercent now computes from the CLAMPED fill
  (floor(LoadToFill(load)*300)), so the burden % SATURATES at 300% like retail
  (decomp 176544-176576 clamps arg2 to [0,1] BEFORE the *300). The old
  floor(load*100) over-read to 400% at 4x capacity. Golden test corrected.
- I2 (partition): exclude equipped items (CurrentlyEquippedLocation != None) from
  the contents grid + selector — a mid-session self-wield routes them through
  MoveItem(item, WielderGuid=player) into GetContents(player); retail's gm3DItemsUI
  shows pack contents only. New conformance test.
- N1: drop dead 'using System.Collections.Generic' (left after the 383e8b7 cleanup).
- N3: AP-48 risk wording (drift can be low OR high vs server EncumbranceVal).

Build green; BurdenMath 17, InventoryController/UiMeter 10 tests pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 09:28:29 +02:00
Erik
5875ac857d feat(core): D.2b-B — port EncumbranceSystem capacity/load + SetLoadLevel fill/percent
EncumbranceCapacity (decomp 0x004fcc00), Load (0x004fcc40), SetLoadLevel
fill=load/3 clamped + percent=floor(load*100) (0x004a6ea0). Golden tests.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 08:54:16 +02:00
Erik
b83f17a927 feat(D.5.4): add item fields to ClientObject + WeenieData ingest DTO
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 15:57:12 +02:00
Erik
b506f53633 refactor(D.5.4): rename ItemRepository->ClientObjectTable, ItemInstance->ClientObject
Broaden naming to the data side of every server object (retail weenie_object_table
shape). Pure rename; no behavior change.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 15:36:16 +02:00
Renamed from src/AcDream.Core/Items/ItemInstance.cs (Browse further)